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bakwal
01-14-2008, 07:11 PM
can you guys put here any ideas you think are too demented or crazy. Who knows maybe the admins can get a thing or two from your crazy ideas.

Here is an example.

You go into area similar with the way you start-up SR but instead, And you will be given zero stats (ATK/HP/CRIT/Block/EXP). Basically what you will do is to keep your stats zero if possible. Every second your stats increase faster and faster (there will be a rate at which your stats increase) like in 1minute your atk has become 10 and your HP has become 15 with 2crits. Everytime you attack a mob there, it will slash out part of your stats, and mobs will also drop items that will slow down the rate of stats increase. You have to be very quick with it because if your char reached 1000atk you will be teleported back to the beginning of the game where the NPC will tell you how much stats you prevented and those will be added into your real exp on outwar.

I was thinking well the items you get there can be 'negated' so you can use them on outwar and bring in positive stats instead of Negative...

So there you go! Post your wacky weird crazy ideas here

PureCane
01-14-2008, 08:33 PM
can you guys put here any ideas you think are too demented or crazy. Who knows maybe the admins can get a thing or two from your crazy ideas.

Here is an example.

You go into area similar with the way you start-up SR but instead, And you will be given zero stats (ATK/HP/CRIT/Block/EXP). Basically what you will do is to keep your stats zero if possible. Every second your stats increase faster and faster (there will be a rate at which your stats increase) like in 1minute your atk has become 10 and your HP has become 15 with 2crits. Everytime you attack a mob there, it will slash out part of your stats, and mobs will also drop items that will slow down the rate of stats increase. You have to be very quick with it because if your char reached 1000atk you will be teleported back to the beginning of the game where the NPC will tell you how much stats you prevented and those will be added into your real exp on outwar.

I was thinking well the items you get there can be 'negated' so you can use them on outwar and bring in positive stats instead of Negative...

So there you go! Post your wacky weird crazy ideas here
I like the premise, it could be an interesting experience, but it's take alot of time to get something like that programmed and even tested to see if the already struggling servers can handle it.

bluedthunder
01-14-2008, 08:38 PM
Funny idea! But which controlled substance were you on when you thought of that?! :p Cuz it's like Bakky gone nuts! :-"

Wizzy
01-14-2008, 08:40 PM
Sounds like alot of fun and a challenge to me ^_^.

Kourtney
01-14-2008, 09:10 PM
Very crazy idea, I love it :o

Outwar needs more outside-the-box ideas like this. A time-attack reverse quest would be crazy, and it would take several tries and a bit of memorization to get it down pat, not just a sh!tload of rpt like the Smoldering Caverns :p

defilerkiss
01-15-2008, 12:57 AM
Crazy ideas might look crazy but they provide some thoughts which could prove useful in future enhancements.

Im waiting for someone to come up with an idea that deals with suspensions and roll-bak

southernsandman
01-15-2008, 07:27 AM
Since this is the "crazy" idea area, I've been thinking about a Training Area for those of us lvl40 or higher.

Why: I like to DC as much as possible, like probably most of us here in the forum. Given the Sunken Boat/Boat House/Gunsmoke's respawn rate it takes quite a few runs, perhaps 15 to 20 runs, to get 25k exp. You can only do them every 5 to 10 minutes, meaning you must spread the runs throughout several hours.

The Idea: to create an Advanced Training Ground, with lvl60 mobs that take ~15 rage to attack. In this "Advanced arena" heavy users (>lvl40, who DC a lot) can concentrate their DCing in fewer, less spread-out rooms.

It would be a win-win situation for both players and Outwar, as:
1) For players it would minimize the "walking around" time to attack a few hundred mobs, and we could reduce the time-span DCing within the day.
2) For Outwar it would reduce the server load (perhaps only marginally, I don't know), as it would minimize the page hits for walking between the boat house, Gunsmoke's Boat and the Warehouse.

Just my $0.02.

Edit: most >lvl40 players have points from selling God drops, pots, etc. Perhaps an idea can be to charge a Fee to enter the Advanced Training Area.

madmuis
01-15-2008, 07:53 AM
can you guys put here any ideas you think are too demented or crazy. Who knows maybe the admins can get a thing or two from your crazy ideas.

Here is an example.

You go into area similar with the way you start-up SR but instead, And you will be given zero stats (ATK/HP/CRIT/Block/EXP). Basically what you will do is to keep your stats zero if possible. Every second your stats increase faster and faster (there will be a rate at which your stats increase) like in 1minute your atk has become 10 and your HP has become 15 with 2crits. Everytime you attack a mob there, it will slash out part of your stats, and mobs will also drop items that will slow down the rate of stats increase. You have to be very quick with it because if your char reached 1000atk you will be teleported back to the beginning of the game where the NPC will tell you how much stats you prevented and those will be added into your real exp on outwar.

I was thinking well the items you get there can be 'negated' so you can use them on outwar and bring in positive stats instead of Negative...

So there you go! Post your wacky weird crazy ideas here

I think that will be a little bit too much of coding :p

Wizzy
01-15-2008, 08:33 AM
It'd be worth it though.

Kourtney
01-15-2008, 10:16 AM
Sandman that would kinda be a good idea.. DCAA central tho lol. I guess for the sake of the server load it would be wonderful

skydragon666
01-15-2008, 11:05 AM
Lol I Think you lost the plot but GREAT IDEA

southernsandman
01-15-2008, 11:11 AM
Sandman that would kinda be a good idea.. DCAA central tho lol. I guess for the sake of the server load it would be wonderful

You are right, but those who use AA probably wouldn't benefit from that anyhow, as they don't have to put any effort in spending ALL their rage in the current DC either. Plus they would need to customize their software with the new maps. Perhaps an extra security mechanism might work, like a random auto-change of the rooms layout.

defilerkiss
01-15-2008, 06:41 PM
with regards to Sandman's idea, a fact has been brought up that DCAA users use the program to gain a lot of exp (and loot during the process) without breaking a sweat.

If there is an area with generic mobs, lets say there are 20 rooms and in each room is a generic mob with a name like Level10 for room1 level15 for room2 level 20 for room 3 and so on like level100 on room 20 (you gotta be fully skilled to kill this crazy b1tch) and they spawn at a rate of 2seconds delay so a player need not change room, just waste his rage and get an exp.
It would be easy to burn 25k rage and wouldnt use up a lot of time.

But there is a catch. who benefits the most are those who have high rage turns (and i would probably buy as much rage upgrades on treasury for this so i can get to level70)

skydragon666
01-15-2008, 07:54 PM
lol dcaa heaven lol attack 1 room 2 seconds can destroy rage easy

Hairyrasal
01-15-2008, 09:01 PM
When I began to read this, I thought you were mentally retarded, but after reading it completely and thinking about it, it would actually be a fun thing to follow through with.

southernsandman
01-16-2008, 02:16 AM
I honestly don't care much about the new players (meaning completely new, excluding multis). For multis the existing Training Arena is fine, and you can get your new character to lvl 10 in 15min. max. My concern and the point of this idea is exclusively for lvl40+ characters.

So...since everybody seems pretty concerned about AA I suggest we separate the idea itself from the security features. I feel an Advanced Training Arena is most likely attractive for everyone. Period.

Security-wise: It doesn't have to be just one room, on the contrary it can be like the Badlands, with a whole bunch of rooms that change layout every day or every other day. I'm sure it wouldn't be a lot of coding to implement, as it can be simply a set of "similar" maps with slightly different layout that changes randomly, or are related to the day of the week. This way it'd be easy to simply follow a path manually, and a pain in the neck for cheaters to keep up with the moving layout.

Ideas and improvements more than welcome. It'd be great for everyone if we all could chip in to improve this embrionary thought and send a fully developed sketch to OW for easier deployment.

jZampage
01-16-2008, 02:28 AM
I think that will be a little bit too much of coding :p

Like you have done any coding...

Nonetheless I love the idea -- It's kind of cool, different... a change, something desperately needed in outwar.

Sparda1234
01-16-2008, 05:39 PM
lol it sounds like it could be a laugh, id like to try it out anyway.

southernsandman
09-04-2008, 03:43 AM
I wonder what happened to this thread. It was a promising idea, but we didn't follow up. Perhaps bumping it will give it a boost.

I re-read the idea I left up there (an Advanced Training Arena, with few rooms and MANY mobs, so you can DC and burn rage faster), and after a while it still sounds attractive. Why not take it a step further: you need to BUY the key to get in there (something like 5 points), and you can stay in there for as long as you like. Alternatively you can get the key by doing a short quest, like the Lost Foundry Bio key quest.

Perhaps I'm desperately looking for an easy way to burn some of my 50'000 daily rage without having to spend HOURS DCing every day. But wouldn't many benefit from this ?

thomasvaage
09-04-2008, 11:51 AM
You are right, but those who use AA probably wouldn't benefit from that anyhow, as they don't have to put any effort in spending ALL their rage in the current DC either. Plus they would need to customize their software with the new maps. Perhaps an extra security mechanism might work, like a random auto-change of the rooms layout.


Bringing such a place to outwar would be brilliant.. it would give players no reason to use auto attackers! The main reason why people do that is cause they are bored of all the moving around maps searching for respawned mobs.

+ if you actually added captcha to that 1 and only area I think players would accept it and think itd be fun
* However adding captcha to the rest of dci would **** up this game even more, lets just say captcha is more of a pain in the arse then it is fun :)
- I hate captcha, takes up too much time xD

amge
09-04-2008, 02:37 PM
10 levels
100 rooms @each level
10 mobs in each room
securaty every 10 rooms
if in level 1 mobs has like 750 atk 2.5k hp in lvl 2 2xmore, in lvl 10 10x of lvl1
together with hardness will grow rage usage and exp gained
make it like quest (with or withaut cost) doable once weak or 2
if u dont finish 10 room set u started in 1/2hour u are out and can start again next time
rage cost of first level can be 10-20 with rage/exp ratio randomly 1/2-1/5

Mussy
09-04-2008, 05:11 PM
its fun :D

Jeter290
09-04-2008, 06:14 PM
Sounds awesome sandypants, that would be great. would take a lot of programming to change the layout to prevent dcaa's, but i think itd be worth it.

Although, if it offers the same amount of exp as normal dcing, dcaa's wouldnt even care to try it, as they arent spending time dcing themselves anyway, why would they care to not work for a shorter time? basically what im saying is dcaa's arent doing anything when they dc, so they dont care how long it takes. This really wouldnt benefit the dcaa's, therefore AWESOME for noobies like us who actually play the game :D.

Wonderful idea, LOVE it. Now wheres Justin? :)

Edit: I forgot to mention that this idea would DISCOURAGE people from using dcaa, as they can dc well themselves.

thomasvaage
09-05-2008, 03:25 AM
10 levels
100 rooms @each level
10 mobs in each room
securaty every 10 rooms
if in level 1 mobs has like 750 atk 2.5k hp in lvl 2 2xmore, in lvl 10 10x of lvl1
together with hardness will grow rage usage and exp gained
make it like quest (with or withaut cost) doable once weak or 2
if u dont finish 10 room set u started in 1/2hour u are out and can start again next time
rage cost of first level can be 10-20 with rage/exp ratio randomly 1/2-1/5

You truly didnt get the dci room idea..
If you add 100 rooms people will get BORED of walking around it and start dcaaing, having security every 10 rooms is a joke. the people who dcaa knows scripting and would just make the script stop every 10th room so they could type the captcha or whatever..

Having random security/captcha (not very often though) would make it close to impossible for dcaaing cuz one never know when captcha comes up and smacks you in the face!
- Having captcha smacking you in the face too often will make dci unattractive though, itd be too much of a hazzle

amge
09-05-2008, 06:49 AM
i didnt say that it will be capcha
it can be talk mob with few quests
like stay in room( cause if u go to next room u have to clear 10 rooms in 30 minutes) timer for clearing rooms ends
go to next rooms
with random syntax and order cause even very easy logical question is much harder to program than capcha
rooms will be reseted every week
also you will need to be online all time cause if dcaa ends killing mobs and dont ends quest it is over it that week

if in 1st lvl mobs take 10-20 rage then in 10th lvl they take 100-200 rage each has 7.5k atk 25k hp, but they give exp 2-5x times of rage cost so if u aren't very leet u it will take nearly whole week to complite it.
it maybe will be little boring in first few levels(but no so musc as norbaly dcing), later it can be hard depending of us stats

Freakman1
09-05-2008, 11:09 PM
New Crazy Idea Time:

Have a client to play outwar in. Yes it's supposed to be a browser-based game, but the fact is all of the images and such that someone has to load when they request a page is retarded, and takes up an extraordinary amount of resources when any amount of traffic hits the server. Instead, package up a client that has all images, pages and maps, etc. required to play the game. Basically, your playing the game on your local machine with minimal contact with the server. Now, this will especially help and open up the game to users on dial-up (yes, there does exist some of these users). With a one-time download for the main client, and (presumably) much smaller updates whenever new content is added, anyone should be able to play. "What about if I don't want to/am unable to download the client?" Then play it in your browser of choice. I'm not suggesting the total disbandment of the browser-side of things, but I am suggesting some sort of compromise to improve speeds dramatically for end-users.

southernsandman
09-11-2008, 07:53 AM
Hehehehe, I'm glad the Bump kind of worked. Now I would really like to hear a word from the Admins, just to know if it's worth taking the time to propose something more thought over and worked out or not. But in principle the whole idea could work with OR without changing the layout. I like the idea of the talk mob every now and then like amge proposed, perhaps to spawn mobs every so many rooms.

So, JUSTIN !!!! Any feedback ???

ghostdogtxn
09-11-2008, 11:17 AM
I was thinking of Outwar mobs that attack chars who are just sitting there. Kinda like random aggressive encounters. They get tougher as you move into tougher areas, like the training ground its basilisks, in diamond city it's zombies or large rats, and in Eyes of Burn it's 60th lev mobs. The only way to keep from getting randomly attacked is to stay in safe zones, like the bars, or maybe you have to kill a certain number of the random attackers to make an area safe for your char...