PDA

View Full Version : Empower/Stealth/Lust/Enfeble


simonrobinson
01-29-2008, 06:47 AM
should these 4 skills be made self castable only.
i know a lot of you will say hell no but they were originally meant to be that way and have just never been changed.

prolly has somethin to do with gangsters skills suck where as popstars and monsters have leet skills, so ow lets us keep um to even odds only it doesnt even odds lol.


i would actually like to see unholy cure removed from game as its broke and its crap and replaced by vitaminx so skills are even for gangsters then replace
vitx with dark strength in the ferocity class. and add sunder to affliction

AlmightyEvil
01-29-2008, 06:58 AM
I wouldnt mind the idea, just that it would be a bit unfair on lower levels, and smaller crews trying to start up.

simonrobinson
01-29-2008, 07:00 AM
I wouldnt mind the idea, just that it would be a bit unfair on lower levels, and smaller crews trying to start up.


well not really as no one gets the benefit from it so its fair across all levels of gameplay

Firestarter
01-29-2008, 07:01 AM
u should also tell us how can we get the rest of the skills without skill points, mr. hec. i already have enough orbs , don't wanna have 6 more orbs and 3 more pairs of pants and so on and so on

simonrobinson
01-29-2008, 07:07 AM
u should also tell us how can we get the rest of the skills without skill points, mr. hec. i already have enough orbs , don't wanna have 6 more orbs and 3 more pairs of pants and so on and so on


that was the whole point in skill pts m8 you were meant to use them wisely and also grow your account and gain skill pts at each 2 levels.

those 4 skills are taken for granted and should be made self castable so players have to then choose carefully where they put there skill pts.

dtpy
01-29-2008, 07:09 AM
thank god admins don't really listen to hec ...

simonrobinson
01-29-2008, 07:16 AM
thank god admins don't really listen to hec ...


half the stuff added to ow either came from ideas of mine or were reworked ideas. so yeah they do listen to me.

the reason they dont listen to you dtpy is cause u suck.

hence the reason your account is suspened for being a big cheat...hows level1 suiting you.

dtpy
01-29-2008, 07:20 AM
y would the fact that they don't listen to me even be brought up?
it's illogical ... i never gave ow any ideas ... idc that much.

well, even if they have listen to u in the past ... every man has his limits .. your ideas are more and more crazier :D either your too bored or you dream of ow too much o_O

So? What's the problem of being a big cheat? It's more fun than playing this stupid game legit :D

Lvl 1 is doing wonders for me o_O

And how's being a big loser suiting you ?

simonrobinson
01-29-2008, 07:22 AM
y would the fact that they don't listen to me even be brought up?
it's illogical ... i never gave ow any ideas ... idc that much.

well, even if they have listen to u in the past ... every man has his limits .. your ideas are more and more crazier :D


if you dont care that much why are you even on these forums making posts

better still why are you even making suggestions ect you dont care remember and u dont play because you are suspended so go bother someone else.

dtpy
01-29-2008, 07:32 AM
if you dont care that much why are you even on these forums making posts

better still why are you even making suggestions ect you dont care remember and u dont play because you are suspended so go bother someone else.

when did i ever suggest anything ?
i post on forums cause i'm bored and it's starting to be fun :D bashing u is even funnier :D

I never did play outwar ... i just wrote scripts for ow... i'm doing the same now :-?? it takes up some of my free time and i like it :-?? ... :)

"free time" as in "lazy and sitting in bed" time :P

and just as u think up new ideas for ow content, i think up new scripts to do new things faster and better o_O
difference is .. my "ideas" work and are even useful ... you just cough up randon dreams u have while taking a sh*t.

/me wonders why me isn't gettin banned from forum for flaming hec this much .. heh .. maybe mods like seeing hec getting bashed :D

champ
01-29-2008, 07:37 AM
Anyway back on topic :-"

If they were to add this, we should get a free skill reset and possibly up to 5 more skill pts, cuz else lower accts are so bum****ed. And they complain and complain till someone gives in.

The positive part will be that only monsters will have bloodlust, and that's by far the best skill compared to enfeeble to raid with (not counting the elemental raids yet as there are more normal ones).

The negative side will be, guardians will be harder at first, and ppl will mention the old sentense 'but why change it it was working so good and top crews used the advantage for months' or simular bs phrases.

I think it would be nice although I'd probly have to give up illusion or so.

dtpy
01-29-2008, 07:53 AM
How to win an online argument without using the words nazi and pwned.

:-j

oh, yea.. that "remove emp/stlh/bld/enf" thing ...

nah .. this will just make new players be even weaker .. they can use them to boost their stats so that they can try and raid better gods.

plus, removing them will just make raiding harder for even the top crews.

everyone can make up a bunch of lvl 20-24 accs to have these skills ..

actually, i'm just talkin sh*t ... i don't know why they shouldn't be removed .. but they've been like this for such a long time that i feel like there is no other way. i can't imagine an ow profile without e/s/b casted by multis on :P
I can't imagine ppl saying "aah, i'm lvl 70 but i need 2 more skill orbs so that my BL will be lvl 10" :|

+if u want your skills and ow decisions to be that well thought.. then .. u'r looking for a more strategic game.. not ow ...

Megadeth
01-29-2008, 07:57 AM
should these 4 skills be made self castable only.
i know a lot of you will say hell no but they were originally meant to be that way and have just never been changed.

prolly has somethin to do with gangsters skills suck where as popstars and monsters have leet skills, so ow lets us keep um to even odds only it doesnt even odds lol.


i would actually like to see unholy cure removed from game as its broke and its crap and replaced by vitaminx so skills are even for gangsters then replace
vitx with dark strength in the ferocity class. and add sunder to affliction


Instead of comming up with alot of small crap ideas, you should just think on one really good idea. Only top players would benifit from this. Smaller players who have worked hard for ages to grow their skill accounts would be screwed over, they would quit. Other people who have invested alot of points into growing skill accounts would be screwed over. This a really bad idea.


And unholy cure works now.

simonrobinson
01-29-2008, 08:06 AM
Instead of comming up with alot of small crap ideas, you should just think on one really good idea. Only top players would benifit from this. Smaller players who have worked hard for ages to grow their skill accounts would be screwed over, they would quit. Other people who have invested alot of points into growing skill accounts would be screwed over. This a really bad idea.


And unholy cure works now.

growing skill accounts lmao u put a load of rubbish on them and leave them one month how hard is that to do..

the reason why i brought it up was that originally they were meant to be self castable. anyway as always my threads make folk cry!!! they do there job

Shawty
01-29-2008, 08:09 AM
/me wonders why me isn't gettin banned from forum for flaming hec this much .. heh .. maybe mods like seeing hec getting bashed :D

Ask and ye shall receive - take a couple of days off!! - come back when you are chilled ;)

Keep it to topic!

I like the idea and agree with Hec - I have every self cast skill to level 10 pretty much, because i did use SP wisely - yep, that means i have a shed load of orbs and pants - but thats they way the cookie crumbles!

simonrobinson
01-29-2008, 08:13 AM
well said about time

champ
01-29-2008, 08:18 AM
I wouldn't mind it, but my multis will hate it. lol

It will add variaty, that's fer sure.

simonrobinson
01-29-2008, 08:20 AM
I wouldn't mind it, but my multis will hate it. lol

It will add variaty, that's fer sure.


well atleast players would then need to make a wise choice on how orbs pants and skill pts should be used.

champ
01-29-2008, 08:23 AM
I'd just drop illusion and have all 3 ;)

It's not that hard

skydragon666
01-29-2008, 08:24 AM
And gangsters would still be f*cked

popstars are the best so they would still be the best (because even with bloodlust giving monsters 450 attack boost give popstars 500

and once again gangsters get screwed again person i prefered the other post about making skill classes more blanced

HecInDisguise
01-29-2008, 08:24 AM
i'm not dtpy.. i swear! :eek:

boo, shawty, don't ban me again, i can go on making rga's all day .. :P
ok,ok, i'll stop making fun of hec :D

Shawty
01-29-2008, 08:24 AM
I'd just drop illusion and have all 3 ;)

It's not that hard

same for me, but not everyone has the orbs, pants and SP to be able to decide in an instant ;)

simonrobinson
01-29-2008, 08:25 AM
And gangsters would still be f*cked

popstars are the best so they would still be the best (because even with bloodlust giving monsters 450 attack boost give popstars 500

and once again gangsters get screwed again person i prefered the other post about making skill classes more blanced

thats why i mentioned that vitx be moved to where unholy cure is ect to balance the 3 skills

champ
01-29-2008, 08:26 AM
monsters call dark strenght to replace acc strike




said it first!!1!

simonrobinson
01-29-2008, 08:26 AM
i'm not dtpy.. i swear! :eek:

boo, shawty, don't ban me again, i can go on making rga's all day .. :P
ok,ok, i'll stop making fun of hec :D


you never made fun of me you just looked like an idiot and you still do!!!

skydragon666
01-29-2008, 08:27 AM
thats why i mentioned that vitx be moved to where unholy cure is ect to balance the 3 skills

oh then me likes :-j

well i guess it's ok

but i still dont like it since atm i'm making 40 stl 40 emp 40 bl multi's as we speak

simonrobinson
01-29-2008, 08:30 AM
oh then me likes :-j

well i guess it's ok

but i still dont like it since atm i'm making 40 stl 40 emp 40 bl multi's as we speak

thats another reason admins were talkin to me about multi abuse and with these 4 skills so powerful as they are at moment folk are making 100s of accs a day and training them with these four skills.

skydragon666
01-29-2008, 08:38 AM
thats another reason admins were talkin to me about multi abuse and with these 4 skills so powerful as they are at moment folk are making 100s of accs a day and training them with these four skills.

hec but the point is it still wont change anything all i do give logins for example iv got 35 logins 2 tfo people (idk if they changed them probally not) so With auto skiller instead of trustee's you just do it though main rga

Omg great Idea Classes And Make All Skills self cast and let people pick between ALL THE SKILLS ( Yes i know i would have 30k attack leet idea

simonrobinson
01-29-2008, 08:41 AM
thats another reason admins were talkin to me about multi abuse and with these 4 skills so powerful as they are at moment folk are making 100s of accs a day and training them with these four skills.



i still don't understand why u talk about these folk(as u say it) in the 3rd person ..

as quoted above i said admins were talkin to me about multi abuse, i never said i didnt have multis with those skills. by making a post like this i get hurt too from it.

the plain and simple fact is that when skills were all re done these four skills were never meant to be castable on other players.

if you have nothing inteligent to say on that or on this post then dont post here.

i didnt suspend your main account admins did for cheating live with it.

simonrobinson
01-29-2008, 08:43 AM
hec but the point is it still wont change anything all i do give logins for example iv got 35 logins 2 tfo people (idk if they changed them probally not) so With auto skiller instead of trustee's you just do it though main rga

Omg great Idea Classes And Make All Skills self cast and let people pick between ALL THE SKILLS ( Yes i know i would have 30k attack leet idea

this isnt about autoskillers lol this is about the four skills being self cast has it was intended by ow when skills were added.

Firestarter
01-29-2008, 09:19 AM
lol, i keep seeing the phrase: "the four skills being self cast has it was intended by ow when skills were added." how do u know that, hec ?

qITIp
01-29-2008, 09:28 AM
monsters call dark strenght to replace acc strike




said it first!!1!


Im with champ on this one =|

Rampid_Justin
01-29-2008, 09:42 AM
I like the idea. I think if we do it I'll try to make sure to see how it would effect the class balance first though. Maybe a sale on standard issue neuralyzers if we do it too? haha

snake
01-29-2008, 10:41 AM
you know if they add this it will make purify so only popstars have it and people like hec who have unlimited numbers of neg accounts pretty much will benfit so if they make all posative skills self cast they need to remove all neg skills fromt he game totaly i personaly think skills are fine the way they are just need to be tweaked a little bit. Gangsters skills cast really needs to be equaled out big time

DruiD
01-29-2008, 11:05 AM
I personally wouldn't mind, means I could get rid of looting and put sp on 2 skills I actually use ahaha

I like the idea. I think if we do it I'll try to make sure to see how it would effect the class balance first though. Maybe a sale on standard issue neuralyzers if we do it too? haha

A sale? nah just put another quest out there so we have to work for it on multis lol

jeffers1986
01-29-2008, 01:30 PM
should these 4 skills be made self castable only.
i know a lot of you will say hell no but they were originally meant to be that way and have just never been changed.



Why are you so intent on screwing us all over? Once again, the skills have been this way for years. Changing it now would be completely unfair. If it was originally intended that way then I think they would have made it selfcast, but since its been over 2 years its entirely too late to make a change like that.

Shawty
01-29-2008, 01:44 PM
Why are you so intent on screwing us all over? Once again, the skills have been this way for years. Changing it now would be completely unfair. If it was originally intended that way then I think they would have made it selfcast, but since its been over 2 years its entirely too late to make a change like that.

Why are you suggesting hec is screwing us over, lol!...................so many of the ideas he has had have played some sort of addition to the game already, they should take the rest of his thoughts for contect and add it straight in!!

Too many people want an easy life on this game and not a lot work for it!

Egnar
01-29-2008, 01:47 PM
Why are you suggesting hec is screwing us over, lol!...................so many of the ideas he has had have played some sort of addition to the game already, they should take the rest of his thoughts for contect and add it straight in!!

Too many people want an easy life on this game and not a lot work for it!
If there is one thing I learned from working on online games it's this:

Taking things away is almost never the correct answer - Adding things is. Taking away these skills which have been castable since the new system first started will really screw over the mid-level crews. It will effect high level crews a bit because they may not be able to kill the up top gods anymore but they still will be able to kill gods and will have a much bigger edge on killing smaller gods.

If we sit down and think about it and add a lot of new skills to all trees. Skills that make sense and are all useful we'll start to see people having to make sacrifices and picking/choosing. As it is, even if people don't go preservation they will always pick the same 2-3 skills in whichever tree they go.

Sparda1234
01-29-2008, 03:07 PM
I like the idea. I think if we do it I'll try to make sure to see how it would effect the class balance first though. Maybe a sale on standard issue neuralyzers if we do it too? haha

If it is added you will need to do a full skill reset on everyones account not just put a sale on the reset item....

aslong as they reset everyones skills i personaly do not care, however it would hurt the smaller crews more than the bigger crews. the bigger crews will have more skill points to be able to get emp stealth lust back the smaller crews wont.

Again if it id done, like you said the skills need to be looked at big time.

Bring back money and have it so you buy the skill levels with money FTW!!! and while your at it bring back time warp and purge :)

Taking away these skills which have been castable since the new system first started

I maybe wrong but empower stealth and bloodlust have always been a castable skill since skills came into the game in round 8 but i am 90% sure that i am not wrong.

skydragon666
01-29-2008, 03:14 PM
If it is added you will need to do a full skill reset on everyones account not just put a sale on the reset item....

aslong as they reset everyones skills i personaly do not care, however it would hurt the smaller crews more than the bigger crews. the bigger crews will have more skill points to be able to get emp stealth lust back the smaller crews wont.

Again if it id done, like you said the skills need to be looked at big time.

Bring back money and have it so you buy the skill levels with money FTW!!! and while your at it bring back time warp and purge :)

If They do it then need 2 add 2 tresuary CHANGE CLASS
because gangsters need somthing Because they SUCK

Sparda1234
01-29-2008, 03:18 PM
well thats why i said skills need to be looked at as stated earlia :p i personaly dont think that you should have an option to change class, people would be changing around all the time and it would get annoying.

Xcaliber1216
01-29-2008, 04:02 PM
well, not everybody is lvl 70 and has like 10 extra skill points to throw on w/e they want.. its a stupid idea and will just backtrack everybody from killing the higher gods like zhul and ashnar once again.

simonrobinson
01-29-2008, 06:35 PM
again i say skills are meant to be chosen very carefully its a strategic part of ow. theres a reason why people grow on this game not just to level but every 2 levels u get a skill pt. also there should be no skill reset maybe neuralizers reduced as justin said is a good idea do not reset all skills!!!!
and as i quoted 2 or 3 times by removing unholy cure and replacing it with vitx that would sort gangsters.. then adding dark strength to ferocity would even that class too.
affliction is a neg class so move sunder too it. Job done and strategy is now back in play.

Egnar
01-29-2008, 06:41 PM
If it is added you will need to do a full skill reset on everyones account not just put a sale on the reset item....

aslong as they reset everyones skills i personaly do not care, however it would hurt the smaller crews more than the bigger crews. the bigger crews will have more skill points to be able to get emp stealth lust back the smaller crews wont.

Again if it id done, like you said the skills need to be looked at big time.

Bring back money and have it so you buy the skill levels with money FTW!!! and while your at it bring back time warp and purge :)



I maybe wrong but empower stealth and bloodlust have always been a castable skill since skills came into the game in round 8 but i am 90% sure that i am not wrong.
Thanks for reiterating exactly what I said I guess?

Sparda1234
01-29-2008, 06:59 PM
If it is added you will need to do a full skill reset on everyones account not just put a sale on the reset item....

aslong as they reset everyones skills i personaly do not care, however it would hurt the smaller crews more than the bigger crews. the bigger crews will have more skill points to be able to get emp stealth lust back the smaller crews wont.

Again if it id done, like you said the skills need to be looked at big time.

Bring back money and have it so you buy the skill levels with money FTW!!! and while your at it bring back time warp and purge :)

I maybe wrong but empower stealth and bloodlust have always been a castable skill since skills came into the game in round 8 but i am 90% sure that i am not wrong.

If there is one thing I learned from working on online games it's this:

Taking things away is almost never the correct answer - Adding things is. Taking away these skills which have been castable since the new system first started will really screw over the mid-level crews. It will effect high level crews a bit because they may not be able to kill the up top gods anymore but they still will be able to kill gods and will have a much bigger edge on killing smaller gods.

If we sit down and think about it and add a lot of new skills to all trees. Skills that make sense and are all useful we'll start to see people having to make sacrifices and picking/choosing. As it is, even if people don't go preservation they will always pick the same 2-3 skills in whichever tree they go.

Thanks for reiterating exactly what I said I guess?

Weird, my post looks nothing like yours? idiot.

also there should be no skill reset maybe neuralizers reduced as justin said is a good idea do not reset all skills!!!!

That is retarded, nothing more to be said about it.

Domination
01-29-2008, 07:07 PM
If this was considered i'd like to see the strenght bar's stats heavly increased.

Egnar
01-29-2008, 07:28 PM
Weird, my post looks nothing like yours? idiot.
I'm refering to the very bottom - - -Where you. . basically quoted me and said exactly what I said, but as if you were trying to say the exact opposite.

bluedthunder
01-29-2008, 07:42 PM
I agree it will decrease multi abuse, however this will make it ALOT tougher on the newer and smaller players and ultimately only benefitting the bigger players, where they can just rearrange the skills, giving up few sp's here and there to gain lvl 10 empower/stealth/bloodlust/enfeeble. However is this is to go into effect, I don't think it's fair to make players pay for a skill reset. One should be provided for everyone, as this is a drastic change to the whole system. As for negative skills, lol...give them like level 60+ requirements >.< and make purify self-cast higher level requirement as well!

jeffers1986
01-29-2008, 08:54 PM
Why are you suggesting hec is screwing us over, lol!...................so many of the ideas he has had have played some sort of addition to the game already, they should take the rest of his thoughts for contect and add it straight in!!

Too many people want an easy life on this game and not a lot work for it!


Please.


Ive played my current account for over 3 years and ive only gotten to level 49. Ive been in crew after crew and been treated like another multi while not receiving even a decent set in return(except for one, Immortal Soldiers ftw). I had periods of neg growth, sometimes for months on end simply cause I happened to be in the wrong crew at the wrong time. In fact I eventually just got fed up and financed my own stuff, and eventually I worked up to the gods I have now by selling god knows how many champ pieces. And I did it all without buying points. Now if thats having an easy life without working for it well then I guess I'm guilty as charged.


Hec has had some very good ideas, but as far as the whole SR thing and this is concerned, I really think it could only serve to hurt the smaller to mid guys.

darkpoey
01-29-2008, 08:56 PM
What do you mean it was meant to be that way? Emp/Ste have been targetable, even before the re-vamped skill system...
It's a dumb idea.

Swudeson
01-29-2008, 10:41 PM
Bottom line here- give gangsta's some skills they can USE! Boost + Protection + 7%/7% = Unbalanced :(

simonrobinson
01-30-2008, 06:02 AM
SKILLS-3 BASIC CLASSES + ADDITINAL CLASS
POPSTARS BASIC CLASS
EMPOWER
STEALTH
BLOODLUST
ENFEBLE
TELEPORT
INDY BAG
BOOST
PROTECTION

GANGSTERS BASIC CLASS
EMPOWER
STEALTH
BLOODLUST
ENFEBLE
TELEPORT
INDY BAG
vitamin x
unholy cure

monsters basic class
empower
stealth
bloodlust
enfeble
teleport
indy bag
ambush
accurate strike

FEROCITY class
uproar
swiftness
dark strength
killing spree
loyalty
purify

PRESERVATION class
masterful looting
circle of protection
fortify
blessed from above
illusion
cleansed

AFFLICTION class
daze
hitman
dart
blind
sunder
cripple
mind leech

1-ok let me explain a few things first of all everyone as you know gets the basic class and thats how it should be thats how basic class was designed.
now along with it being basic class outwar wanted unique skills also added to that class so above i did the 3 basic classes and 2 unique skills
to balance the basic class.

2-The three other classes well we all know that preservation is just way too powerful it has all the best skills inc the 2 best defence skills(loyalty,illusion)
i dont know about you guys but no one uses ferocity unless there below lv40, dont get me wrong im sure 1 or 2 out there that do.
everyone complains that there are no wars anymore and that outwar should remove loyalty illusion ect cause players hide behind them, well this is true and even by
changing them slightly players can still use totem.

3-0k so purify and cleans when ow made it so purify was in the basic class players could then make multis learn lv1 purify and then train affliction
which gave thenm a negative class and the abilty to remove a neg all from a multi(purify should need to be lv10 to remove a lv10 neg skill).

4-So heres how i changed the classes around by adding dark strength and loyalty and purify to Ferocity that now makes ferocity a balanced skill class
esp combined with the basic class of emp/stealth/lust/enf now only self cast.
preservation then loses loyalty which i consider the best defence skill on the game its still a powerful class but instead of being the top power and defence class
it now has the power edge slightly but loses the defence edge.

5-Take a look at ferocity that class is based on someone who decides to hit more than raid although its still a powerful raid class if combined with right skills,
by adding loyalty to that class that makes that class the ultimate hitting class as after you have done your hits ect you have a touch of defence added to it.

6-Affliction is no more than what it should be all the neg skills on 1 class-this will never be a main choice for anyone but a multi choice, its simply a class to deal damage
to another player.

SUMMARY-All these are based on empower,stealth ect being made self castable only now when u look at the basic class none of the skills are castable on others with the exception
of unholy cure which acts as a + and - skill. that class should always have been that way so now if folk want purify ect they cant have that and affliction so even on multis u have
to train and choose 1 class, same goes with lv10 cleanse.

If this or something similar was implemented onto outwar it would definately need a full skill reset.
Players think i do these skills just to hurt other players but it also hurts me too as i have to chose the correct skill class the same as others.
My current skill class is preservation and with emp/stealth being castable upon others i actually have skill pts available that i dont use, Yes i know im level 70 and have more skill pts
than most players but with the right pants and orbs and strategic choices players can still learn most the skills.
this then allows outwar to release quests that earn u extra skill pts because if they did right now that quest would be useless to most players lv60+ theres gonna come a
time when all players will have skill pts spare(unless those 4 skills are made self castable).

On another note player complain about economy well orbs and pants economy is pretty dead with the exception of bfa,cop,looting,fort ect..why!!! well cause all the other skills no one wants
or needs to use because e/s/bl/enf are castable on others hence saving 40 skill pts(pants and orbs make up those differences in the skill pts u lack).

This move not only brings a strategic value to the game but also keeps the game alive with players then having to purchase more bp space in there normal backpacks,potions,orbs ect.
Its a win win situation on both parts.

Sparda1234
01-30-2008, 08:33 AM
I'm refering to the very bottom - - -Where you. . basically quoted me and said exactly what I said, but as if you were trying to say the exact opposite.

You said "since the new system" i was correcting you saying, it has been that way since skills came into the game not just since the new system.

Domination
01-30-2008, 04:33 PM
I can't see them adding vitx to gangster class or even ambush to monster.

Swudeson
01-30-2008, 05:02 PM
Ambush used to be a Monster Skill. It was WAY over powered for a monster to have, even back then. I wouldn't be surprised to see them have that again. The Gangsters need to be helped ASAP though. Unholy cure = useless and broke / multi skill. Enfeeble? Multi Skill. Strike down? Another Multi Skill...

Domination
01-30-2008, 05:07 PM
Ambush used to be a Monster Skill. It was WAY over powered for a monster to have, even back then. I wouldn't be surprised to see them have that again. The Gangsters need to be helped ASAP though. Unholy cure = useless and broke / multi skill. Enfeeble? Multi Skill. Strike down? Another Multi Skill...

No no i agree that the gangster skills need to be redone, but like i said there not about to add the highest attack skill to gangster, maybe give them something like boost

Overdrive
+200atk/+300hp

or something like that

xShocKx
01-30-2008, 05:07 PM
Rofl vitx for gangsters, thats a dumb idea. Then they'd have better attack then monsters, even if monsters got ambush. And more attack than popstars. More hp than monsters, and maybe slightly less hp than popstars with boost.

Swudeson
01-30-2008, 05:11 PM
I wouldn't mind seeing that addition. :p

Domination
01-30-2008, 05:20 PM
Unholy Cure:replace it with purge or even time warp.
Enfeeble:Increase the hp given by 500, leave the -attack as is.
Strike Down: Replace with Overdrive(+200atk/+350hp)

simonrobinson
01-30-2008, 05:32 PM
monsters have 2 skills ambush and acc strike -pp have boost n prot ie 2 very good skills
gangsters have nothing and each lv a gangster grows in hp so a bigger attack boost is a perfect addition.. rem it was 1 skill where as the other 2 classes get 2 skills

xShocKx
01-30-2008, 09:34 PM
monsters have 2 skills ambush and acc strike -pp have boost n prot ie 2 very good skills
gangsters have nothing and each lv a gangster grows in hp so a bigger attack boost is a perfect addition.. rem it was 1 skill where as the other 2 classes get 2 skills

How can you even count accurate strike as a skill? Its shit for one, and 100% crit is extremely common now. Once again I say, that setup just swings the advantage to gangsters, doesnt balance a single thing out.

skydragon666
01-31-2008, 03:25 AM
How can you even count accurate strike as a skill? Its shit for one, and 100% crit is extremely common now. Once again I say, that setup just swings the advantage to gangsters, doesnt balance a single thing out.

monsters get bloodlust and acc strike (still a usefully Possitive Skill) + Confusion


popstars get boost and protection + Purify


Gangsters Have ... Unholy Cure( dont work) Strike Down Enfeeble (No 1 Uses It For REAL RAIDS ) I Said Real Raids Aka None Raven

Egnar
01-31-2008, 08:41 AM
Since when did Stone Raven become fake?

jeffers1986
01-31-2008, 01:02 PM
Ive waited it out to see if the idea seemed a little more appealing and I still think skills should be left the way they are. Why should something thats worked fine for going on 2 years be changed just because a few high level people "dont like" it anymore. Think of the majority, not the elites.

simonrobinson
01-31-2008, 02:37 PM
Ive waited it out to see if the idea seemed a little more appealing and I still think skills should be left the way they are. Why should something thats worked fine for going on 2 years be changed just because a few high level people "dont like" it anymore. Think of the majority, not the elites.


i gather for one you are not a gangster!! and u say that accurate strike is no good yet not everyone has 100% crit(think of the low level players for once
your words) popstars have protection and boost again not everyone has 45% block so monsters and popstarts have 2 good skills simple has...gangsters have none...buy hey just like u said if your a popstar or monster why change it as u guys are happy?????????????

oh wait theres a third character that plays outwar too???????????????

Egnar
01-31-2008, 02:39 PM
i gather for one you are not a gangster!! and u say that accurate strike is no good yet not everyone has 100% crit(think of the low level players for once
your words) popstars have protection and boost again not everyone has 45% block so monsters and popstarts have 2 good skills simple has...gangsters have none...buy hey just like u said if your a popstar or monster why change it as u guys are happy?????????????

oh wait theres a third character that plays outwar too???????????????
How does making these self cast think of the low level players OR about gangsters? The main concern should be fixing gangsters class skills not destroying something that has worked fine for years.

simonrobinson
01-31-2008, 02:51 PM
How does making these self cast think of the low level players OR about gangsters? The main concern should be fixing gangsters class skills not destroying something that has worked fine for years.


of couse it works fine lol its a self cast skill that you can cast on other players..
thats like saying why stop ajs they have worked fine for years
hahahahahahahahahahaahahahahaha

Egnar
01-31-2008, 03:07 PM
Empower, Enfeeble, Bloodlust and Stealth have never ever ever ever been self cast skills, furthermore, right after the skill revamp many skills were changed to self-cast and these weren't.

I don't care if this was your original idea but it's obvious that these skills were not meant to be self-cast regardless of the future.

Rampid_Justin
01-31-2008, 03:19 PM
Empower, Enfeeble, Bloodlust and Stealth have never ever ever ever been self cast skills, furthermore, right after the skill revamp many skills were changed to self-cast and these weren't.

I don't care if this was your original idea but it's obvious that these skills were not meant to be self-cast regardless of the future.

Pretty sure they were self cast when they first came out. The reason they were changed to targetable is to allow people to help one another, not create hundreds of multis to keep casted 24/7 and never worry about actually having a strategy for upgrading their skills.

Egnar
01-31-2008, 03:24 PM
Pretty sure they were self cast when they first came out. The reason they were changed to targetable is to allow people to help one another, not create hundreds of multis to keep casted 24/7 and never worry about actually having a strategy for upgrading their skills.
It's possible but I rememeber them being Castable even before the update to skills - In the first skill update when we had to retrain them all again. . .With money :(. This was years ago.

simonrobinson
01-31-2008, 03:27 PM
Pretty sure they were self cast when they first came out. The reason they were changed to targetable is to allow people to help one another, not create hundreds of multis to keep casted 24/7 and never worry about actually having a strategy for upgrading their skills.


hear hear people on this game just want an easy ride..half have no clue about strategy or tactics...

quicker this is done the faster this games becomes strategic and tactical and far more enjoyable

Rampid_Justin
01-31-2008, 03:29 PM
hear hear people on this game just want an easy ride..half have no clue about strategy or tactics...

quicker this is done the faster this games becomes strategic and tactical and far more enjoyable

It's funny you support it too, seeing as you'll be losing out more than almost anyone (multis much? haha).

There's a lot of fine tuning to do to this idea, and like I said before, it may never happen.

Egnar
01-31-2008, 03:36 PM
hear hear people on this game just want an easy ride..half have no clue about strategy or tactics...

quicker this is done the faster this games becomes strategic and tactical and far more enjoyable
Not so much, if you look at the all the ideas I support and don't support you'll notice every reason I've given is what I believe is best for the game.

I understand the notion that players don't know what they want because I've lived on both sides of the fence so I tend to be very careful when I state my opinion on an issue. Regardless of if I get flamed for it or not.

medman
01-31-2008, 03:37 PM
SKILLS-3 BASIC CLASSES + ADDITINAL CLASS
POPSTARS BASIC CLASS
EMPOWER
STEALTH
BLOODLUST
ENFEBLE
TELEPORT
INDY BAG
BOOST
PROTECTION

GANGSTERS BASIC CLASS
EMPOWER
STEALTH
BLOODLUST
ENFEBLE
TELEPORT
INDY BAG
vitamin x
unholy cure

monsters basic class
empower
stealth
bloodlust
enfeble
teleport
indy bag
ambush
accurate strike

FEROCITY class
uproar
swiftness
dark strength
killing spree
loyalty
purify

PRESERVATION class
masterful looting
circle of protection
fortify
blessed from above
illusion
cleansed

AFFLICTION class
daze
hitman
dart
blind
sunder
cripple
mind leech




I can say that I see no problem with this, but there are a few things i would like to address about this and every other post in the thread so far.

first, i think there should be 3 real classes each with pos and neg skills. there should be no "multi" skill tree, all three should offer both, and I'm not talking about just revamping current skills, add in more.

I like the money being re added as well, thats a good way to get people to actually attack others again. however i do not see that as a viable option with the SP system, as then Hec and others would have level 10 of every single skill, lol. maybe a combination of money and SP. You have the ability to train the next level of the skill with your SPs but need the money to actually purchase them. This may also cut down on multi abuse, not sure.

re adding alot of things from the past would be really nice, i wouldn't mind see new wilderness gems ,make them harder, make them worth less each one you get, but re add them, they were fun. make 1000000000000000 levels of it, giving only 1hp or atk each time, i don't care it was something else to do.
evil twin, purge, and time warp were all nice skills to have. (maybe evil twin would be a good addition to the current "multi" only skill tree)
if time warp is added, add the zombie head again

Definately do one free skill reset if this much is changed, and not only that, unbind all orbs in the game, it was done before it can be done again. No sense in us having a level 24 multi with a set of +2 emps/stealths/feebles/lusts when we need those orbs on our mains not multis anymore.

simonrobinson
01-31-2008, 03:50 PM
It's funny you support it too, seeing as you'll be losing out more than almost anyone (multis much? haha).

There's a lot of fine tuning to do to this idea, and like I said before, it may never happen.


i lose out bigtime mate but apparently all my ideas and suggestions evolve around me and how it would benefit me to hear others talk lol.

im here to make this game more enjoyable and a more tactical and strategic game like its meant to be...

orbs n pants play a big part and choosing the right skill class and spending your skill pts in the right skill class is a very stategic part of outwar.

Currently with these four skills castable on others every player is basically getting 40 skill pts free.. it has to stop lol

Rampid_Justin
01-31-2008, 03:54 PM
Quick facts:
- Money won't come back
- Neg skills wouldn't really work with a revamp, since you can only cast a pos skill one (before recharge) and people could still have hundreds of neg multis to keep you perm negged.
- I kinda like the idea of not having universal skills, but I think they're good for people starting out that don't want to choose a tree yet, and we'd make practically the same skills with different names/images in each tree anyways, so it'd be redundant.

Swudeson
01-31-2008, 03:56 PM
Quick facts:
- Money won't come back
- Neg skills wouldn't really work with a revamp, since you can only cast a pos skill one (before recharge) and people could still have hundreds of neg multis to keep you perm negged.
- I kinda like the idea of not having universal skills, but I think they're good for people starting out that don't want to choose a tree yet, and we'd make practically the same skills with different names/images in each tree anyways, so it'd be redundant.

I just wanna see Gangsters be FIXED! We've been screwed all this time as far as skills go.

Boots
01-31-2008, 03:57 PM
If multies are a big problem then take out neg skills and 90% of the multi population goes inactive.
I personally dont like this idea, and think using words like "strategy" is pretty stupid... Seeing as if skills stay as they are and the only thing that changed is emp/stealth/lust being selfcast it'd STILL be easy to get 10 of all skills for a any higher level player. I know I personally could get all level 10's by buying 1 +2 orb. Seeing as accurate strike and bag are useless it'd be easy. If they were worth it then it might be tough.
Only people this screws are the little players. OW doesn't seem to care about them much though.

Edit:
lol at the fact everyone would have to buy the 2nd biggest orb BP to fit all the orbs.

simonrobinson
01-31-2008, 04:04 PM
If multies are a big problem then take out neg skills and 90% of the multi population goes inactive.
I personally dont like this idea, and think using words like "strategy" is pretty stupid... Seeing as if skills stay as they are and the only thing that changed is emp/stealth/lust being selfcast it'd STILL be easy to get 10 of all skills for a any higher level player. I know I personally could get all level 10's by buying 1 +2 orb. Seeing as accurate strike and bag are useless it'd be easy. If they were worth it then it might be tough.
Only people this screws are the little players. OW doesn't seem to care about them much though.

again the little player card is pulled out into play. we all started this way hell when i was small there were no skills. it took me a week to save up and buy a nuke just for a bigger player to break it the day i had it.

its all about time and effort you cant all be level 50 in a month you work hard at it..
now let me play the big player card for a second. how would you feel when u have put 1000s of hours into an account just to find that a level 40 noc set can beat you when u have no skills on. just because they have 4 free skills by making a multi

Boots
01-31-2008, 04:12 PM
Difference is, you didn't know better... These lower levels know about these skills they rely on. You were just playing naturally with what was given to you. Taking things away from people is harder for the people then never having them in the first place. The little player card might be a card people pull but its a factual based card.

a level 40 noc set cant beat me even if it had sosa's/bfa/etc.
But I see where you're going with that, simple soultion, bigger level bonsues. Ones we have for level 60-70 are really nice. But maybe revamp the 50-60 bonuses.

I really dont mind what happens tbh. Will take getting use to but I wont really be affected to much... The level 40-50's will though. They will then quit because they cant beat the mobs they use to and cant win any gods. Not that big crews let them win gods anyways.

medman
01-31-2008, 04:13 PM
Quick facts:
- Money won't come back
- Neg skills wouldn't really work with a revamp, since you can only cast a pos skill one (before recharge) and people could still have hundreds of neg multis to keep you perm negged.
- I kinda like the idea of not having universal skills, but I think they're good for people starting out that don't want to choose a tree yet, and we'd make practically the same skills with different names/images in each tree anyways, so it'd be redundant.

it would work if neg skills were higher level requirement like 50 or 60 even. who wants their main to just be a neg skiller? so making higher level requirement would help sort out neg multi abuse.

why is it so difficult to make 3 trees even out so there is an actual choice to make?

simonrobinson
01-31-2008, 04:21 PM
Difference is, you didn't know better... These lower levels know about these skills they rely on. You were just playing naturally with what was given to you. Taking things away from people is harder for the people then never having them in the first place. The little player card might be a card people pull but its a factual based card.

a level 40 noc set cant beat me even if it had sosa's/bfa/etc.
But I see where you're going with that, simple soultion, bigger level bonsues. Ones we have for level 60-70 are really nice. But maybe revamp the 50-60 bonuses.

I really dont mind what happens tbh. Will take getting use to but I wont really be affected to much... The level 40-50's will though. They will then quit because they cant beat the mobs they use to and cant win any gods. Not that big crews let them win gods anyways.

people complain about economy and god prices so low..why well
gods are easy to beat because e/s/l/e cast on any player is like a reforged blade, those 4 skills have more attack than a reforged.
multi crews are taking ganeshan suka varan ect even my crew.
i understand u say taking it away after so long but what i have found on this game since i started many years ago is the good players adapt



it would work if neg skills were higher level requirement like 50 or 60 even. who wants their main to just be a neg skiller? so making higher level requirement would help sort out neg multi abuse.

why is it so difficult to make 3 trees even out so there is an actual choice to make?

what justin is saying is even 3 skill classes if u add negs to each class people can still make multis and train that neg skill...

medman
01-31-2008, 04:24 PM
what justin is saying is even 3 skill classes if u add negs to each class people can still make multis and train that neg skill...

i'm not asking for negs for classes, i'm asking for pos and negs in each of the skill trees

simonrobinson
01-31-2008, 04:58 PM
i'm not asking for negs for classes, i'm asking for pos and negs in each of the skill trees


yeah i understand that but what would that achieve.. thats what i want to know

medman
01-31-2008, 05:02 PM
yeah i understand that but what would that achieve.. thats what i want to know

3 skill trees to choose from instead of 2 before 40 and 1 after 40..............

simonrobinson
01-31-2008, 05:07 PM
3 skill trees to choose from instead of 2 before 40 and 1 after 40..............

sorry bro im not understanding here there are already 3 skill trees
preservation-affliction-ferocity
and a class we all get

medman
01-31-2008, 05:11 PM
3 skill trees to choose from instead of 2 before 40 and 1 after 40..............


main character, im not talking multis here.

affliction - no use

ferocity (the one before 40) - vitx and ambush, sure the others can be nice, but how many people actually use this skill tree after 40?

and of course preservation (the one skill tree after 40) - look at most crews profile and see what skills they want you to have. bfa/fort both from which skill tree?

simonrobinson
01-31-2008, 05:20 PM
3 skill trees to choose from instead of 2 before 40 and 1 after 40..............


main character, im not talking multis here.

affliction - no use

ferocity (the one before 40) - vitx and ambush, sure the others can be nice, but how many people actually use this skill tree after 40?

and of course preservation (the one skill tree after 40) - look at most crews profile and see what skills they want you to have. bfa/fort both from which skill tree?


affliction is a multi skill no one will have that class on a main acc
pres is too powerful and ferocity too weak but i did post on this thread a reworked skills class that made all 3 balanced its back a few pages

medman
01-31-2008, 05:22 PM
i realize that, im just asking for instead of a choice between 2 skill trees, that we get enough skills that there are three trees to choose from, not having 1 that is completely discounted as a multi only tree.

simonrobinson
01-31-2008, 05:30 PM
i realize that, im just asking for instead of a choice between 2 skill trees, that we get enough skills that there are three trees to choose from, not having 1 that is completely discounted as a multi only tree.



u have 3 as u have the tree with empower in and the misc tree where more skills will get added also 2 tress is more than enough

Rampid_Justin
01-31-2008, 05:40 PM
Medman, I understand what you mean, and like I said, if anything like this happens it would likely involve a LOT of changes to make sure it ends up as balanced or MORE than it already is.

Wizzy
01-31-2008, 09:38 PM
It's funny you support it too, seeing as you'll be losing out more than almost anyone (multis much? haha).

There's a lot of fine tuning to do to this idea, and like I said before, it may never happen.


NEVER HAPPEN FTW!

M1CHELLE HAS SPOKEN.

I think things with Empower Stealth Bloodlust and Enfeeble are fine the way they are really. If people are concerned about multi abuse. The multi abuse is a problem mostly with negative skills! If you want to cure that problem then it's controlling the use of negative skills that you'll have to work on.

simonrobinson
02-01-2008, 04:15 AM
NEVER HAPPEN FTW!

M1CHELLE HAS SPOKEN.

I think things with Empower Stealth Bloodlust and Enfeeble are fine the way they are really. If people are concerned about multi abuse. The multi abuse is a problem mostly with negative skills! If you want to cure that problem then it's controlling the use of negative skills that you'll have to work on.


its not just multi abuse w1zzy its about balancing the skills and the game and the economy. pants and orbs are worthless because skills are so unbalanced.
you actually dont need a brain to choose skills its all so obviuos.
maybe thats where im going wrong lol perhaps this game is played by a lot of no brainers.

Wizzy
02-01-2008, 09:05 AM
If you want to balance skills then focus on gagnsters as well as the specific skill classes. Empower Stealth Bloodlust and Enfeeble are fine.

Egnar
02-01-2008, 09:15 AM
For once I find myself agreeing with Wizzy.

simonrobinson
02-01-2008, 09:25 AM
If you want to balance skills then focus on gagnsters as well as the specific skill classes. Empower Stealth Bloodlust and Enfeeble are fine.


well i made the post as i disagree that there fine as i stated before those 4 skills together have more attack than a reforged blade.

they are way too powerful to be castable on others.

and as i said the economy on orbs n pants is almost dead bar a few exceptions but by doing this one move linked with reworking the whole skill system all orbs n pants then become more diserable

Egnar
02-01-2008, 09:31 AM
Blessing from Above is more powerful then a Reforged Blade and an Elemental Preserver+Grace combined. . .We should ban that skill!

Firestarter
02-01-2008, 09:32 AM
not really, they should work on replacing broken and useless class skills first, to balance things. emp/st/bl/enf are fine in my opinion

Egnar
02-01-2008, 10:21 AM
see now this is where your idioticness comes into play. blessed from above is a self cast skill the other four are not.
if this actually sinks in i may give u a lollipop!!!!!!!!!!!!!!!
It was actually a satirical post (see Comedy: Satire) poking fun at the fact that you're comparing skills 4 skills to the ability of One item.

There are other ways to fix abusing these 4 skills - I think the main problem is they can be cast permanently on an account. Solution: Do exactly like you said with your new 'god cap'. . .If I cast Level 10 Empower then I cannot have Level 10 Empower cast on me again for X hours.

simonrobinson
02-01-2008, 10:30 AM
It was actually a satirical post (see Comedy: Satire) poking fun at the fact that you're comparing skills 4 skills to the ability of One item.

There are other ways to fix abusing these 4 skills - I think the main problem is they can be cast permanently on an account. Solution: Do exactly like you said with your new 'god cap'. . .If I cast Level 10 Empower then I cannot have Level 10 Empower cast on me again for X hours.

or actually do as the thread says and make the four skills self castable only.
woot job done

ginabean
02-01-2008, 10:32 AM
I think there are some interesting arguments going on here, but really I can't see how these 4 skilsl make to much aof a difference where as BFA and COP would.

simonrobinson
02-01-2008, 10:49 AM
heres wat i find funny players have been saying on this thread no way give gangsters vit x its too powerful a skill...yet e/s/l/e are more powerful and every player has them ???????????????????

Firestarter
02-01-2008, 11:03 AM
not every player, u gotta have multies for those skills ;)

simonrobinson
02-01-2008, 11:11 AM
not every player, u gotta have multies for those skills ;)

and who doesnt have multis lol like 1% of ow if that hell even my multis have multis

Firestarter
02-01-2008, 11:13 AM
i wasn't worried about your multies, hec. i see their strikedowns on my accounts every day :p

simonrobinson
02-01-2008, 11:19 AM
i wasn't worried about your multies, hec. i see their strikedowns on my accounts every day :p

not everyday every other day

Firestarter
02-01-2008, 11:48 AM
right, rofl . got used to it. u should focus on people that are online though, cause i see u lost a god to another crew or maybe u didn't go for it, but u still negged me though i wasn't even online or trying to raid that god ;)

Boots
02-01-2008, 12:58 PM
How about instead of making these selfcast they do something they rarely ever do... Add NEW skills and make unholy cure/accorate strike worth getting. That way people need to choose between the NEW skills AND the old skills that no one gets like accurate strike/unholy cure/bag. With the new skills don't make it an obvious choice to what you should get. I'm not saying a new skill tree, I mean add on to the ones there are at the moment and add on to racial skills.

Sparda1234
02-01-2008, 04:39 PM
How about instead of making these selfcast they do something they rarely ever do... Add NEW skills and make unholy cure/accorate strike worth getting. That way people need to choose between the NEW skills AND the old skills that no one gets like accurate strike/unholy cure/bag. With the new skills don't make it an obvious choice to what you should get. I'm not saying a new skill tree, I mean add on to the ones there are at the moment and add on to racial skills.

Agreed

"Please lenghten your message to at least 10 characters."

Wizzy
02-01-2008, 08:35 PM
well i made the post as i disagree that there fine as i stated before those 4 skills together have more attack than a reforged blade.

they are way too powerful to be castable on others.

and as i said the economy on orbs n pants is almost dead bar a few exceptions but by doing this one move linked with reworking the whole skill system all orbs n pants then become more diserable

and who doesnt have multis lol like 1% of ow if that hell even my multis have multis

According to your own posts. 99% have multis and hence e/s/bl. So it really is an even playing field so there's no point in changing something that's fine as is. The economy on pants and orbs have always been dead lol except for some preservation class skills.

Boots
02-01-2008, 10:15 PM
OW even promoted people to build e/s/l multies by allowing 25 charcters per RG. So anyone that comes to OW and doesn't fill up their RGA then thats their problem.

NotR4GYouN8
02-04-2008, 02:09 PM
Pretty sure they were self cast when they first came out. The reason they were changed to targetable is to allow people to help one another, not create hundreds of multis to keep casted 24/7 and never worry about actually having a strategy for upgrading their skills.

Sorry Justin but No. In the very first skill system where we spent 'money' to train skills I had a friend who managed to glitch his multi to level 14 empower. Then he'd cast it on people for points.

Also, in answer to people saying make gangsters better; bring back timewarp.
In its original form it was a self buff which let you hit people an additional time. During the HAE vs Ani war, Kyosuke made great use of the skill stone and his high level to achieve level 3 timewarp which gave 2 extra attacks per person.

In fact, bring back all the stones but make them only stick to a player for .. 6 hours before disappearing and being given to another random account.

Wizzy
02-04-2008, 06:57 PM
Sorry Justin but No. In the very first skill system where we spent 'money' to train skills I had a friend who managed to glitch his multi to level 14 empower. Then he'd cast it on people for points.

Also, in answer to people saying make gangsters better; bring back timewarp.
In its original form it was a self buff which let you hit people an additional time. During the HAE vs Ani war, Kyosuke made great use of the skill stone and his high level to achieve level 3 timewarp which gave 2 extra attacks per person.

In fact, bring back all the stones but make them only stick to a player for .. 6 hours before disappearing and being given to another random account.

Too many people would cry about timewarp and their precious experience.

GoblenJ
02-04-2008, 09:13 PM
The stupidest suggestion yet.

nacario
02-05-2008, 04:38 AM
I think those 4 basics should remain castable from characters

/me has 9 lvl 10 skills @ main

Elwood
02-06-2008, 01:02 PM
at first I didnt agree with Simon about this self casting stuff, but now that I've given it a few days thought I do agree, I think it would make this game alot more fair play and more player driven in the long run.