elecjester
09-06-2008, 02:43 PM
Hello,
So now that I have been playing awhile, I'd like to make a few suggestions on the most common things that irk me, some have probably been suggested before, but it never hurts to be reminded (since obviously they haven't been changed yet). - Others feel free to add yours below!
1. Faster spawning bosses - I cannot reiterate this enough. There is no reason other than to create a very sloppy and lazy timesink, to have your players waiting around for many many hours for a boss to spawn. Of course there are varying degrees of time people SHOULD need to wait for certain bosses, example:
a) Quest bosses : 5 to 15minutes (5minutes for the ones that drop nothing of significance, and 15 for those that might drop a minor rune). Because as the game gets more popular, or even just for the lower level zones that are constantly populated, it is never fun to be sitting around for 6 or 7hrs (or in some cases DAYS) waiting for a boss to spawn.
b) Major Rune Bosses : No longer than 30minutes - it's really not needed. The drop rate on some of these runes is so abysmal already, that making people wait so long is like another slap in the face.
c) Rare Rune Bosses : No longer than 1 hour - again, same thing as the Major rune bosses with the rarity in the drop rates. At least give us the illusion that we have a chance to get this rune without having to wait around for 2 days to even see it.
2. More creative timesinks. No I am not talking about crafting. I despise crafting .. with a passion. I would however like to see other things, perhaps something like a "survival mode" dungeon that is just packed with monsters ... basically one big long twisting hallway with monsters that increase in difficulty around each bend - perhaps at the end could be mana orb, a rare treasure chest that random runes could pop out of - a nifty place to throw in some interesting bosses - in any case it would be an extremely easy zone to build and would be highly entertaining to try to make it to the end. I would suggest however that once you clear it - you have 30 seconds to leave or it teleports you out so people can't just camp the end. Would defeat the entire purpose of the place imho.
3. More gladiator type quests - or my gladiator arena type idea that you could wager items in and get various other rewards back in return depending on what you bet, or whom you bet with (ie: players or monsters).
4. Lighting - My god my eyes --- I am seriously going to go blind trying to see in some places in the game. Thankfully one of the places got ALOT better (the crypt) - someone was very kind and added torches, which makes such a huge impact that the enjoyment factor of that place shot up about 200 fold. There are a number of serious problem areas though:
a) Blackspawn - this place is a walking deathtrap as it is - having to do it entirely in the dark makes it 200x worse.
b) Any type of hut / house / building / etc - they all have ZERO lights.
c) Dense forests - such as the start of the skyzzy zone with the treants are. Very very dark there, so dark in fact that you almost have to walk through hitting tab to see the treants.
5. Gambling - who doesn't love to gamble. Perhaps we could have a casino type of place added. Something keeping with the theme could be a den of thieves that you would need to do a bunch of quests in order to gain access to (something like assassinating various NPCs in the towns for the "guild" could be most entertaining!).
6. When "key" NPCs are involved in a quest (such as an escort) have a dummy take its place so we don't have to keep hearing "where is this npc!" or "where has so and so gone?" all day please. Then when the escort quest is done, have the npc just vanish (ie: suicide).
7. I'd love to see more instances. Places with a little more depth to them than room, hallway , slightly bigger room, another hallway, end boss would be super!. The ones we have right now are cool, but they are just too small imho. Personally I like the setup of the crypt far better than I do blackspawn, it's more how a instance should flow - but I would like to see far more expansive places to explore.
8. Rune locater Npc - Why do the runes vanish when the NPC thinks your out of the level range?. This so very annoying. Esp. since it takes so long to even find some of these bosses and track down the runes. Often times you can be as much as 20 levels over and still not have found the boss! - granted you probably have skipped over that and possibly gotten a higher level rune by that time, but some people would like to have a "complete" set, or even possibly it would be nice just be able to look it up for future alts, friends, guildies, etc. I really see no reason why the list can't be "complete" as you level up, instead of getting smaller.
9. Why is diamond city so huge? are all those houses that are empty going to be used for player housing at some point in time? if not it would be cool if something would be done to justify the size of that city.
10. One of the coolest things I have ever done in any MMO was a quest to complete sets of armor or weapons that you could tailor yourself to be very specific. An example would be thus:
> You are a caster - so you want INT, MYST, STAM - so you have the quest to complete the "so so armor set" - you need to kill X mob in this area, X mob in that area, and the following bosses W, Y and Z.
These mobs all have a chance at dropping a piece of material that will allow you to piece together your custom armor.
You then take all the materials back to the quest npc and he will fashion each piece for you, depending on the amount of supplies you managed to gather.
These types of quests are always very cool, since they allow you to basically choose your own reward, instead of having something thrust upon you that could very well be utterly useless to you.
It also gives the player a goal, and a very real feeling of accomplishment onces it been completed.
11. Fashion sense ... Now, I don't know about anyone else but wow ... alot of the stuff we wear in game just looks horrendous. Some of the plate armor looks alright, but the robes are fairly plain and the leather armor - my eyes - the horror!
If it's not possible to basically redraw alot of this stuff and make it look far better, than could it be possible to add a couple of new slots to our equipment screen so we could wear some fashion type clothes so at the very least we have the illusion of looking decent please?
12. Since I am on the topic of equipment ... I would love to see more variety in the equipment the various levels get. It seems basically for the first 30 levels or so, everyone is wearing more or less the exact same items. It starts to get better in the late 30's at least.
Perhaps adding the more common green type of drops to normal monsters in a wider variety, would be a start and leaving the bosses for various "sets" that you could complete to get various bonuses from when you are wearing multiple pieces. (and no this is not a new idea, it's been around since all the online games were text based).
13. I'd like to see more options in the options menu. Such as mouse speed, a gamma setting, various other abilities to tweak various video settings further.
14. A more detailed character creation. Different faces, hair colors, more hair styles, etc .. helps to let people stand out abit, so we aren't all basically carbon copies of one another.
15. NPCs that allow you to change hairstyles, faces, tattoos maybe? - etc -
16. Some Dev sponsored events! - These could be integrated into the storyline even to be even cooler!. Some ideas could include:
a) Defending various towns from massive hordes of invading creatures
b) Being teleported to do battle with the armies leaders on their own plane - a perilous undertaking!
c) Easter egg hunts - being able to find special goodies on random monsters to be turned in for various rewards! (like maybe a ticket, that when used allows you to spawn a boss of your choice! - or gives a set of GM buffs!)
Anything really, it helps bring the community and the staff closer together, and everyone should be able to take part in these events in some fashion so it's not just aimed at certain select level ranges.
Phew, I think thats enough for now!
So now that I have been playing awhile, I'd like to make a few suggestions on the most common things that irk me, some have probably been suggested before, but it never hurts to be reminded (since obviously they haven't been changed yet). - Others feel free to add yours below!
1. Faster spawning bosses - I cannot reiterate this enough. There is no reason other than to create a very sloppy and lazy timesink, to have your players waiting around for many many hours for a boss to spawn. Of course there are varying degrees of time people SHOULD need to wait for certain bosses, example:
a) Quest bosses : 5 to 15minutes (5minutes for the ones that drop nothing of significance, and 15 for those that might drop a minor rune). Because as the game gets more popular, or even just for the lower level zones that are constantly populated, it is never fun to be sitting around for 6 or 7hrs (or in some cases DAYS) waiting for a boss to spawn.
b) Major Rune Bosses : No longer than 30minutes - it's really not needed. The drop rate on some of these runes is so abysmal already, that making people wait so long is like another slap in the face.
c) Rare Rune Bosses : No longer than 1 hour - again, same thing as the Major rune bosses with the rarity in the drop rates. At least give us the illusion that we have a chance to get this rune without having to wait around for 2 days to even see it.
2. More creative timesinks. No I am not talking about crafting. I despise crafting .. with a passion. I would however like to see other things, perhaps something like a "survival mode" dungeon that is just packed with monsters ... basically one big long twisting hallway with monsters that increase in difficulty around each bend - perhaps at the end could be mana orb, a rare treasure chest that random runes could pop out of - a nifty place to throw in some interesting bosses - in any case it would be an extremely easy zone to build and would be highly entertaining to try to make it to the end. I would suggest however that once you clear it - you have 30 seconds to leave or it teleports you out so people can't just camp the end. Would defeat the entire purpose of the place imho.
3. More gladiator type quests - or my gladiator arena type idea that you could wager items in and get various other rewards back in return depending on what you bet, or whom you bet with (ie: players or monsters).
4. Lighting - My god my eyes --- I am seriously going to go blind trying to see in some places in the game. Thankfully one of the places got ALOT better (the crypt) - someone was very kind and added torches, which makes such a huge impact that the enjoyment factor of that place shot up about 200 fold. There are a number of serious problem areas though:
a) Blackspawn - this place is a walking deathtrap as it is - having to do it entirely in the dark makes it 200x worse.
b) Any type of hut / house / building / etc - they all have ZERO lights.
c) Dense forests - such as the start of the skyzzy zone with the treants are. Very very dark there, so dark in fact that you almost have to walk through hitting tab to see the treants.
5. Gambling - who doesn't love to gamble. Perhaps we could have a casino type of place added. Something keeping with the theme could be a den of thieves that you would need to do a bunch of quests in order to gain access to (something like assassinating various NPCs in the towns for the "guild" could be most entertaining!).
6. When "key" NPCs are involved in a quest (such as an escort) have a dummy take its place so we don't have to keep hearing "where is this npc!" or "where has so and so gone?" all day please. Then when the escort quest is done, have the npc just vanish (ie: suicide).
7. I'd love to see more instances. Places with a little more depth to them than room, hallway , slightly bigger room, another hallway, end boss would be super!. The ones we have right now are cool, but they are just too small imho. Personally I like the setup of the crypt far better than I do blackspawn, it's more how a instance should flow - but I would like to see far more expansive places to explore.
8. Rune locater Npc - Why do the runes vanish when the NPC thinks your out of the level range?. This so very annoying. Esp. since it takes so long to even find some of these bosses and track down the runes. Often times you can be as much as 20 levels over and still not have found the boss! - granted you probably have skipped over that and possibly gotten a higher level rune by that time, but some people would like to have a "complete" set, or even possibly it would be nice just be able to look it up for future alts, friends, guildies, etc. I really see no reason why the list can't be "complete" as you level up, instead of getting smaller.
9. Why is diamond city so huge? are all those houses that are empty going to be used for player housing at some point in time? if not it would be cool if something would be done to justify the size of that city.
10. One of the coolest things I have ever done in any MMO was a quest to complete sets of armor or weapons that you could tailor yourself to be very specific. An example would be thus:
> You are a caster - so you want INT, MYST, STAM - so you have the quest to complete the "so so armor set" - you need to kill X mob in this area, X mob in that area, and the following bosses W, Y and Z.
These mobs all have a chance at dropping a piece of material that will allow you to piece together your custom armor.
You then take all the materials back to the quest npc and he will fashion each piece for you, depending on the amount of supplies you managed to gather.
These types of quests are always very cool, since they allow you to basically choose your own reward, instead of having something thrust upon you that could very well be utterly useless to you.
It also gives the player a goal, and a very real feeling of accomplishment onces it been completed.
11. Fashion sense ... Now, I don't know about anyone else but wow ... alot of the stuff we wear in game just looks horrendous. Some of the plate armor looks alright, but the robes are fairly plain and the leather armor - my eyes - the horror!
If it's not possible to basically redraw alot of this stuff and make it look far better, than could it be possible to add a couple of new slots to our equipment screen so we could wear some fashion type clothes so at the very least we have the illusion of looking decent please?
12. Since I am on the topic of equipment ... I would love to see more variety in the equipment the various levels get. It seems basically for the first 30 levels or so, everyone is wearing more or less the exact same items. It starts to get better in the late 30's at least.
Perhaps adding the more common green type of drops to normal monsters in a wider variety, would be a start and leaving the bosses for various "sets" that you could complete to get various bonuses from when you are wearing multiple pieces. (and no this is not a new idea, it's been around since all the online games were text based).
13. I'd like to see more options in the options menu. Such as mouse speed, a gamma setting, various other abilities to tweak various video settings further.
14. A more detailed character creation. Different faces, hair colors, more hair styles, etc .. helps to let people stand out abit, so we aren't all basically carbon copies of one another.
15. NPCs that allow you to change hairstyles, faces, tattoos maybe? - etc -
16. Some Dev sponsored events! - These could be integrated into the storyline even to be even cooler!. Some ideas could include:
a) Defending various towns from massive hordes of invading creatures
b) Being teleported to do battle with the armies leaders on their own plane - a perilous undertaking!
c) Easter egg hunts - being able to find special goodies on random monsters to be turned in for various rewards! (like maybe a ticket, that when used allows you to spawn a boss of your choice! - or gives a set of GM buffs!)
Anything really, it helps bring the community and the staff closer together, and everyone should be able to take part in these events in some fashion so it's not just aimed at certain select level ranges.
Phew, I think thats enough for now!