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View Full Version : Umm Wildernesssss


CheechEam23
02-08-2008, 05:10 PM
bring it back already.. why did u take it out in the first place???

everyone was pissed.. and i want it back

anyone agree??

Itai
02-08-2008, 05:14 PM
lol, the Wilderness was really useless :P

but then again, it kinda proved to people how strong your account could be... maybe outwar should make something new, inspired by the old wilderness.

Wizzy
02-08-2008, 09:32 PM
I think there was a bug that allowed you to get loads of exp and it was removed or something like that.

SkatrBill
02-08-2008, 10:38 PM
it was removed after some bug i belive, but peopel also abused it with the 100% block shield : /.

yneos
02-08-2008, 11:04 PM
"wilderness" is in DC, bloodchilled, ganja , smoot .etc all the 5man raids are outwars way of putting wilderness back in

Domination
02-09-2008, 01:21 AM
If they did ever re-add the wilderness i'd like it to one large area of DC.

Everyone starts in the new area attacking low levels, for example
Speak with a mob at the gate to start low lvl quest.
lvl 10 wild dog:0/150 | lvl 13 plague lizard:0/150 | lvl 18 fiend:0/150
You Recieve 5000 exp/Key to next lvl area
The next lvl has higher lvled mobs
lvl 20 demon wing:0/250 | lvl 25 land worm:0/250 | lvl 29 Fossil:0/250
You Recieve 15,000/Key to next area
This could be repeated over and over, just add more exp rewarded at the end with a key, when you finish the wilderness you recieve something nice like an element combo aug or high hp/critical aug + a nice wilderness set piece, repeat the wilderness 9 times to recieve the whole wilderness set.


....aren't bullets pretty? :P

Dark_Dragon_311
02-09-2008, 01:26 AM
If they did ever re-add the wilderness i'd like it to one large area of DC.

Everyone starts in the new area attacking low levels, for example
Speak with a mob at the gate to start low lvl quest.
lvl 10 wild dog:0/250 | lvl 13 plague lizard:0/250 | lvl 18 fiend:0/250-
You Recieve 5000 exp/Key to next lvl area
This could be repeated over and over, just add more exp rewarded at the end with a key, when you finish the wilderness you recieve something nice like an element combo aug or high hp/critical aug + a nice set wilderness set piece, repeat the wilderness 9 times to recieve the whole wilderness set.


....aren't bullets pretty? :P




i like that domination, but, after each time completing it, the number of kills should be raised and their atk power to, just to make it more challenging.

Domination
02-09-2008, 01:32 AM
It would be increased, considering the lvl of the mobs would increase so naturely they'd become stronger.

Deathbringerxxx
02-09-2008, 11:37 AM
If they did ever re-add the wilderness i'd like it to one large area of DC.

Everyone starts in the new area attacking low levels, for example
Speak with a mob at the gate to start low lvl quest.
lvl 10 wild dog:0/150 | lvl 13 plague lizard:0/150 | lvl 18 fiend:0/150
You Recieve 5000 exp/Key to next lvl area
The next lvl has higher lvled mobs
lvl 20 demon wing:0/250 | lvl 25 land worm:0/250 | lvl 29 Fossil:0/250
You Recieve 15,000/Key to next area
This could be repeated over and over, just add more exp rewarded at the end with a key, when you finish the wilderness you recieve something nice like an element combo aug or high hp/critical aug + a nice wilderness set piece, repeat the wilderness 9 times to recieve the whole wilderness set.


....aren't bullets pretty? :P

I like this idea, but i think exp at the beginning would have to be lowered a lot. That much exp would make it too easy for beginning players to level up.

Sparda1234
02-09-2008, 01:12 PM
and the puzzle.php page which you eventually took down lol i got all of those peices :p and it never did anything :(

CheechEam23
02-11-2008, 12:25 AM
i still think it should be something different then items

they should make new quests.. shorter then sheild of aces.. but not short either

but the wilderness should give gems again. and not like the old ones wen it was 3 or 5 or somethin

but make it a whole new area like diamond city.. and have a ton that you can get that are stat boosts

like a quest to get a attack boosting gem.. and the farther u go the better the gem gets

and u can do it for any stat

i think that would be sick

Domination
02-11-2008, 01:18 AM
kinda of like the lude stones?

CheechEam23
02-12-2008, 04:13 PM
wat are lude stones??

CheechEam23
03-30-2008, 10:50 PM
does anyone know what they are??

kingmultis1_20
03-31-2008, 02:33 AM
Domination..i already made an idea of that effect like a week ago..

Wilderness..was fun, but should be made into a type of quest. Once you finish each round, a new small area of dc should open up (50 rooms), where there are 5 quests. It should be set up something like this:

Set 1: 1-2-3-4-5-6-7-8-9-10
Set 2: 1-2-3-4-5-6-7-8-9-10
Set 3: 1-2-3-4-5-6-7-8-9-10
Set 4: 1-2-3-4-5-6-7-8-9-10
Set 5: 1-2-3-4-5-6-7-8-9-10

You start a quest at the room prior to room 1, which is basically a smaller version of the wilderness. Say for Set 1 you accept, room 1 you kill a level 50 mob, room 2 its 55, room 3 its 60..so on and so forth. Once you kill the mob in room 10, you get a key, and once you collect all 5 keys you can enter a new room, where you get to fight a boss. The boss should be about 40k hp, and minimum attack of 1500, average of 2000, and a high of 2500, but COP will effect his hits (level 10 taking of 60% damage as usual). The mini boss drops something like a recharge the fury, 3 brutality potions, 1 mystery orb, 1 aug pack, life force of Mini Terror (will be explained in a minute), 20,000 experience and tokens.

The 'Life Force of mini terror' will be used to 4 gem an item of your choice, the catch being that if you use the life force to gem the item, the item becomes no trade, and if you un gem it you receive no points for it. The life force should have a drop rate of roughly 1 in 10 raids.

The tokens will basically be treasury credits (i know people are gonna say well the treasury is for outwar to make money, blah blah blah..but in truth, the treasury simply sucks all the points out of the economy, and puts us in a sort of 'point depression' until the next double point offer). There will be different tokens dropped, and at a random rate.

Token of the Gem Holder - collecting 10 will 4 gem an item of choice, making it no trade

Token of the Augment Alchemist - collecting 10 will Grant an aug pack, and allow you to pick 2 of the augments and combined them. The augs from the aug pack are no trade, and the combined augs will be RGA bound.

Token of the Orb Fusion - grants you a mystery orb, and allows you to fuse (combined) it with the orb from Mini Terror. Orb becomes RGA bound, and once equipped becomes player bound.

The tokens are activated in the cauldron by mixing them together, with the item of choice (either the 2 orbs or 2 augs).

The catch with this is, it can only be done once per day. It sounds like a lot of work but really isn't, and the reward isn't too over the top. For the people that will say the ideas stupid because it takes from people spending money, in all honesty, it probably wouldn't make a difference. People will always be buying/selling/trading, and need points to do this. People will still buy points, this just makes people a lot more active, a lot happier that their not completely paying out the ass just to gem an item (almost $20 dollars), and brings a new look to outwar.

CheechEam23
04-16-2008, 03:05 AM
sick idea i really like that.. they could expand on that to make it a new thing

CheechEam23
11-16-2008, 11:42 PM
hellllll yea my call has been answered baby

PlayaFoSho
11-17-2008, 02:15 AM
rancid.outwar.com/wilderness.php

Gangstar666
11-17-2008, 08:04 AM
If they did ever re-add the wilderness i'd like it to one large area of DC.

Everyone starts in the new area attacking low levels, for example
Speak with a mob at the gate to start low lvl quest.
lvl 10 wild dog:0/150 | lvl 13 plague lizard:0/150 | lvl 18 fiend:0/150
You Recieve 5000 exp/Key to next lvl area
The next lvl has higher lvled mobs
lvl 20 demon wing:0/250 | lvl 25 land worm:0/250 | lvl 29 Fossil:0/250
You Recieve 15,000/Key to next area
This could be repeated over and over, just add more exp rewarded at the end with a key, when you finish the wilderness you recieve something nice like an element combo aug or high hp/critical aug + a nice wilderness set piece, repeat the wilderness 9 times to recieve the whole wilderness set.


....aren't bullets pretty? :P


Pretty nice idea reminds me of the coin quests

almightywoodygod
11-17-2008, 08:33 AM
Don't get too excited yet. Just because the php has surfaced does not mean it will be implemented. Anyone remember accountsell.php?

PlayaFoSho
11-17-2008, 10:24 AM
Don't get too excited yet. Just because the php has surfaced does not mean it will be implemented. Anyone remember accountsell.php?


im not getting excited... I just posted it so you guys would shut up.

Mr.ArdoAbel
11-17-2008, 05:11 PM
Wilderness is gonna suck for those who have raid skills lol unless they will work in the wilderness.

BigJRancid
11-17-2008, 07:55 PM
how do you figure, i can only assume that the class skills with be the only skills that work in the wilderness. and if you dont have those, u r n00b

Scarface101
11-18-2008, 09:10 AM
wilderness ftw. end of.

thespartan
11-19-2008, 08:39 AM
Mowgli - Achieve level 100 in the Wilderness
Baloo - Achieve level 40 in the Wilderness.
Bagheera - Achieve level 60 in the Wilderness.

So they must be thinking about it sometime if they put those as achievements.

seenoevil666
11-19-2008, 03:42 PM
Every 10 Wilderness ranks you achieve, you will receive special loot in your backpack. All Wilderness mobs offer experience as well!


quoted from wilderness.php sounds sweet i hope the items are useful

and i noticed they still have that original Dinadur pic from WAY back int eh day...damn i miss those days

wiggi0101
11-19-2008, 04:47 PM
If they did ever re-add the wilderness i'd like it to one large area of DC.

Everyone starts in the new area attacking low levels, for example
Speak with a mob at the gate to start low lvl quest.
lvl 10 wild dog:0/150 | lvl 13 plague lizard:0/150 | lvl 18 fiend:0/150
You Recieve 5000 exp/Key to next lvl area
The next lvl has higher lvled mobs
lvl 20 demon wing:0/250 | lvl 25 land worm:0/250 | lvl 29 Fossil:0/250
You Recieve 15,000/Key to next area
This could be repeated over and over, just add more exp rewarded at the end with a key, when you finish the wilderness you recieve something nice like an element combo aug or high hp/critical aug + a nice wilderness set piece, repeat the wilderness 9 times to recieve the whole wilderness set.


....aren't bullets pretty? :P

Nice idea...and just to add an extra twist if you lose to a mob you lose exp, the further through you are the more exp you lose

GAGE
11-19-2008, 10:36 PM
i'm lookin forward to givin the wilderness a go, i hope its good update and that they bring it out as soon as possible, brb is the only other content people can do atm and that got boring fast, so hopefully this can keep us amused till kix woods comes out

CheechEam23
11-20-2008, 02:30 AM
that and new sov peices for christmas ;)

Pwner
11-22-2008, 05:10 PM
If they did ever re-add the wilderness i'd like it to one large area of DC.

Everyone starts in the new area attacking low levels, for example
Speak with a mob at the gate to start low lvl quest.
lvl 10 wild dog:0/150 | lvl 13 plague lizard:0/150 | lvl 18 fiend:0/150
You Recieve 5000 exp/Key to next lvl area
The next lvl has higher lvled mobs
lvl 20 demon wing:0/250 | lvl 25 land worm:0/250 | lvl 29 Fossil:0/250
You Recieve 15,000/Key to next area
This could be repeated over and over, just add more exp rewarded at the end with a key, when you finish the wilderness you recieve something nice like an element combo aug or high hp/critical aug + a nice wilderness set piece, repeat the wilderness 9 times to recieve the whole wilderness set.


....aren't bullets pretty? :P

wilderness is pointless, ur idea is just the same as a quest idea. even tho its comin back now, its goin to be pointless again and prove nothing, but none the less i will have to do it to show noobs up pfff... w/e, hope the exp is good

i think wilderness will be a major fail just like mastery, they should throw away this new mastery crap and come back with set #'s for level of the masterys, but make them higher for atk/crew hits than before and make the defense somewhat reasonable without people runnin themselfs with their own multis to max it out

just whats the point of wilderness? its just another repeatable quest, but w/e. nothing new or special like ur all acting, if u want old shit back it should be the war system, now that would be 10 times better to have again

CheechEam23
11-23-2008, 03:06 AM
oh please wilderness will be awesome fun

i cant wait i heard tomorow

blueghost420
12-17-2008, 02:01 PM
Is it back yet?? and how do i get to this place?

JazzJit1
12-17-2008, 02:19 PM
Yes, it's back. Just go into DC and under the location image you should see the "Enter the Wilderness" link.