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View Full Version : New Level 60 Skill


Swudeson
02-04-2008, 05:05 PM
God Slayer Level 1

http://i4.photobucket.com/albums/y146/Swudeson/OWSkill.jpg

Description:
Teleports your character to the target Guardian Raid.
Character receives +150ATK/+500HP

Rage Cost:
750
Cooldown:
1440 Minutes
Duration:
120 Minutes

Basically it's an advanced Teleport with an added boost of stats. This would be used if a god is up, and you need some quick power. It would be SELF CAST only. A drop down menu of God Locations would have to be installed to this skill. It would teleport you INSTANTLY to the target God's room.

The Skill would be under the Misc. Tab, and be obtainable from a simple quest similar to the Bio Key quest. All you have to do is talk to the Mob, be level 60, and finish the tiny quest to receive the Tome of God Slaying. Activate this PLAYER BOUND item, and you have yourself a new skill :)

Let me know what you guys think!

Sensational
02-04-2008, 05:08 PM
cant read the writing unless you highlight it.. /:)

other than that it seems like a decent idea :)

Swudeson
02-04-2008, 05:10 PM
cant read the writing unless you highlight it.. /:)

other than that it seems like a decent idea :)

Strange, I can read it just fine :| Thought it would be a nice addition to the high-end level game :)

PurePwnageTupac
02-04-2008, 05:13 PM
costly in rage, but I like ;)

Sensational
02-04-2008, 05:17 PM
Strange, I can read it just fine :| Thought it would be a nice addition to the high-end level game :)

cant you put the font colour to black or just leave it how it was and be normal?

yellwhed
02-04-2008, 05:20 PM
thats if I ever get to lvl 60..but good brainstorming there. :)

Swudeson
02-04-2008, 05:21 PM
Done :) Font changed ;)

Sensational
02-04-2008, 05:22 PM
Done :) Font changed ;)

tyvm :) and again.. nice idea! except the rage is a bit much.. maybe at most 500?

Swudeson
02-04-2008, 05:25 PM
tyvm :) and again.. nice idea! except the rage is a bit much.. maybe at most 500?

I was just thinking that it is quite a good boost. Considering it doesn't cost points, I figured it was good to use a fairly large amount of rage. I have just adjusted the amount from 1,000 to 750 :)

Sensational
02-04-2008, 05:29 PM
tbh thats probably alright actually :)

Swudeson
02-04-2008, 05:31 PM
It better be alright! :p

If you hit level 60 and can't afford to dish out the rage, you had better get a better set. I could see ow adding this. The semi high rage cost might get players active in DC or buying points. Crews would have even more of a reason to get the Maximum Temper crew upgrade, costing points (possibly buying points) and to have their members advance in level quicker- encouraging people to possibly buy points to get better items. This is a win:win situation for Outwar and the Players :)

Doors
02-04-2008, 06:20 PM
Why does a lvl 60 deserve that skill? why cant anyone have it. Its way too good of a skill that'll give too big of an advatage to high lvls. You already get extra atk and Hp from lvl and strength so why give u more of an advantage?

Swudeson
02-04-2008, 06:23 PM
To encourage growth and activity across the servers?

SkatrBill
02-04-2008, 06:28 PM
prob one of the best new skill ideas thought of ;).

Swudeson
02-04-2008, 06:31 PM
Thank yea :)

Egnar
02-04-2008, 06:51 PM
I think this trivializes raiding and provides a clearly unfair advantage to top crews making it even more difficult for small crews to get to spawns fast enough.

jeffers1986
02-04-2008, 06:52 PM
I dont like the teleport part of it, the higher crews dont need any more of an advantage than what they already have. If it teleports you straight to the god it should be at least lvl 50 so the majority of active players can do it.

Swudeson
02-04-2008, 07:00 PM
I dont like the teleport part of it, the higher crews dont need any more of an advantage than what they already have. If it teleports you straight to the god it should be at least lvl 50 so the majority of active players can do it.

Um, feel free to think of an idea that WONT help high levels and will ONLY help low levels? Thanks

I think this trivializes raiding and provides a clearly unfair advantage to top crews making it even more difficult for small crews to get to spawns fast enough.

They should already be at gods. There have to be some advantages to being a high level. I know that getting power is the biggest advantage. I just think this would be an interesting idea. I will post a few more skills similar to this one within the night :)

GAGE
02-04-2008, 07:01 PM
i wouldnt waste nearly 1k rage to move me to a god when only lvl 60's have it cause i'd then have to wait for others to get there,tele is must better espically when crews camp days at gods as it is

jeffers1986
02-04-2008, 07:04 PM
Um, feel free to think of an idea that WONT help high levels and will ONLY help low levels? Thanks







Ok, make it lvl 45?

Swudeson
02-04-2008, 07:12 PM
But the added stats could help slightly, if you used it at the beginning of a raid. 750 rage for a free shroom basically? I'd do it for my crew in a heartbeat. But then again, i'm a team player... I will edit this skill accordingly in my next thread :) Just gotta get this darn psychology paper out of the way!

Egnar
02-04-2008, 07:13 PM
Um, feel free to think of an idea that WONT help high levels and will ONLY help low levels? Thanks



They should already be at gods. There have to be some advantages to being a high level. I know that getting power is the biggest advantage. I just think this would be an interesting idea. I will post a few more skills similar to this one within the night :)

If you don't already think that high levels have a much bigger advantage in +attack/defense, the 2 main proponents of this game - Especially at the 60+ levels you must be out of your mind. If they should already be at gods, as you put it, then there is no reason for this skill.

Swudeson
02-04-2008, 07:21 PM
What about if Dreg Nor is spawned, and your crew takes it. Then Brut or Ebliss is also up and you want to get there quick? You could cast this skill to move accounts, and since they will gain stats, you will have to join even less accounts. Making the level requirement lower would allow smaller crews to do the same thing- which is ok with me.

Wizzy
02-04-2008, 07:25 PM
If you don't already think that high levels have a much bigger advantage in +attack/defense, the 2 main proponents of this game - Especially at the 60+ levels you must be out of your mind. If they should already be at gods, as you put it, then there is no reason for this skill.

Then maybe this should be a skill only accessible to players under level 58 or so to give them a little help?

Imagine if lvl60+ had this skills. My account would be the rapeage with that, boost, bfa and fort =P~ rawr

Egnar
02-04-2008, 07:25 PM
What about if Dreg Nor is spawned, and your crew takes it. Then Brut or Ebliss is also up and you want to get there quick? You could cast this skill to move accounts, and since they will gain stats, you will have to join even less accounts. Making the level requirement lower would allow smaller crews to do the same thing- which is ok with me.

Exactly my point, it still provides that clear cut advantage to the higher level players. What if Bloodchill, then smoot spawns. . .It can happen with any god, not just top gods.

Regardless. . I don't think we need to make accounts more powerful with more buff skills, nor do we need to upgrade an already completely useful skill.

I think the only thing they could do without ruining the game to make teleport better is to make it a 10 point skill (each point reduces cooldown by 3-5 minutes) and NOT giving it skill orbs or pants.

Swudeson
02-04-2008, 07:36 PM
nobody would train that lol...

Doors
02-04-2008, 07:40 PM
If ur lvl 60 u would have alot of skill points like its more than 20? so thats like 10 for teleport 2 for bfa 2 for fort 2 for boost 2 for protection and 2 for ml? so u could very easily do it. And if ur lvl 60 ur gonna have pts to get all them orbs

Swudeson
02-04-2008, 07:48 PM
That's a broad assumption. I am not made of points, and don't have all of those orbs. Many players don't have all of those points... even at level 60!

Wizzy
02-04-2008, 07:49 PM
With all beneficial skills trained on a popstar, you only end up with 1 or 2 sp extra.

Doors
02-04-2008, 07:52 PM
10-20 = 5
20-30 = 5
30-40 = 5
40-50 = 5
50-60 = 5

am i not right its 25? sp if ur 60 so on top of that u got 5 spare?

Swudeson
02-04-2008, 07:55 PM
No, I don't lol. I am level 60 and have none to spare, and you actually get 26 skill points by level 60. If I was made out of points and could buy orbs, then yes, I would. I have level 5 Trained in ML, Loyalty, CoP, BFA, and Fort. That's 25 points right there. Then I have my 1 point in teleport. I have level 10 of all of those skills, except for loyalty...

Wizzy
02-04-2008, 07:59 PM
@ lvl 60, with +2 orbs

2 in Fortify
2 in Loyalty
2 in Blessing
2 in Looting
2 in Illusion
2 in Boost
2 in Protection
2 in CoP
7 in Bag

23 in total used.

2 to spare.

That's for popstars :p

Doors
02-04-2008, 08:13 PM
k well i still think it'll give a big advantage to high level people and u can still have most good skills with it. happy? haha

Wizzy
02-04-2008, 08:23 PM
As I said before, if you want to even it out, make it only accessible to players under a certain level that way the higher level's won't have more of an advantage they already have by level and power.

Doors
02-04-2008, 08:26 PM
but like whatever lvl it is . It'd probs only be lvl 40 cause thats what most of them are now. So would be pointless as everyone in crews that takes gods would have it. Meaning gods would be up for no time and make outwar boring as u wouldnt see gods being up at all cause they'll be dead that fast especially 5 mans

Egnar
02-04-2008, 08:27 PM
I honestly don't like the idea of limiting skills. I think this one, while, a very good effort on the part of the original poster just doesn't work out to be the best for the game.

Wizzy
02-04-2008, 08:28 PM
Those gods are already being killed relatively fast as is. The whole idea what to give a little help to the less strong levels. But now that I think about it I'd have to change my mind about this skill because the whole game is revolved around levelling and becoming better than other people. It's not about levelling the playing field at all - that'd be the complete opposite of a competitive environment.

Doors
02-04-2008, 08:30 PM
Yeah i agree its a good idea. But yeah perhaps everyone could have it? then maybe it'd be okay? but then it'd just be pointless.

Swudeson
02-04-2008, 08:47 PM
Those gods are already being killed relatively fast as is. The whole idea what to give a little help to the less strong levels. But now that I think about it I'd have to change my mind about this skill because the whole game is revolved around levelling and becoming better than other people. It's not about levelling the playing field at all - that'd be the complete opposite of a competitive environment.

THANK JESUS someone gets the point of this game. Many people think that level 30's and such should be equal to a level 60-70. This is such a stupid idea that is becoming uniform among the weaker class of Outwar Players. They don't realize, that as high level content is added, it lowers the prices of existing items that were WAY better than what they have. It also doesn't exclude low level players: it just isn't available to them just yet. Expecting 100% accessability to content as a low level is rediculous. I am trying to add incentives to leveling other than being able to have a power boost. Strategies should be opened, content should be opened up! Stoneraven was the first instance of content opening based on level! It was good while it lasted, until certain people tried, and succeeded to undersell every other crew on a server.

New skill post upcoming in the next hour or so, hopefully a little more to everyone's liking. I continue to like this skill.

I will agree with posters who say to lower the level required for the skill. I would say level 50 will be good, but I will edit this idea into the next thread. See you in a bit!

Egnar
02-04-2008, 08:53 PM
I completely understand a level 30 shouldn't be able to compete with a level 60. In fact I'm level 59. . .This skill would benefit me by the end of the month. It is within my best interest to support this skill. However, I feel that higher levels already have a significant advantage in the amount of people they have to into a raid due to level/items available to them and that by giving them a new teleport skill that goes directly to a god and gives a bonus to stats that already gain in unproportionally high amounts 60+ isn't in the best interest in the game as a whole.

Lower levels are at a disadvantage, that's fine. . But we shouldn't be out looking for further ways to put them at even more disadvantages.

Doors
02-04-2008, 08:53 PM
and maybe just that u cant use it twice so u cant just totem and move again

medman
02-04-2008, 09:47 PM
150 atk 500 hp is what you guys are complaining about is going to make a huge difference (more than there already is) between level 60 and low levels?

you claim to be worried about the little guys, yet how many little guys go after the augment gods? or how many big crews go after vitkros? is there seriously a problem with a top 10 crew competing with a noob crew of osteo multis? I'm not understanding that here. NO....the competition is between a group of level 60 and another group of level 60s (sure there's prolly some 50s in there, but i don;t see 30s or low 40 going for them). Maybe we should make BFA attainable at level 1 because the level 40s are huge compared to us level 1s.

Do you people think while reading a post or while replying?

note: i am not 60, i may never get 60, i just think the argument against this is absurd

Egnar
02-04-2008, 09:50 PM
Your argument is based on the fact that all level 60's reside in top crews.

My crew is small, we can take a decent portion of gods but go for whatever we can get our hands on. We have upwards of 4, maybe 5 level 60+'s.

medman
02-04-2008, 10:02 PM
Your argument is based on the fact that all level 60's reside in top crews.

My crew is small, we can take a decent portion of gods but go for whatever we can get our hands on. We have upwards of 4, maybe 5 level 60+'s.

you are correct in a way, that is what most of my argument was, however i can change it for you a bit to make you feel better if you want. HOW MANY 60s in a small crew are going after vitkros????????????? And if you do have several in your crew, then guess what? you just beat everyone else to the punch by having this GREAT skill. HOW MANY 30s in a small or big crew are going after dreg nor?

I am in a small crew, and we have several 40s a few 50s and 0 60. we have some 30s and 20s as well. I have never once thought, damn TFO or OI for taking the god i was going for. OR any other level 60 for that matter. and if the big guys in the crew were going for something against the top crews, we would expect to get beat by a larger crew with more people on ready to do it.

NightThaProphet
02-04-2008, 10:05 PM
God Slayer Level 1

http://i4.photobucket.com/albums/y146/Swudeson/OWSkill.jpg

Description:
Teleports your character to the target Guardian Raid.
Character receives +150ATK/+500HP

Rage Cost:
750
Cooldown:
1440 Minutes
Duration:
120 Minutes

Basically it's an advanced Teleport with an added boost of stats. This would be used if a god is up, and you need some quick power. It would be SELF CAST only. A drop down menu of God Locations would have to be installed to this skill. It would teleport you INSTANTLY to the target God's room.

The Skill would be under the Misc. Tab, and be obtainable from a simple quest similar to the Bio Key quest. All you have to do is talk to the Mob, be level 60, and finish the tiny quest to receive the Tome of God Slaying. Activate this PLAYER BOUND item, and you have yourself a new skill :)

Let me know what you guys think!

be pretty cool i think

Egnar
02-04-2008, 10:40 PM
you are correct in a way, that is what most of my argument was, however i can change it for you a bit to make you feel better if you want. HOW MANY 60s in a small crew are going after vitkros????????????? And if you do have several in your crew, then guess what? you just beat everyone else to the punch by having this GREAT skill. HOW MANY 30s in a small or big crew are going after dreg nor?

I am in a small crew, and we have several 40s a few 50s and 0 60. we have some 30s and 20s as well. I have never once thought, damn TFO or OI for taking the god i was going for. OR any other level 60 for that matter. and if the big guys in the crew were going for something against the top crews, we would expect to get beat by a larger crew with more people on ready to do it.
You can expect to be beat by a big crew but this just rubs salt in the wounds.

medman
02-04-2008, 10:45 PM
because its different than them teleporting 10 squares away from the god and using a mushroom? coz alot of my guys dont have the orbs and pants for bfa so they damn sure dont have tele. and they're not goign to be buying the mushrooms........

explain to me how it makes sense to say no to this skill that is nice but not overpowered, because a level 60 can use it and a 40 can't, when you have made no statement of a level 40 having bfa and a level 20 can't

Egnar
02-04-2008, 11:07 PM
I don't, frankly, though we're talking about new additions to the game. . .

We're not comparing level 1's to level 10's because 10's can have level 1 empower because well
1) Level 1 - 10 is much easier then 1-60 or rather, 40-60 (40 being the general low end for raiders)
2) these are already accepted limitations within the game.


This new skill takes something that I believe to already be balanced (that is the difference between a 1-60. . .Because frankly I think 60-70 is highly unbalanced compared to 50-60) and it leans the scales further towards the upper end when it's already balanced in there favor (as it should be, however, we can't unbalance the scales too much).

Realistically no amount of level 20's are going to take Lord Varan, however, 30 level 55's with some potions and skills can. Whereas 20 level 60's with the same amount of potions/skills can most likely take the same raid.

Thus, now we're adding a skill into the mix that not only allows these level 60's to automatically warp to Lord Varan but also boosts there HP and attack. If everyone of the 60's in that raid had the skill (which is most likely the case) it's likely that those 60's could use the same potions/skills and neglect to add 2-3 extra players.

medman
02-04-2008, 11:46 PM
coz lord varan drops so many great items that every level 60 needs?


you may be right in some point,s but over all i think they way itll actually work is that one crew with alot of 60s will beat another crew because of this skill on one raid and the next raid will be the exact opposite.

sindeadman
02-05-2008, 03:07 AM
maybe it can go up in lvl as you go up in lvl say a 61 would receive and extra 25 attack and 50 per lvl of the account with the skill.

Egnar
02-05-2008, 08:31 AM
coz lord varan drops so many great items that every level 60 needs?


you may be right in some point,s but over all i think they way itll actually work is that one crew with alot of 60s will beat another crew because of this skill on one raid and the next raid will be the exact opposite.You know as well as I do every level 60+ will have this skill within a few months (either a neuralizer or they'll wait for the next skill point). This will hardly effect the 60+ game.

Arendil
02-05-2008, 09:52 AM
Horrible idea for a skill... :-/

Medman, let me put it to you this way- Lower level crews like to take lower gods, but some of those gods drop life forces. Now, some of these life forces drop very rarely. So say, Zertan, Jazz, or Rancid pops up, and noone was camping it. Now, this one top crew needs the LF for their next blade, and this one lower level crew wants the items. With this skill, all the 60+ could be there in however long it takes the page to load, while the lower levels would have to go to the nearest teleport point, and the god would be dead before even half of them made it to the god.

Now do you get it? This skill provides an unfair advantage to not just higher levels, but legit crews, too. I imagine this skill could easily be put into a python...

Doors
02-05-2008, 10:30 AM
But lvl 30s aint gonna be taken zertan anyway he'd be dead. Well on every server he would be.

Gamer
02-05-2008, 12:27 PM
you are correct in a way, that is what most of my argument was, however i can change it for you a bit to make you feel better if you want. HOW MANY 60s in a small crew are going after vitkros????????????? And if you do have several in your crew, then guess what? you just beat everyone else to the punch by having this GREAT skill. HOW MANY 30s in a small or big crew are going after dreg nor?

I am in a small crew, and we have several 40s a few 50s and 0 60. we have some 30s and 20s as well. I have never once thought, damn TFO or OI for taking the god i was going for. OR any other level 60 for that matter. and if the big guys in the crew were going for something against the top crews, we would expect to get beat by a larger crew with more people on ready to do it.

do you know there are also strong crews that arent filled with lvl 60's? and that such an skill ruins the competition between crews that are filled with lvl 60's and crews filled with an mixture of lvl 50+ and some in the lvl 60+. I think the power boost may be there but the teleport would ruin the competition between crews.

belgiumdude
02-05-2008, 12:32 PM
isn't the attack that the lvl 70's get not good enough?

Sensational
02-05-2008, 01:10 PM
yeah.. but level 60s dont get that attack ;) this skill ftw!

darkpoey
02-05-2008, 01:42 PM
Heh, I agree Egnar and arendil, It's a dumb idea, some crews lose gods like sigil because gane spawns, with this skill they'd just warp there and still have just as good a chance at killing, i'd prefer not having 60's warping everywhere killing all the gods.

quezacotl
02-25-2008, 11:01 PM
Amazing idea for a skill.

skelator
02-26-2008, 08:41 AM
Um, feel free to think of an idea that WONT help high levels and will ONLY help low levels? Thanks

how bout a skill that u cant cast after a certain lvl? like possibly something u can only cast if your between lvl 30 and lvl 50