View Full Version : Cop Map
jaffarhu
10-06-2008, 09:07 AM
I need to assamble a team to help me build a on-line CoP detailed map..
Basicly, I need a good .php programer and a old CoP beta player to point all details. Maybe CoP team can hook us up with a sub-domain for this project..
Ill do the vector graphics, php programer shuld do the object-based programing (following the classical CoP graphic web-interface graphics) and the beta-player to point all the hidden things (like mana nodes, graveyards revive area and stuff like that).
Im waiting for you guys to get back to me..
BTW, heres a beta image of the map (all CoP rights rezerved)
http://img257.imageshack.us/img257/5038/copmapyy1.jpg
:) have a good gaming!
TehNo0b
10-06-2008, 02:03 PM
Dark Legion is going to have some maps on our guild website, though its not for public use for obvious reasons ie: points of intrested noted on maps. Possibly something you would like to speak with sparda about, he may have need for larger/vectored maps. Cop's website maps are 500x500 which makes it quite hard to add a legend on, and note all points of intrest without cluttering the map itself.
Sparda1234
10-07-2008, 02:28 AM
I already have a full sized world map made with the exeption of zhul since there is no zhul map on cop website.
jaffarhu
10-07-2008, 07:14 AM
I am willing to help you with the vectorisation sparda.. just say the magic word
mrxafiar
10-07-2008, 01:09 PM
I can help with the locations, since Ive wandered in whole realm.
SaintSin
10-07-2008, 04:25 PM
It's gonna be qinda hard to make a perfect map, since I don't think the Mire/DC gate dosen't work out well for a few reasons...
As for the Zhul Map, must make areas where the ground is red and the lava is redder.
And on another note, the graveyards are already posted on the maps. They are the cross looking things.
Sparda1234
10-07-2008, 06:59 PM
mire and dc gate are off by quite alot as is the bg and ff gate
I guess ill put image up for you to see it anyways since no locations of spawns are marked on this one..
http://img80.imageshack.us/img80/8236/97307000di9.jpg
Maps will just have a (S) for spawn mob or (T) for talk mob and on mouse over of the icon it will display which mob it is and respawn times ect.. however as nub already said it wont be for just anyone to see :p
Rampid_Justin
10-07-2008, 07:08 PM
Wow. Haha. :)
jaffarhu
10-08-2008, 03:30 AM
mines looks cooler :P nice work sparda.. BTW justin, can you help us out by making a top printscreen, textured and all from the top of every realm?:) that will make our work WAY easier :)
pls ask Bogdan Iliesiu about it (BTW, hes romanian, just like me :P )
andylord
10-22-2008, 05:29 PM
http://crownsofpower.com/zhulsscar.php
TBCReign007
01-17-2009, 02:38 PM
It's gonna be qinda hard to make a perfect map, since I don't think the Mire/DC gate dosen't work out well for a few reasons...
As for the Zhul Map, must make areas where the ground is red and the lava is redder.
And on another note, the graveyards are already posted on the maps. They are the cross looking things.
not all graveyards are on the map tho. I have seen one on each zone that isn't on the map
Lann625
01-19-2009, 04:03 PM
its a good idea and everything but don't think it will beat the map in our heads
Jshell
01-20-2009, 07:18 PM
bah you dont need a map, learn something called exploration
slipknot606
01-28-2009, 03:50 PM
lol this has been discussed over sand over again lol
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