PDA

View Full Version : Guild Idea


jmac4791
09-11-2008, 11:03 AM
Id Llike to address two things that I believe would benefit the game in terms of guilds

1) Creating larger groups for people in Guilds. In stead of having one group of 5 and having another group of memebers from the same guild have to tag along, why not mak a guild group that can hold up to 10-12 people? This would allow more people to join guilds thus improving team playing throught the world.

2) Making the Guild halls a little more roomier. My guild (Dark Legion) has just purchased the guild hall in Dimond city and i have to say it is very plain and not very fun to hang around in. One suggestion to make it a little more of a place to hang out is maybe some furniture...like a few chairs, tables, a fire in the fire place and so on. It's little things that will make the hall more of a place to hang out it in.

Thankyou for you time
-Jmac :)

Pat2
09-11-2008, 02:15 PM
Yes, I agree a furniture merchant would be great for adding some personality to the guild hall.

Could we get a fire started in the fireplace, it's cold in here. Did anybody bring back some bundles of firewood from FF? and is there any of that flame/firestarter left over from the Cursed Villagers?

I would just like group sizes to be for 10 players and the ability to autopass group leadership due to the green-box-of-death. Having to reform a group everytime the leader gets green-boxed is not good.
It's amazing what you can kill when there is a group of you working together.
I know this is far-fetched but could that dropped rune be available to all group members --- NO, then we wouldn't need to do it again, and again, and again............... besides what fun is it if everyone has 20% speed increase boots from the point store and a 15% speed increase from "go fast" rune and uses the Feral elixr ?? they just crash into walls, trees, fall off cliffs, etc. any way.

Pat