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Megadeth
01-31-2008, 12:46 PM
Nobody puts bounties on anyone anymore because they can easily buy an exp lock or cast loyalty when are bountied.

If you want people to buy more points to put bounties on people, disable exp locks and loyalty from being used when a bounty has been placed.

Firestarter
01-31-2008, 12:46 PM
u can't buy an exp lock when u r bountied :p and that sounds like abuse ftw. let's bounty some one cause we know for sure he won't be able to cast loyalty and we will rape him accordingly, rofl

NightThaProphet
01-31-2008, 12:49 PM
might be that alot of people dont want to waste points on bountys anymore, since they seem to be hard to come by

Firestarter
01-31-2008, 12:50 PM
i can make someone lose exp without wasting points on a bounty which will end too soon if i'm planning to "rape" (ow terms :p) that person .

Egnar
01-31-2008, 12:51 PM
u can't buy an exp lock when u r bountied :p and that sounds like abuse ftw. let's bounty some one cause we know for sure he won't be able to cast loyalty and we will rape him accordingly, rofl

No but you can buy one and use it before you start crap with people - I've actually done it before.

And. . Every single time i've bountied someone it's gone to waste because of loyalty so I stopped bothering.

simonrobinson
01-31-2008, 02:53 PM
No but you can buy one and use it before you start crap with people - I've actually done it before.

And. . Every single time i've bountied someone it's gone to waste because of loyalty so I stopped bothering.



only noobs bounty folk

Rampid_Justin
01-31-2008, 03:14 PM
I don't know if this will be changed, but anyone see an issue with:

While bountied, no NEW exp locks, and no loyalty. This means if you buy an exp lock BEFORE being bountied, it still works.

Also, is there a time between bounties? (It'd be kinda unfair if you just rebounty them each time it runs out.. at least immediately)

Egnar
01-31-2008, 03:18 PM
I think bounties would be more fair if. . .
1) No exp locks/loyalty could be cast during, however, current loyalty or cast exp locks would still be in effect.
2) If bountied no new bounty can be cast on the same person/crew for 48-72 hours. (you could cast on the crew and a person in the crew, though).

Hell, even if like you said no new locks and not being able to cast loyalty would be a huge improvement.

simonrobinson
01-31-2008, 03:24 PM
I don't know if this will be changed, but anyone see an issue with:

While bountied, no NEW exp locks, and no loyalty. This means if you buy an exp lock BEFORE being bountied, it still works.

Also, is there a time between bounties? (It'd be kinda unfair if you just rebounty them each time it runs out.. at least immediately)


justin the whole pt in bountying folk or getting folk to waste money is down to loyalty or xp lock...its what folk do
eg u ***** n whine at someone but before you do it u buy xp lock hoping they waste there pts..

same goes with loyalty its a skill to stop your experience being stolen when bountied lol
leave it has it is m8 its totally fine.

Egnar
01-31-2008, 03:39 PM
It's not fine, obviously, because almost no one uses the bounty system. If the bounty system were flourishing it would be fine. The main problem, for example, is with loyalty and how long it lasts. With only 2 points in loyalty you can invest in pants for cheap and have 4 hours of protection. . .If you strip naked that's more then enough time to drop a bounty.

I have loyalty. . I still think it's an overpowered skill that needs tweaking in the timer department. Even making it unrechargeable and doubling the timer (as opposed to weakening the time) would make it at least slightly less bothersome. . .

Rampid_Justin
01-31-2008, 03:42 PM
The way I see it is by spending points, you expect something negative to happen to the player. How often does it? I see a lot of posts in the sb saying "hit me, free points" when people do exactly what you guys are talking about. Is that fair to the people who spent points?

I also don't think it's fair if we were like "They spent points so all rules are off, you're screwed!" so where is that line? I think it's having those two things not be able to be "used" (obviously unless they were already on you) and giving it a slight rebounty time (say 2 hours or something like that).

Who knows.. lol

simonrobinson
01-31-2008, 03:45 PM
The way I see it is by spending points, you expect something negative to happen to the player. How often does it? I see a lot of posts in the sb saying "hit me, free points" when people do exactly what you guys are talking about. Is that fair to the people who spent points?

I also don't think it's fair if we were like "They spent points so all rules are off, you're screwed!" so where is that line? I think it's having those two things not be able to be "used" (obviously unless they were already on you) and giving it a slight rebounty time (say 2 hours or something like that).

Who knows.. lol

all it is m8 is its down to the player who bounties the other sometimes you bounty someone and they do lose experience and sometimes you bounty someone and they are online and cast loyalty ...

its just part of the game and luck of the draw you win some you lose some.

Egnar
01-31-2008, 03:47 PM
You may be right Justin to say that removing the use of the skills would be completely unfair but honestly look at the Preservation tree. It has 2 skills which can divert attacks. Because of skill orbs and pants only 2 points needs to be invested in each in order to be completely invulnerable, not to mention since very few people attack these days the down side of illusion is nearly non existant.

My Edited Proposal:
1) Make Illusion/Loyalty not effected by Recharge Totems - make sure this is noted i the skill notes.
2) Make those under Illusion unable to DC (but can still join crew raids)
3) Half the overall time to 30 minutes per point in Loyalty


all it is m8 is its down to the player who bounties the other sometimes you bounty someone and they do lose experience and sometimes you bounty someone and they are online and cast loyalty ...

its just part of the game and luck of the draw you win some you lose some.
Trustees can cast skills. If even 1 person in a crew with trustee access checks the bounty log they can log on a friend and cast. It's very hard to find a time when not one person in an entire crew is online.

simonrobinson
01-31-2008, 03:54 PM
You may be right Justin to say that removing the use of the skills would be completely unfair but honestly look at the Preservation tree. It has 2 skills which can divert attacks. Because of skill orbs and pants only 2 points needs to be invested in each in order to be completely invulnerable, not to mention since very few people attack these days the down side of illusion is nearly non existant.

My Edited Proposal:
1) Make Illusion/Loyalty not effected by Recharge Totems - make sure this is noted i the skill notes.
2) Make those under Illusion unable to DC (but can still join crew raids)
3) Half the overall time to 30 minutes per point in Loyalty


Trustees can cast skills. If even 1 person in a crew with trustee access checks the bounty log they can log on a friend and cast. It's very hard to find a time when not one person in an entire crew is online.

and i suppose all crews constantly check each others accounts do they
the answer is no i have stripped 500k off someone before using bounty first.
As i said before you win some you lose some.
and yes preservation as 2 def skills which is why i took some hours out my day to try and balance skills to make it fair on everyone.

Egnar
01-31-2008, 03:55 PM
All it takes is one person in the crew wanting to hit a bounty and noticing a crew mate on the bounty list.

simonrobinson
01-31-2008, 03:59 PM
All it takes is one person in the crew wanting to hit a bounty and noticing a crew mate on the bounty list.


i never hit a bounty nor do i check my crew mates to see if they are
this arguement is going nowhere theres + and minus to both sides but it dont change fact that bountying someone is down to luck.

you either get um stripped good or u waste the bounty simple as.

medman
01-31-2008, 05:03 PM
eh, bounties aren't dead i just put a 250 point bounty on apathy since he likes to have fun :)

crypticlifestyle
01-31-2008, 06:00 PM
Yeah, but he's locked lol, and as far as bountys go keep them as they are...All people have to do is be strategic about it, not everyone locks everyday, and no ones on 24 hours day, and loyalty @ lvl 10 is 10 hours...If they use a totem to recast thats just more points spent in the treasury which seems to be rampids objective as of late...

Firestarter
01-31-2008, 06:29 PM
lol, so people with thousands of multies like hec can f**ck u up if u bother them, take a minute to think about before posting nonsense

loyalty and illusion are fine the way they have been made :p

GAGE
01-31-2008, 06:41 PM
bountys should just be remved they server no real purpose to the game no more, people use to attack, but since the new lvls it's now all about d.c

medman
01-31-2008, 07:02 PM
true, 31 attacks in the past hour or so doesn't really show me that bounties mean anything. I don't think there is anything that can trump DC these days.

Rampid.....add something other than DC to do, or make attacking more worth doing or something

Wizzy
01-31-2008, 09:14 PM
I don't know if this will be changed, but anyone see an issue with:

While bountied, no NEW exp locks, and no loyalty. This means if you buy an exp lock BEFORE being bountied, it still works.

Also, is there a time between bounties? (It'd be kinda unfair if you just rebounty them each time it runs out.. at least immediately)

No, I dont and no, there isn't.

Bounty list is already kinda pointless with loyalty. So I think outwar should change it to exp stripped. So if you 25point bounty someone, then every time 1k exp is stripped from that player then whoever reached that 1k mark gets that point. So if one player strips 500exp from that bountied person and then another player attacks right afterward and strips 800exp, then the second player would get the point. This way, the bounty list is actually effective in hurting people lol.

I think that dude's idea is a good way to go about changing the Bounty system to make it more "effective" so to speak. It has the effect needed and if a "ERROR: This player has already had a bounty on them in the past 24hrs" was put in then there's your abuse control.

Gangsta1337
02-03-2008, 09:20 AM
u can't buy an exp lock when u r bountied :p\



yes you can

xMOBx
04-09-2008, 06:02 PM
yea they need 2 do somthing with bounty system where there person thats bountyed loses more exp

Firestarter
04-09-2008, 06:37 PM
yes you can

then u can't activate it i guess. i haven't used an exp lock in ages. when i last used one it was still old fashioned way. u paid the points and it locked u automatically. now u receive an item shaped as a lock which u must activate. so i don't know if it still works or not, but back in teh days u couldn't buy a lock if u were already bountied

slozon
04-09-2008, 07:05 PM
then u can't activate it i guess. i haven't used an exp lock in ages. when i last used one it was still old fashioned way. u paid the points and it locked u automatically. now u receive an item shaped as a lock which u must activate. so i don't know if it still works or not, but back in teh days u couldn't buy a lock if u were already bountied

from what i understand exp lock never stopped working bounty or not

xMOBx
04-09-2008, 08:20 PM
from what i understand exp lock never stopped working bounty or not

well since no 1 knows how about 2 people try it and tell us

crypticlifestyle
04-09-2008, 09:16 PM
You can purchase exp lock while bountied but no, you can not activate it while the bounty is on you...If that isn't working anymore then its messed up cause tech you cant while bountied...

xalurian
04-09-2008, 10:15 PM
I also don't like the points that are taken from you to go to the "bounty pool" when you bounty someone. I never see the bounty pool reach 1000 points. What happens to these points? Are they just wasted literally?

OMFGsPaZz
04-10-2008, 06:58 AM
the bounty pool dosent work on zimbob.

my idea, that i figured someone would have already said is:

the more pts you spend on a bounty the more it disables.
25pt=cant cast lock
50pt=cant cast lock/no illusion
50+pt=no lock/no illusion/no loyalty

i know someone already stated this, but if its a 50 pts bounty the person should lose 50k exp...or even 100k exp. some system set up to where if u strip 2k or ur the person to hit the 2k mark u get a point...if u strip 4k u get two points.

how it is right now dosent work....ive stripped like 200 exp with a multi and gotten two pts somehow :S

Firestarter
04-10-2008, 07:02 AM
getting points from the bounty through attacks is random. u don't need to strip 5 k exp to win a point. u can attack with 2 rage strip 1 exp and get 2 points. but i like your idea. i'll hitman/brute bountied people every day if i win points for exp stripped. rofl

xalurian
04-10-2008, 07:04 AM
the bounty pool dosent work on zimbob.

The bounty pool on zim should be fixed then. Mayhap?

OMFGsPaZz
04-10-2008, 07:07 AM
it just seems more fair that way..because if everyone hit the bountied person with 2 rage and took a 200 pt bounty off with only 10k stripped thats points wasted.

i would probably bounty alot more people if i knew that it would actully do something.

everytime ive had a bounty on my head...i just strip down naked casy loyalty and negs, and run my account with my multis. not only do i not lose exp...i get some free pts :D

Firestarter
04-10-2008, 07:18 AM
and this is what everybody does, that's why bounties are useless nowadays. u don't need to bounty people, u can rape them as well without them being bountied. bountying people means wasting points. i have 70 bounties on my main's account bounty page and i guess around 30 bounties that i put from multies. it was fun bountying people in the past. now i haven't bountied someone in months, maybe an year.

xFelix
04-10-2008, 07:19 AM
when i get bountied i neg myself unequip items and run myself with multis on 2 rage before anyone stands a chance to strip my exp.. So... Yeah I think bounties should be done by exp strip.. but removing exp locks/loyalty/illusion would just mean.. well.. everytime some idiot has 25 or so pts and doesnt like you is online youre going neg.. That would make a TON of people quit if they couldnt grow cause bounties mess em up too bad.

OMFGsPaZz
04-10-2008, 07:22 AM
naw i dont think so...and just kinda like my idea

how much u spends determines what is disabled from the user

so if u only spend 25 pts the person can still cast loyalty

but if someone is rly pissed and spends 200 pts....ur gunna go neg :D

ItachiUchiha
04-10-2008, 12:00 PM
getting points from the bounty through attacks is random. u don't need to strip 5 k exp to win a point. u can attack with 2 rage strip 1 exp and get 2 points. but i like your idea. i'll hitman/brute bountied people every day if i win points for exp stripped. rofl

You wouldn't be the only person that would do it lol.

abandit99
04-10-2008, 05:51 PM
yes i like the idea about stripping a certain amount to get a point. let loyalty still be castable. in the end the player must take his hits becasue he was bountied in the first place.
or maybe a mixture of chance and amount stripped? e.g. the higher the exp stripped. the higher the chance of a point?

simonmaka
04-10-2008, 09:19 PM
what about so much exp is stripped then a point
ex:
25 point into 100 exp
every 4 exp stripped gives 1 point
or
every 2 exp stripped give 50% chance of getting a point. More you strip the better chance of getting points
or
every 4 exp puts you in once for a lottery to win it all or non. Like buying lotto tickets????

medman
04-10-2008, 09:24 PM
I like the exp stripped idea. for me personally spending 500 points for someone to get hit maybe 1500 times and mostly being multis (their own) and losing little no exp just makes it completely pointless.