monaro
12-29-2008, 11:08 AM
I feel that the lvl 50 white runes are a little bit underpowered for what they are atm, as we have been waiting patiently for months to finally be able to use these runes, but atm it just seems as if they arent worth it.
We have all recently been fiddling around with the links and found most of the lvl 50 runes, lvl 50 black runes i must say are quite nice. But, when it comes to white runes they arent much better than the supreme ones. EG. Supreme rejuvenate is something like 1380 - lvl 50 is only 1600, which isnt much more, and therefore it is not worth going to the effort in getting that rune, and also could have a possibility to effect the economy as the rune is less wanted, therefore costs less as people wont pay high amounts for it.
On these notes, the Righteous crosses will be dissappearing like mad flies if we use it on every spell, just like Burning runes at the moment. This is why most people use all of their supreme spells still, as the lvl 50 ones are just ridiculous in the amount of burning runes you must use, especially considering how hard they are to get. (one thing i miss about goon, looting them from him ;). I think that nobody will want to use these runes as they dont want to waste their reagents on a spell that is only slightly better than the supreme one that we have been using for ages. So i can suggest a little bit of a buff up for them. EG with lvl 50 holy shield, there is only 200 dmg difference between the 2 which is about 1/5th of a hit from the mobe in PoN and CP. therefore i think this spell should be at least 1000 absorb. As for reme rejuvenate and the others, rejuv can probably go up to about 1900 at least before it gets too overpowered, as not many people use it anyway as it is slow and takes up 3 mana balls, but if there was a spell that did literally double the amount of BFA then i think the mana and speed sould be worth it for the healing person.
The next thing is scorching missile, and ill refer all of this into comet/blazo terms. As it stands, comet basically hits only 100-200 more damage than blazo's fireball, yet it takes so many reagents including burning runes and take a whole 7 seconds to cast, not to mention 4 mana balls, which is 2 blazos and double the damage right there. I think if this skill is to be actually useful, and by that i mean players using it for pve and pvp purposes other than seeing if they can kill other players in 1 hit (yes thats mainly all its used for at the moment lol), then i suggest either decreasing mana balls it takes, decreasing the amount of reagents it takes, decreasing the time limit, or, my personal favorite, buffing the damage it does by like 200.
We have all recently been fiddling around with the links and found most of the lvl 50 runes, lvl 50 black runes i must say are quite nice. But, when it comes to white runes they arent much better than the supreme ones. EG. Supreme rejuvenate is something like 1380 - lvl 50 is only 1600, which isnt much more, and therefore it is not worth going to the effort in getting that rune, and also could have a possibility to effect the economy as the rune is less wanted, therefore costs less as people wont pay high amounts for it.
On these notes, the Righteous crosses will be dissappearing like mad flies if we use it on every spell, just like Burning runes at the moment. This is why most people use all of their supreme spells still, as the lvl 50 ones are just ridiculous in the amount of burning runes you must use, especially considering how hard they are to get. (one thing i miss about goon, looting them from him ;). I think that nobody will want to use these runes as they dont want to waste their reagents on a spell that is only slightly better than the supreme one that we have been using for ages. So i can suggest a little bit of a buff up for them. EG with lvl 50 holy shield, there is only 200 dmg difference between the 2 which is about 1/5th of a hit from the mobe in PoN and CP. therefore i think this spell should be at least 1000 absorb. As for reme rejuvenate and the others, rejuv can probably go up to about 1900 at least before it gets too overpowered, as not many people use it anyway as it is slow and takes up 3 mana balls, but if there was a spell that did literally double the amount of BFA then i think the mana and speed sould be worth it for the healing person.
The next thing is scorching missile, and ill refer all of this into comet/blazo terms. As it stands, comet basically hits only 100-200 more damage than blazo's fireball, yet it takes so many reagents including burning runes and take a whole 7 seconds to cast, not to mention 4 mana balls, which is 2 blazos and double the damage right there. I think if this skill is to be actually useful, and by that i mean players using it for pve and pvp purposes other than seeing if they can kill other players in 1 hit (yes thats mainly all its used for at the moment lol), then i suggest either decreasing mana balls it takes, decreasing the amount of reagents it takes, decreasing the time limit, or, my personal favorite, buffing the damage it does by like 200.