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View Full Version : How to make OW less boring.


dtpy
02-05-2008, 02:55 AM
OW's only charm, the only things that keeps players playing anymore, are gods.
So, ow's "fun" and purpose for playing revolves around raiding gods.

You know what makes ow so boring sometimes? Waiting for gods to spawn.
I've just gone crazy waiting for Quiver. Bored to death. Nothing to do but just wait for it to spawn.

So here's the problem: Spawn time frames are too big.
Quiver/Sigil has a 60 hour time frame (-+ 30)
Zertan/Jazzmiv has a 48 hour time frame (-+ 24)

These are way too long. If time frames in general would be reduced (in a reasonable matter), game would be much more interesting, and I bet it would increase activity.

So, if Quiver (for example) had a 20 hour time frame (-+10) players would have a better idea of when to focus they're entire attention on waiting to kill it.

When you are aware that it is possible for you to wait a whole day, and it still might not spawn, morale goes very low.
So, reducing time frames would increase morale and activity. And time on ow could be planned better. You wouldn't have to camp a god 2 days in a row for it to spawn. In these 2 days of waiting, you cannot do anything else, thus you will only get bored.

I see no negative effect that might occur upon reducing time frames for gods.

+I don't think it would be that hard to edit in ow source code.

ecxtasy
02-05-2008, 03:02 AM
What you have written is true dtpy. I often find myself asking why am I waiting for this god, when it could spawn 2 days from now, and it makes me not even want to go on ow at times. If they cut each tf in half on each god it would make ow much more exciting, this of course is for higher gods such as sigil/quiver, lower gods (ex: viktros and hyrak) do not need the tf's change as they spawn every day if I am correct. Changing god tf's would drastically change the game for good. Good job on the post.

sindeadman
02-05-2008, 03:04 AM
agreed i like the ideal

KingApocalypse
02-05-2008, 03:04 AM
Definetly, we wait to long, makes us lazy! Shorter timeframes means also better battles, cus some people dont have that much time as others do.

Brilliant idea!

xxheroinxx
02-05-2008, 03:33 AM
Actually this would work.. And you lower drop rates a lot more to fit in the new spawn times... I'd like that alot.. More gods all the time with the same amount of items coming out.. Also a point reduce... if going to spawn more...

Don't want to flood the game with more items that no one buys.

dtpy
02-05-2008, 03:37 AM
Actually this would work.. And you lower drop rates a lot more to fit in the new spawn times... I'd like that alot.. More gods all the time with the same amount of items coming out.. Also a point reduce... if going to spawn more...

Don't want to flood the game with more items that no one buys.

No one said anything about gods spawning more.
Just reducing the possible time span in which a god can spawn.

For example, Quiver spawns every 5 days + or - 30 hours. So Quiver can spawn anytime between 4 days 18 hours since it has last been killed, and 6 days 6 hours since it has last been killed.

All I'm asking is to reduce that time span. Not make it spawn more often. Therefor, drop rates do not need to be altered.

Cloudknife
02-05-2008, 04:14 AM
smaller TF would suit so many players im one of them im only on 3 like 2hrs aday so wat use am i 4 a crew? wif th TF as they are

Bignate
02-05-2008, 11:34 AM
yea it gets annoying when ur sitting there for 30+ hours waiting... I need sleep.


Cutting the time frames in half would be a good idea, and maybe making gods day span b4 spawning longer, like make synge every 2 days and quiver every 6.

Wizzy
02-05-2008, 12:09 PM
Yeah those time frames are super long. I know some noobs who skipped school but at the same time it promotes activity within a crew so that one person doesn't do all the work and the crew will depend on everyone they have (ie. people come on at different times).

snake
02-05-2008, 12:25 PM
i allways thought a good way to do god is not make there server based like they are now but make them crew based make crews god caps at 10 each week and have all gods spawn once a week for 1 hour if your crew cant beat it with in that 1 hour it goes unspawned again this way people cant wait for ashner to spawn and do asner/dreg/brut/kro all in the same day if you going to do all 4 your going to have to use that many pot sets to do them also doing it this way will have to make crew min on raids 60 people to lauch and stong enough that people cant set up multi crews to do synge to sigil to pump out blades like no other so if they want blades they would have to do them in there main crew.

dtpy
02-05-2008, 12:50 PM
i allways thought a good way to do god is not make there server based like they are now but make them crew based make crews god caps at 10 each week and have all gods spawn once a week for 1 hour if your crew cant beat it with in that 1 hour it goes unspawned again this way people cant wait for ashner to spawn and do asner/dreg/brut/kro all in the same day if you going to do all 4 your going to have to use that many pot sets to do them also doing it this way will have to make crew min on raids 60 people to lauch and stong enough that people cant set up multi crews to do synge to sigil to pump out blades like no other so if they want blades they would have to do them in there main crew.
1 hour timeframe for a crew, every week? That's retarded. People will only come on to play only in that hour. And, people that are in different time zones will feel left out when these 1 hour time frames are always when they have too sleep.

So no, that's not really good snake.

snake
02-05-2008, 12:52 PM
1 hour timeframe for a crew, every week? That's retarded. People will only come on to play only in that hour. And, people that are in different time zones will feel left out when these 1 hour time frames are always when they have too sleep.

So no, that's not really good snake.

i didnt say 1 hour time period now did i? i said when it spawns it should only stay up for 1 hour

dtpy
02-05-2008, 12:54 PM
i didnt say 1 hour time period now did i? i said when it spawns it should only stay up for 1 hour

Exactly .. that's retarded. Cause like half of outwar that's in a different timezone will be sleeping that specific hour in which all gods are up.

snake
02-05-2008, 12:59 PM
Exactly .. that's retarded. Cause like half of outwar that's in a different timezone will be sleeping that specific hour in which all gods are up.

there should be no crew out there that cant be almost any god in 1 hour time even with 2 people online if they have access to all the accounts should be able to kill dreg/ashner easy in one hour and not every week would it be spawning at the same time period one week 3 am next week 9 pm next week 10 am. lets face it as of right now there isnt that many active crews on outwar at all. i think doing it this way would get people more active.

Sensational
02-05-2008, 01:06 PM
there should be no crew out there that cant be almost any god in 1 hour time even with 2 people online if they have access to all the accounts should be able to kill dreg/ashner easy in one hour and not every week would it be spawning at the same time period one week 3 am next week 9 pm next week 10 am. lets face it as of right now there isnt that many active crews on outwar at all. i think doing it this way would get people more active.

i dont. im more with the shorter timeframes.. that'll get people more active or alteast staying on longer!

dtpy
02-05-2008, 01:23 PM
Quiver is now 34 hours in timeframe .. Still waiting. BORED AS F*CK!

Egnar
02-05-2008, 01:33 PM
What you have written is true dtpy. I often find myself asking why am I waiting for this god, when it could spawn 2 days from now, and it makes me not even want to go on ow at times. If they cut each tf in half on each god it would make ow much more exciting, this of course is for higher gods such as sigil/quiver, lower gods (ex: viktros and hyrak) do not need the tf's change as they spawn every day if I am correct. Changing god tf's would drastically change the game for good. Good job on the post.

I totally agree with you - I thought the exact same thing when I started camping the same god at the beginning of the spawn. Then it occurred to me that 90% of Outwar is about just sitting on the same tile and waiting for hours. :(.

Leothedark13
02-05-2008, 02:10 PM
Totally agree with this idea, maybe even more than 1/2 on some gods, because that's still +/- 15 on quiver and sigil, maybe make it like he said 20 (+/- 10). Would definetly promote raiding, as you might actually be on for the god to spawn then :p

Wizzy
02-05-2008, 02:22 PM
i allways thought a good way to do god is not make there server based like they are now but make them crew based make crews god caps at 10 each week and have all gods spawn once a week for 1 hour if your crew cant beat it with in that 1 hour it goes unspawned again this way people cant wait for ashner to spawn and do asner/dreg/brut/kro all in the same day if you going to do all 4 your going to have to use that many pot sets to do them also doing it this way will have to make crew min on raids 60 people to lauch and stong enough that people cant set up multi crews to do synge to sigil to pump out blades like no other so if they want blades they would have to do them in there main crew.

Erm. I have a question. These gods would spawn particularly for EACH crew separately??

Mully
02-05-2008, 02:25 PM
Remember when gods first came out, the spawn time was like + or - 3 hours, or something like that? lol Good times...

Sensational
02-05-2008, 02:35 PM
Remember when gods first came out, the spawn time was like + or - 3 hours, or something like that? lol Good times...

and when you didnt have to camp for aaaaaaages.. :)

dtpy
02-05-2008, 02:38 PM
yea .. admins REALLY need to implement this.

Egnar
02-05-2008, 02:42 PM
Rampid is now holding a donation drive. For every 10,000 points anyone sends to Rampid_Justin we will decrease spawn interval by .1% for all gods. That is all!

captain
02-05-2008, 02:46 PM
Wait lmfao. Did you just say you sit on the computer all day waiting for a video game character to pop up so you can kill it then wait all over?


*No rude commentary needed, that speaks for itself

dtpy
02-05-2008, 02:49 PM
Wait lmfao. Did you just say you sit on the computer all day waiting for a video game character to pop up so you can kill it then wait all over?


*No rude commentary needed, that speaks for itself

no, i trained 12 monkeys to do that for me o_O

snake
02-05-2008, 02:49 PM
Erm. I have a question. These gods would spawn particularly for EACH crew separately??

Yes and maybe if it was killed say 5 times it will not spawn agian and would also add if your account was in dreg in tfo you can move it to tfo2 to kill it cause that would happen with all crews lmao

Wizzy
02-05-2008, 02:56 PM
In theory it seems alright but I'd miss the competitive environment there is when multiple crews have to gun after the same mob all at once. Competition is one of the major factors that drive this game.

Egnar
02-05-2008, 02:59 PM
Wait lmfao. Did you just say you sit on the computer all day waiting for a video game character to pop up so you can kill it then wait all over?


*No rude commentary needed, that speaks for itself
Believe it or not but even active people with lives have boring days sometimes.

In theory it seems alright but I'd miss the competitive environment there is when multiple crews have to gun after the same mob all at once. Competition is one of the major factors that drive this game.
Arguably the only factor, really.

snake
02-05-2008, 03:01 PM
In theory it seems alright but I'd miss the competitive environment there is when multiple crews have to gun after the same mob all at once. Competition is one of the major factors that drive this game.


there really isnt a whole lot of competitiveness right now as it is just look at dreg

killed by
Tfo = who knows how many times
ch = 5 or 6
dtp = fw 1 or 2 times

and sigil

how many crews now day have killed sigil more then 10 times
tfo Shitloads
ch Shitloads
dtp(not even sure if they have hit 10)

what i ahve noticed is alot of people quit playing cause they cant beat any gods differnt from they have in the last 3 years

Wizzy
02-05-2008, 03:04 PM
You forget, Ashnar and Brut and such.

Don't forget those nubs :p And aren't ya'll competing with us for Dreg?

PS. We've beat Dreg 20 times since December so that's 2 months. So I'd say close to 100 if not more in total.

Egnar
02-05-2008, 03:04 PM
Honestly though, with no reason to war at all. . .What would possibly keep people playing if we took the competitive nature out of gods?

DJSmurf
02-05-2008, 06:12 PM
The problem with outwar is the lack of overall activity. Unlike WoW when raid instances can be done at any time on your own schedule, Outwar's raids can be done for 2 minutes within a 60 hous time frame. This is absurd. While some say reducing timeframes may take some competitive nature out of the game, it would actually do the opposite. By having it within a small time frame, you encourage crew competition. You could bring the days of neg skilling a crew to beat a god back. The best days in outwar were when you could come on at a certain point in the day, because you knew that is when a god would spawn. Not all of us are like Wizzy and live on YIM ;).

Adolf
02-05-2008, 09:02 PM
You say the long spawn makes it all boring... think different... this game is boring... I just play here cause I used to play here 4 years ago and it gives me nostalgia...

I remember when it was 2005 or around this date, you could kill the "gods" at any time, but now they are spread over DCI and not like before, DCI was seperate for quests, and the "gods" and the faster spawning "lords" of today, were able to kill at any time, with no connection to DCI, just go to that page with all monsters listed, and the way we go...

Now, we wait, we need to go to different places to get the "gods" and wait for spawn... it's so annoying...

But that is just one thing I didn't like about outwar lately.
I had my lvl 42 user deleted a year ago... but I guess no one will care returning it to me, or offer me to pay a bunch of money to return it... same as anything else that the admins care about from our opinions.

The best time ever playing this game was at Rounds 6 to 9 and later it all just went down...

So I can say, the idea of decreasing spawn is really nice, but, it will cost money... even for those who can't even pay via the internet, no one cares here.

dtpy
02-05-2008, 09:30 PM
You say the long spawn makes it all boring... think different... this game is boring... I just play here cause I used to play here 4 years ago and it gives me nostalgia...

I remember when it was 2005 or around this date, you could kill the "gods" at any time, but now they are spread over DCI and not like before, DCI was seperate for quests, and the "gods" and the faster spawning "lords" of today, were able to kill at any time, with no connection to DCI, just go to that page with all monsters listed, and the way we go...

Now, we wait, we need to go to different places to get the "gods" and wait for spawn... it's so annoying...

But that is just one thing I didn't like about outwar lately.
I had my lvl 42 user deleted a year ago... but I guess no one will care returning it to me, or offer me to pay a bunch of money to return it... same as anything else that the admins care about from our opinions.

The best time ever playing this game was at Rounds 6 to 9 and later it all just went down...

So I can say, the idea of decreasing spawn is really nice, but, it will cost money... even for those who can't even pay via the internet, no one cares here.

are u on crack ?

Mully
02-05-2008, 10:23 PM
are u on crack ?

I think so, because I don't understand wtf he was talking about either.

dtpy
02-05-2008, 10:27 PM
JUSTIIIIIIN !!!
F*ck, reduce that time frame already...
Quiver has been due for like 43 hours now. I'm tired of always waiting for gods. I'm tired of ow, been doing this sh*t for way too long. Reduce the TFs and a lot more ppl will enjoy it more.

darkpoey
02-05-2008, 11:29 PM
Yeah.. really good idea, will it happen? Most likely not.. Although, it is quite satisfying when Sigil spawns like 20 mins after he opened, and your the only crew camped :D

TheRealHustler
02-06-2008, 06:52 AM
dont whine about that, crews have members from many different time zones, a crew is leet if they are able to beat gods on different times, thats why they usually have a group of leet raiders, that keeps track of it!

Adolf
02-06-2008, 08:51 AM
are u on crack ?

No, all I was saying that the OW admins won't give a little crawling **** about what all want about the game, only if you pay, of if it's anything else that is giving a better money from the players.

And try to read once again, I know my typing is hard for U.S IQ average... Try to think about what I'm writing, same thing you guys do when reading a book... if any even read XD

darkpoey
02-06-2008, 08:59 AM
dont whine about that, crews have members from many different time zones, a crew is leet if they are able to beat gods on different times, thats why they usually have a group of leet raiders, that keeps track of it!
What does timezone have to do with it? Even if the windows are made shorter, it doesn't mean that a god will spawn at 6am, or 9pm, or midnight. You will still need to have a variety of raiders...

Sparda1234
02-06-2008, 08:59 AM
I remember when it was 2005 or around this date, you could kill the "gods" at any time, but now they are spread over DCI and not like before, DCI was seperate for quests, and the "gods" and the faster spawning "lords" of today, were able to kill at any time, with no connection to DCI, just go to that page with all monsters listed, and the way we go...

Now, we wait, we need to go to different places to get the "gods" and wait for spawn... it's so annoying...


Wrong, you could never kill gods at anytime you wanted. Yes gods were not in DC when they first came out but they still had a spawn time and you could not just kill them whenever you wanted.

Unless of course you are confusing gods with set raids, in which case your a nub and are you sure you have played for so long?


But that is just one thing I didn't like about outwar lately.
I had my lvl 42 user deleted a year ago... but I guess no one will care returning it to me, or offer me to pay a bunch of money to return it... same as anything else that the admins care about from our opinions.


You should have put in a support ticket, if you did then ow have posted on the news that support tickets need to be resubmited so resubmit it.



The best time ever playing this game was at Rounds 6 to 9 and later it all just went down...


Again, are you sure you have played for so long?


So I can say, the idea of decreasing spawn is really nice, but, it will cost money... even for those who can't even pay via the internet, no one cares here.


Yes they should decrease respawn time it would lessen bordem when waiting for gods to spawn... As for the rest of that part of the quote..... What?

No, all I was saying that the OW admins won't give a little crawling **** about what all want about the game, only if you pay, of if it's anything else that is giving a better money from the players.

Not true, plenty of people play this game who dont spend money on it and plenty of people post ideas in the brainstorm section of the forum. Some get used and put into outwar, some take time but eventualy get put into outwar and some are just plain poor and so never get put into outwar.

And try to read once again, I know my typing is hard for U.S IQ average... Try to think about what I'm writing

Going to say the same about my English IQ now?

:)

Wizzy
02-06-2008, 02:15 PM
are u on crack ?

No, all I was saying that the OW admins won't give a little crawling **** about what all want about the game, only if you pay, of if it's anything else that is giving a better money from the players.

And try to read once again, I know my typing is hard for U.S IQ average... Try to think about what I'm writing, same thing you guys do when reading a book... if any even read XD

He's not even from the U.S.! LOL And tone down the insults tyvm - make love not war :)

dtpy
02-06-2008, 03:08 PM
He's not even from the U.S.! LOL And tone down the insults tyvm - make love not war :)


wizzy the mod ..don't delete my posts nub :(

jZampage
02-06-2008, 03:26 PM
i allways thought a good way to do god is not make there server based like they are now but make them crew based make crews god caps at 10 each week and have all gods spawn once a week for 1 hour if your crew cant beat it with in that 1 hour it goes unspawned again this way people cant wait for ashner to spawn and do asner/dreg/brut/kro all in the same day if you going to do all 4 your going to have to use that many pot sets to do them also doing it this way will have to make crew min on raids 60 people to lauch and stong enough that people cant set up multi crews to do synge to sigil to pump out blades like no other so if they want blades they would have to do them in there main crew.

That's the best idea I've heard - Instanced spawns would seem much more appropriate except for elite gods - Kro, Dreg, Ash, etc in that column - otherwise big crews dominate sigil/quiver without other crews even fathoming a chance.

Great idea Tim.

dtpy
02-06-2008, 04:02 PM
That's the best idea I've heard - Instanced spawns would seem much more appropriate except for elite gods - Kro, Dreg, Ash, etc in that column - otherwise big crews dominate sigil/quiver without other crews even fathoming a chance.

Great idea Tim.
This game isn't about giving everyone a chance.

Egnar
02-06-2008, 04:12 PM
That's the best idea I've heard - Instanced spawns would seem much more appropriate except for elite gods - Kro, Dreg, Ash, etc in that column - otherwise big crews dominate sigil/quiver without other crews even fathoming a chance.

Great idea Tim.
Until everyone has a Sacred Blade and all competition is taken from the game making this Out"Casualplaytime".

simonrobinson
02-06-2008, 04:41 PM
have to agree with dtpy here a smaller timeframe would definately help players and crews waiting 24hrs for a god just to try and beat it and some other crew takes it sucks. also waiting 24hrs and you do beat it just to get a shitty drop also sucks.. i understand the competition value but people fastly lose interest when waiting on all these gods.

on a negative note if it was reduced to 3hrs either way players might only come on in the timeframe he is due

DJSmurf
02-06-2008, 05:15 PM
This game isn't about giving everyone a chance.

you know what we call people who give everyone a chances. CHICKENS. I'll go DUCK on all your BEHINDS.

Adolf
02-08-2008, 06:26 AM
That's right, I was mistaking, back then, at the time where these set raid mobs have just appeared there were no god's I think, but that was allot easier to form raids straight from the crew without going to DC... seems to be a pain in the ass to form raids with all the trustee's(I have to admit, the trustee idea was a great one!) but still it's annoying, when you have to travel DC with each, to some place, where they were doing some quests and they don't even want to leave the area. But what can we do, the raid mobs are no longer in ease to reach...And back then, no one called anything there gods, there were only DC Mobs, Bosses, and also there was that kind of single player like training thing, was similar to training grounds of today, but way more fun for as I remember, where in the end there were those 3 "gods" you had to kill alone, if I'm not wrong, Fabal, Sigil and Torax...
I don't remember so much from that, but that was the second of the good times of outwar, I believe it was a half year after my first quit.
I've been here since round 5 to round 10, then back at round 15 to round 16 then I already was back at round 24 for friends till the rounds count was taken off.
after that I left cause the game went even more boring, cause already most of the game was based on pay and play and there was that sec code on each action, but that was because of the AA's I remember I even know one of the developers :P

Sorry I made you think I'm a nub, but I know this game way better the way it USED to be.

Haha, sure, if i have a very well pimped high level account with many free point upgrades which now are unavailable, that makes my old account worth actual money and I never gave OW a dime, except browsing their pages and seeing their ads...
Why do you think Outwar will want to return me my account? it was deleted, probably because of 90 days inactivity, but I used to log in from time to time to check messages from friends who also were coming in once a while... Technically, it might be my fault, but wy deleting without warning? I always check my mail once a week. but what can I do now?

Oh and I even had there some purchased points, given me for doing gfx XD was that 2004? wow... times goes fast :D

I talk about kids, and young teenagers, those who are under 18/21 age and mostly don't have a way to pay via the internet, they just play here, and can't pay even if they want, so that's the big idea. Outwar made almost everything requiring to pay, even the "gold" that once was used, is been merged into exp, but with exp you can't buy stuff from the treasury, you need to purchase points with money, and there is the big dead end, Outwar used to be a fare game where people didn't have to pay to be real strong players.... There was even these free point offers which made the game really fun to play but that was just the beginning.

Well, the ideas that come out handy for the income, would always be accepted... but the ideas that will ONLY make players enjoy the game more are all rejected in the fact that all are addicted and it's just hard to quit.

No man, your English is fine, I got nothing about it, I just don't like retarded insults like "are you on crack?" and mean while, the one who said it, has he's 36th black-out for the last hour... of course he'd ask "Are you on crack?" cause he dunno what's going on.

Domination
02-08-2008, 05:18 PM
To make outwar less boring, find a hobby

jZampage
02-08-2008, 06:33 PM
To make outwar less boring, find a hobby

Couldn't have put it better myself. Get off your lazy butts (sorry I can't say things like the 'A' word because I get warned - I've already got demerits woot) and find some twat.

Adolf
02-10-2008, 07:32 AM
To make outwar less boring, find a hobby

That exactly is the point, you play outwar while working, or while you wait for your food to get ready, or just killing time, if you play outwar and anyone need a hobby to pass time playing outwar, then he's lifeless... :(

medman
02-10-2008, 09:11 AM
That exactly is the point, you play outwar while working, or while you wait for your food to get ready, or just killing time, if you play outwar and anyone need a hobby to pass time playing outwar, then he's lifeless... :(

I'm not exactly sure where this thread is going or why it was started in the first place. But Idid start playing in the early rounds of outwar, have quit a few times and am back again, so I'll add my perspective in.

First, in response to your most recent comment, saying someone has no life because they play the same online game you used to play (maybe still do?) is rather absurd. I enjoy playing outwar to pass the time, do i think it should be less monotonous? of course. so having a hobby to pass time while playing outwar doesn't sound too bad for me.


Like i said i played OW a while back, and yea it was fun attacking people and trying to have a nice bank and lots of money and see how powerful you could get with the items and such. What did we really have to do back then? sit in AIM rooms trying to convince a lot of horny guys that we were hot chicks willing to get on webcam just for them? waiting for midnight on the last day of the month? knowing you weren't getting the win that round because the crew decided on someone else, so your purpose was to get alot of money and unbank for them to hit you? and if you were going for the win, just attack a few times during the month to get some skills and a decent bank, then hit your crew at the end of month? sure it was fun and something to do, took alot more strategy than some of the things today. But so much more to offer these days.

Wizzy
02-10-2008, 09:14 AM
Just a reminder, this is a thread about how to make ow "less boring". So lets stick to that. If you say "get a hobby" then that implies you not playing outwar in which case, in which case I'm not sure why you would post here in the first place - just an observation.

papercut36
02-10-2008, 02:43 PM
That exactly is the point, you play outwar while working, or while you wait for your food to get ready, or just killing time, if you play outwar and anyone need a hobby to pass time playing outwar, then he's lifeless... :(

not everyones hobby can be done beside the computer.

Until everyone has a Sacred Blade and all competition is taken from the game making this Out"Casualplaytime".

Its definitly not Out'war' more along Out'wasteOfTime'

Try to refrain from double posting, k thx <3 Wizzy

TruBalla3920
02-10-2008, 05:59 PM
To make OW less boring, tell crews to do something other than raid.. that's all the big crews do. Bring wars back, give us something else to do.

Sparda1234
02-10-2008, 06:13 PM
To make OW less boring, tell crews to do something other than raid.. that's all the big crews do. Bring wars back, give us something else to do.

Because that is all that is worth doing, even if they bring back wars they are pointless since they can be won by whichever crew has the most points.

Egnar
02-10-2008, 06:18 PM
Because that is all that is worth doing, even if they bring back wars they are pointless since they can be won by whichever crew has the most points.

Cough Cough (http://forums.rampidgaming.com/showthread.php?t=125&highlight=focus+thread)

AlmightyEvil
02-10-2008, 07:57 PM
Kro took like 12 days to spawn once woot? >:(

TruBalla3920
02-10-2008, 08:12 PM
Because that is all that is worth doing, even if they bring back wars they are pointless since they can be won by whichever crew has the most points.

Wars aren't pointless to all the players who don't pay their way to the top of the game. They were always fun for me because my crew stuck together and we really hated the crews we warred.

Returnoflazlo
02-11-2008, 03:45 AM
Hell Yah bring back wars i want to pwn noobs

poophuuh
02-11-2008, 08:21 AM
YES!! bring back wars

dtowns
02-11-2008, 08:39 AM
Wars will not make OW less boring, stop saying everything your stupid little brains think.
No one will even start a war. What? Weren't wars working before they we're removed? And? Did anyone war?

JUSTIN you noob, just reduce the time frames already.
Right now, Sigil's TF has started 35 hours ago, and Quiver's has started 38 hours ago.
They both have a 60 hour long TF.

Just make it smaller already, nothing to lose for Rampid, lot to gain for players.

pimpa
02-11-2008, 08:42 AM
In response to the starting post of this thread, i think time frames should definately be cut way down, youd then see me take a few more gods as... well lets just say i like to sleep too :)

Gadzuric
02-11-2008, 08:44 AM
OW's only charm, the only things that keeps players playing anymore, are gods.
So, ow's "fun" and purpose for playing revolves around raiding gods.

You know what makes ow so boring sometimes? Waiting for gods to spawn.
I've just gone crazy waiting for Quiver. Bored to death. Nothing to do but just wait for it to spawn.

So here's the problem: Spawn time frames are too big.
Quiver/Sigil has a 60 hour time frame (-+ 30)
Zertan/Jazzmiv has a 48 hour time frame (-+ 24)

These are way too long. If time frames in general would be reduced (in a reasonable matter), game would be much more interesting, and I bet it would increase activity.

So, if Quiver (for example) had a 20 hour time frame (-+10) players would have a better idea of when to focus they're entire attention on waiting to kill it.

When you are aware that it is possible for you to wait a whole day, and it still might not spawn, morale goes very low.
So, reducing time frames would increase morale and activity. And time on ow could be planned better. You wouldn't have to camp a god 2 days in a row for it to spawn. In these 2 days of waiting, you cannot do anything else, thus you will only get bored.

I see no negative effect that might occur upon reducing time frames for gods.

+I don't think it would be that hard to edit in ow source code.

To start.. quiver/sigil dont have a 60 hr window.. but thats not really important :p
Id say long spawnwindows makes the game only more interesting.
Crews have to make choices now, premove for big gods.. or go for others instead.. yet risking they miss the big one.
If I take my own crew as an example.. when sigil/quiver are in window my chances of killing zertan/jazzmin are much much better.. its like 0% if sigil/quiv isnt in window.
so I do see negative effects :)

oh.. and not everything is supposed to be easy of course ;)

dtpy
02-11-2008, 08:59 AM
To start.. quiver/sigil dont have a 60 hr window.. but thats not really important :p
Id say long spawnwindows makes the game only more interesting.
Crews have to make choices now, premove for big gods.. or go for others instead.. yet risking they miss the big one.
If I take my own crew as an example.. when sigil/quiver are in window my chances of killing zertan/jazzmin are much much better.. its like 0% if sigil/quiv isnt in window.
so I do see negative effects :)

oh.. and not everything is supposed to be easy of course ;)

U sound like a nub too me ...

It's not a 60hr ? Then what is it, nub?

Who said it would be easier? It's the SAME!
All top crews find out when gods are due and plan their raids. And they don't really make mistakes on which god comes after which.

For your information,TFs were originally intended to be like + or - 3 hours .. (6 hrs total).. or however they were some time ago .. but they were definitely smaller.

Anyway, u make no solid point in what u said, try to rephrase and convince me, or shut up.

Gadzuric
02-11-2008, 09:07 AM
go ahead.. call me whatever you want.. but I doubt anyone on OW did more research to spawntimes then me.
I currently have over 1500 spawns in my database so Im pretty sure I know what the windows are. If you want to keep using the old 60 hr window.. fine with me.

All top crews find out when gods are due and plan their raids. And they don't really make mistakes on which god comes after which.
with big windows like now you cant know which god spawns first, the only thing you can know is which god is likely to spawn first. (not even adding that those "top crews" dont even know what gods are in window if they use the 60 hr ones hehe)

dtpy
02-11-2008, 09:09 AM
ok then, let's say i believe u .. what is the time span then ?


I currently have over 1500 spawns in my database so Im pretty sure I know what the windows are.
you know some of your spawns collected, were not the ones actually generated by ow, right ?
what server did u collect them from? I know sharky messed up once and spawed sigil 1 day before tf start. Anyway, don't rely on statistics. We know ow randomly generates a unique stamp in db, but we just dunno what's the max time span .. But some got it down to that theory .. +-30 for sigil, +-24 for zertan, and so on.

Gadzuric
02-11-2008, 09:22 AM
hmm dont really feel like telling anyone that.. its what makes my crew "succesfull" I guess. realize its pretty lame to bring it up and then not tell.. but I spent a lot of time on the research sooo dont feel like giving up my advantage :p
Although a bit of info wouldnt hurt I guess..
It all started when i started realizing I was never able to preskill for raids, meaning gods didnt spawn in the last hrs of their window. Thats when I started collecting spawntimes.. got enough of them now to base conclusions on them. So made some new spawnwindows..
Every single one of the last 1500 spawns on fabar was inside that window (well except for that mass-spawn just before woz). And yes its quite a bit smaller then the windows other crews use.

dtpy
02-11-2008, 09:27 AM
hmm dont really feel like telling anyone that.. its what makes my crew "succesfull" I guess. realize its pretty lame to bring it up and then not tell.. but I spent a lot of time on the research sooo dont feel like giving up my advantage :p
Although a bit of info wouldnt hurt I guess..
It all started when i started realizing I was never able to preskill for raids, meaning gods didnt spawn in the last hrs of their window. Thats when I started collecting spawntimes.. got enough of them now to base conclusions on them. So made some new spawnwindows..
Every single one of the last 1500 spawns on fabar was inside that window (well except for that mass-spawn just before woz). And yes its quite a bit smaller then the windows other crews use.

well, it depends .. as i said, maybe some server's TFs are different cause of ppl that tampered with db... u think ?
Anyway, i really dunno .. u might be right, i don't wanna argue there .. all i know is that it wouldn't hurt to reduce them. :)

Gadzuric
02-11-2008, 09:45 AM
could be I guess.. although it would be weird to have different windows on different servers.

And I still dont agree on making them smaller :)
Might be cause Im not a topcrew.. so quiv/sigil window being opens keeps topcrews away from the gods I want to kill..
Raiding gods is about making choices, if windows are smaller there will be less choices.. all crews will just move on to the next god.
Ill take fabar as an example again.
GLG spawned like halfway into sigil window like 2 weeks ago. OC & LnD were premoved for sigil.. OC decided to move to ganeshan.. sigil spawned 5 min later and LnD killed.
or gods like zertan that spawn 1% in window when everybody is @ quiver.. BC being killed by a nub crew cause other crews used skills on another 5man 2hrs before it.

Id say thats the fun of OW.. and with smaller windows thats gonna happen a lot less.

the only advatage to it would be that its easier to predict which god spawns first.. which might be good for topcrews.. but I like it as it currently is, crews without 20 raiders need to have a chance on "nice" gods too ;)

champ
02-11-2008, 09:50 AM
if timeframes are smaller joiners will stay on longer till the timeframe is allmost over so when it spawns. now they just go to bed with the possibility they have to wait another 24 hours again for the same god.