View Full Version : Multi-Color Runes?
Digitalpain
01-26-2009, 08:39 AM
I'm new to CoP (bout a week) and have friends who came to play with me but I am curious if there are plans for having multi-color runes?
Would/Could add a type of individuality to the game.
rufneck
01-26-2009, 09:55 AM
mmm i like the idea u mean like 1 spell with 2 effects or more damage based on your collors i guess so like a green/red rune with lighning/fireball takes mana balls of each collor but does more damage.
also red/white fireball/healing while u cast the fireball you are healed for x ammount of hp something like this?
if so i like the idea there is some more tweaking to do then like what combo's to put on a 2 collored spell/cast times of this spells etc.
Digitalpain
01-27-2009, 07:19 AM
Correct, but I was thinking more on the lines of this:
Black/Red: Rain of Doom - 3 Mana (1 red 2 black) Casting time 2.5 sec.
Calls down a rain of plagues onto your target dealing X Damage.
Pretty much new spells for multi-color specalized characters.
I think it would be more beneficial to have new spells rather than combining 2 different color class spells into one, like your example. Red/White: Fireball/Healing . Those 2 spells already exist.
Either way I still think it would be cool.
rufneck
01-28-2009, 02:57 AM
yep true new runes can be created it was just an example new spells are nice to
monaro
01-28-2009, 08:03 AM
Not sure CoP really neds something like this though, as your ability of cop is determined by how well you are able to utilise separate spells in combat (PvE and PvP). I don't think there needs to be combo spell's, as there are many different colour combo's out there already..
TehNo0b
01-28-2009, 12:13 PM
Not sure CoP really neds something like this though, as your ability of cop is determined by how well you are able to utilise separate spells in combat (PvE and PvP). I don't think there needs to be combo spell's, as there are many different colour combo's out there already..
I agree this isn't something cop really needs right now, but i can definitly see this in the future as the game progresses into a need for something like this.. it would further single us all out as individuals. I like the original posters ideas best.. new spells which require specific combinations meaning red/black isn't the same as red/white, red/blue.. etc each of us having our own combo spell though combo is a bad term implying it has multiple effects.. which isn't neccesarily the case.
slipknot606
01-28-2009, 03:48 PM
I'm new to CoP (bout a week) and have friends who came to play with me but I am curious if there are plans for having multi-color runes?
Would/Could add a type of individuality to the game.
that would be a cool addition to the game
Ferocity
01-28-2009, 04:46 PM
These are spells we brainstorm alot and we intend on adding to the game 100%
Digitalpain
01-29-2009, 07:04 PM
Well this is good news to me. I can see where some of you are coming from when saying that cop does not need these new spell types right now but I think it is probably an inevitable thing. I just dont think you could have player options to be multiple ANYTHING and not impliment things are are multiple themselves.
Also, if you take this step a little further. I see good points and bad points for this idea.
If you have spells that are multi-color, what about having multi-color reagents.
Using my spell example above black/red "Rain of Doom". Reagents required could be a new reagent called "Teardrop from Heaven" (ironic I know), or maybe "Bottled Blood". This reagent could carry both 1 red and 1 black reagent as one called "Bottled Blood", ect.
Also the possability of this reagent to be able to be used/consumbed if say Bottled blood consisted of say Bone Dust and Vampire Blood (not sure that exists), but those could essentially combined equal "Bottled Blood". And say your out of Bone Dust, but you have some extra Bottled Blood on you, this infact may be able to be consumed to cast the spell requiring 1 Bone Dust. Of course it would consume the whole reagent (Bottled Blood). Or it can just be a new reagent that counts as a dual red/black reagent.
Or you can skip the whole reagent idea :)
slipknot606
11-16-2009, 04:13 AM
These are spells we brainstorm alot and we intend on adding to the game 100%
where they at fero lol
monaro
11-16-2009, 06:49 AM
where they at fero lol
Hideen behind the mass of runtime issues, guild content, CC fixes, AA's, lvl cap content, and general bugs that need fixing.
BTW i didnt know where to add this but i just had to show dint a screenshot because he never believed me when i stole his sahib after killing him. So don't mind me just proving a point ;).
nacario
11-16-2009, 09:35 AM
wow that was great lol =/ Epic loot
Truama
11-16-2009, 10:49 AM
Hideen behind the mass of runtime issues, guild content, CC fixes, AA's, lvl cap content, and general bugs that need fixing.
BTW i didnt know where to add this but i just had to show dint a screenshot because he never believed me when i stole his sahib after killing him. So don't mind me just proving a point ;).
P W N T~! (message to short)
Very nice rune btw, espcially that it doesnt require reagents now~
You may have lost curse to konc, smurfy and kirby but karma got ya back =D
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