View Full Version : NO TRADE ITEMS -made tradeable
simonrobinson
01-27-2008, 09:29 AM
im not talkin about augs here we have option to remove them, but i think the reason the economy died so fast especially stoneraven was because of no trade.
people know that once they buy raven stuff and something else comes out thats better it will be stuck in there vault.
i watched the visage n eye of corruptor drop overnight in price once ow made them no trade too.
i myself have a devourer a plate a visage in my vault sitting there wasting away
im sure others do too.
Firestarter
01-27-2008, 09:31 AM
u forgot about woz items, sacred, reforged , oblivion and some quest items that hsould stay no-trade :P
simonrobinson
01-27-2008, 09:35 AM
u forgot about woz items, sacred, reforged , oblivion and some quest items that hsould stay no-trade :P
well they should all be made tradeable except maybe quest items ie reforge was quest so leave that same as that 2% block shield monster skull so on they should stay no trade
DruiD
01-27-2008, 09:40 AM
I completely agree, once something new hits ow within the next year, sr items will be useless, and like you said stuck in our vaults because the price to ungem them is useless lol, better off leaving them gemmed and vaulted. But yeah, they need to be tradable before anything new (set wise) enters the game that could be better than SR items
Firestarter
01-27-2008, 09:43 AM
maybe making oblivion morphable along with that, so if u can't trade it, at least use that item in another slot where u need it.
simonrobinson
01-27-2008, 09:49 AM
maybe making oblivion morphable along with that, so if u can't trade it, at least use that item in another slot where u need it.
need to give obliv a boost in stats first:p
exdbx
01-27-2008, 10:30 AM
Making sr items tradable will further crush the outwar economy... think about it no raven sales will ever be necessary only gemmed ones will be sold at really low costs.
yneos
01-27-2008, 12:18 PM
or insted of making them no trade, make them RGA bound
exdbx
01-27-2008, 01:12 PM
or insted of making them no trade, make them RGA bound
Now that is the smartest idea i heard on this forum, many items or even augments / orbs should be rga bound that would be a great idea
shortye159
01-27-2008, 01:28 PM
If you make sr items tradeable then it's just going to mean more people selling sr items which will bring down the price even more.
Swudeson
01-27-2008, 01:32 PM
or insted of making them no trade, make them RGA bound
brilliant! :D
simonrobinson
01-27-2008, 02:34 PM
Now that is the smartest idea i heard on this forum, many items or even augments / orbs should be rga bound that would be a great idea
rga bound =lousy idea
Domination
01-27-2008, 04:38 PM
rga bound =lousy idea
It still better then being no trade, i'd like SR/quest items to be rga bound.
Hairyrasal
01-27-2008, 04:41 PM
I completely agree, once something new hits ow within the next year, sr items will be useless, and like you said stuck in our vaults because the price to ungem them is useless lol, better off leaving them gemmed and vaulted. But yeah, they need to be tradable before anything new (set wise) enters the game that could be better than SR items
yeah, to ungem a 4g item we get like 70 points, and it costs 390 to gem them in the first place. i say we should get 195 for ungemming a 4g item
Ganja_tokin_420
01-27-2008, 07:44 PM
Not RGA bound. make them tradable. He's absolutely orrect about the economy.
The reason the economy survived like it used to is because new gods came out that had better stats quite often. When that hapened, the new gods sold for a lot, and prices on others dropped. This process repeated when something else came out.
Now we have new, really good items coming out. Most of which, though, are No Trade. This means that while they sell for a great deal for a while, the others also drop. But the people who buy them from crew can't sell them again. So people just keep on getting them and having them. Pretty soon everybody has them and they drop in price as well. Yet, still nobody can sell them.
So, that's when the question "How can we have an economy when all the real good gods out right now are No Trade?". Well, we really can't. You would have to charge more for an item with lower stats that's tradable than you would for an item with much better stats that's No Trade. It just doesn't balance out.
I think they need to either rework the No Trade thing, or come out with some really great gods that are tradable. Our economy didn't fall to nothing until SR came out. I think it's quite simple to put 2 and 2 together.
-HeartlesS
Wizzy
01-27-2008, 09:21 PM
I'd rather them be RGA bound. I still don't like the idea of making Sacred Blades and such tradeable -_- People will be buying em for multis lol.
Domination
01-27-2008, 09:29 PM
I'd rather them be RGA bound. I still don't like the idea of making Sacred Blades and such tradeable -_- People will be buying em for multis lol.
Exactly, making everything tradable would make things worse.
nhake
01-27-2008, 09:33 PM
or insted of making them no trade, make them RGA bound
I've been saying for awhile to make things transferable but not tradeable. Excellent idea, and I second that :D
Ganja_tokin_420
01-27-2008, 10:31 PM
You all completely missed the point. He's not saying make EVERY No Trade item tradable. No Trade Quest items stay player point, this means the Sacred, Reforged, Shield of Aces, etc etc, are going to remain No Trade.
Just make the newer gods tradable. What's the point in leaving them NO Trade anyways? because they're so good? What about when sigil and all those toher gods were new? Those items were nuts, but they were tradable... Know why? Economy. It helped balance it out.
And even if you made the Sacred Blade tradable, who would honestly sell it? Better question... Who would buy it? Especially when they could make their own for free. And if it could be sold, then it would be expsive. So even if making their own wasn't free, it would still probably be cheaper.
So, think before talking about stuff like that. it just makes no sense and actually has nothing to do with what was being talked about. That was just a random mention of an idea. Don't let it change the entire topic.
simonrobinson
01-28-2008, 09:04 AM
Not RGA bound. make them tradable. He's absolutely orrect about the economy.
The reason the economy survived like it used to is because new gods came out that had better stats quite often. When that hapened, the new gods sold for a lot, and prices on others dropped. This process repeated when something else came out.
Now we have new, really good items coming out. Most of which, though, are No Trade. This means that while they sell for a great deal for a while, the others also drop. But the people who buy them from crew can't sell them again. So people just keep on getting them and having them. Pretty soon everybody has them and they drop in price as well. Yet, still nobody can sell them.
So, that's when the question "How can we have an economy when all the real good gods out right now are No Trade?". Well, we really can't. You would have to charge more for an item with lower stats that's tradable than you would for an item with much better stats that's No Trade. It just doesn't balance out.
I think they need to either rework the No Trade thing, or come out with some really great gods that are tradable. Our economy didn't fall to nothing until SR came out. I think it's quite simple to put 2 and 2 together.
-HeartlesS
someone on the forum with a brain HERE HERE
Domination
01-29-2008, 03:51 AM
Not RGA bound. make them tradable. He's absolutely orrect about the economy.
The reason the economy survived like it used to is because new gods came out that had better stats quite often. When that hapened, the new gods sold for a lot, and prices on others dropped. This process repeated when something else came out.
Now we have new, really good items coming out. Most of which, though, are No Trade. This means that while they sell for a great deal for a while, the others also drop. But the people who buy them from crew can't sell them again. So people just keep on getting them and having them. Pretty soon everybody has them and they drop in price as well. Yet, still nobody can sell them.
So, that's when the question "How can we have an economy when all the real good gods out right now are No Trade?". Well, we really can't. You would have to charge more for an item with lower stats that's tradable than you would for an item with much better stats that's No Trade. It just doesn't balance out.
I think they need to either rework the No Trade thing, or come out with some really great gods that are tradable. Our economy didn't fall to nothing until SR came out. I think it's quite simple to put 2 and 2 together.
-HeartlesS
Thats a good point, but the problem is right now is that we're pretty much at the limit for gods now, nar zhul gods are starting to be sold,(on sig/tor/fab anyways) once they start to circulate more into the economy we'll either need a good price guide put into place to try and keep some gods at a stable price or simply better gods the nar zhul will have to be added.
simonrobinson
01-29-2008, 05:01 AM
Thats a good point, but the problem is right now is that we're pretty much at the limit for gods now, nar zhul gods are starting to be sold,(on sig/tor/fab anyways) once they start to circulate more into the economy we'll either need a good price guide put into place to try and keep some gods at a stable price or simply better gods the nar zhul will have to be added.
nar zul gods arnt that great a price guide is out for sigil
breastplate 1k pts
pants 1k pts
proton 6k
boots 10k
Rampid_Justin
01-29-2008, 09:51 AM
Do all of those no trade items have level requirements? There's no way we'd make them tradable without them. Sorry, but I'm not seeing a level 10 with reforged.. :p
snake
01-29-2008, 09:57 AM
I dont think they should be made tradeable but i do think you should be able to transfor them to other accounts on your rga grated people like wayne who have over 200 accounts on his rga (still dont know why the ones over 25 wernt susspended yet for glitching )would befit from this more then others
items that should be transforable would be
Set items
Sr Items
orbs
not transforable or tradeable
blade
reforge
aces
or any other item you get from a quest
hellfighter87
01-29-2008, 05:13 PM
humh making everything tradeable or rga bound will crush the economy even more.
You guys knew from the beginning the items had those stats and were no trade.
You also new there was gonna be better shit that this and you accepted that choice :o
IF you make everything(except quest) rga bound we will get shitloads of multi's with gods although there are alot at this moment anyway :P
If you make everything(except quest) tradeable the market get even more flooded like it is now and he prices will drop even more :P
At this moment the market is full of gods and pots and shit, thats what you get when you do somehting like SR, flooding the market :O
like i see it :o SR = almost a compleet set right :O.
SO why not make a quest to collect al pieces of SR and forg them into 1 item of choice.
More or less like the oblivion set( collect 15 items forge them into 1 )
Same with pots, there needs to be something that can stop the market from flooding :P
Melenkor
01-29-2008, 09:58 PM
The problem with items being cheap isn't because they're no-trade, these items are good and people will buy them even if they can't re-sell later.
The real problem here is the fact that a lot of points go into SR (2-3k from what I understand) and it's all sunk into the treasury. While people still buy more points, the actually ammount in game is killed by this.
Kourtney
01-29-2008, 10:15 PM
I tihnk the treasury itself was a big part of the economy downfall lol. It just plain ruined a lot of things..
Swudeson
01-29-2008, 10:53 PM
I tihnk the treasury itself was a big part of the economy downfall lol. It just plain ruined a lot of things..
Can't agree with you more. Flasks and ultra cheap potions- FTW...
nhake
01-29-2008, 10:59 PM
Can't agree with you more. Flasks and ultra cheap potions- FTW...
Brutes died faster then me blinking. Brutes shouldn't be in the treasury. That would help out a lot of smaller players. All I had at the time to sell was brutes and well that went out the window fast.
Swudeson
01-29-2008, 11:02 PM
Also a very valid point. Also, adding the auctioneer items to the treasury kinda screwed up the economy as well.
ie: 1 tendon was sold to a player per week. Now, the server was flooded with as many tendons as anyone would pay for. They had 0 resale value, even tho they had a small one to begin with...
AtrocityMOD
02-02-2008, 10:12 PM
What about at a certain point in the items "lifespan" it becomes transferable or trade-able, whichever seems better for that item, maybe after the item has become enough widespread
(though things like reforged i dont believe should ever be moved) let the outwar staff decide when an item has passed its prime and is ready to be flooded onto the market
i think that might put little boosts into the economy, players would originally be craving the new items (much like SR was for a while) and then slowly it would dwindle off and become an open trade item. By then i think the item would be Not-so-special enough for it to be fairly a tradeable item
just and idea - feel free to bash me :)
Wizzy
02-02-2008, 10:21 PM
You mean lifespan as from when it drops from the raid? I'm not sure if there would be an accurate way to gauge the lifespan of an item until it's known when the next quest/items will come out to better that one. Even then, it's not like it's going to make a difference because when the lifespan is up usually by the time something better comes up, not many people will want it and it'll end up being put on multis.
Egnar
02-02-2008, 10:27 PM
Lifespan would obviously differ server to server, it'd be hard to do anything of the such.
Sensational
02-03-2008, 05:19 AM
It still better then being no trade, i'd like SR/quest items to be rga bound.
I agree with the idea of being RGA bound. Then you can transfer the items to your multis when you get better items :)
hellfighter87
02-03-2008, 03:30 PM
and create more god multi's :P. that would give the big people even a bigger advantage :O
Oh i don;t need a that elite no trade weapon anymore cause i got a better weapopn.
let's give it to a multi :O
Wizzy
02-04-2008, 09:21 AM
Shhhh. You're going to expose my plan! I'm slightly certain that they won't remove the No-Trade feature or add a feature to make them tradeable temporarily. If they do, it'd probably be for select items.
hellfighter87
02-04-2008, 10:09 AM
it's kinda simple :O
Or the should remove every player bound stats, or they should all keep them lol :P
In my eyes, player-bound, no-trade does not seem logicall cause if you want to trade a orc for example :O then what is keeping you? i'ts not a big thing so you should be able to carry it :P
So where is the logic in no trade/player bound :O?
Egnar
02-04-2008, 02:38 PM
it's kinda simple :O
Or the should remove every player bound stats, or they should all keep them lol :P
In my eyes, player-bound, no-trade does not seem logicall cause if you want to trade a orc for example :O then what is keeping you? i'ts not a big thing so you should be able to carry it :P
So where is the logic in no trade/player bound :O?
Where is the logic in fighting super monsters that respawn every few days?
it's a game, it doesn't have to be logically in the sense of the game world, however, it's to preserve the games integrity.
Why can't you trade raid items in WoW? Because they want people who go on raids to be rewarded, not people with lots of gold.
Sensational
02-04-2008, 05:11 PM
Why can't you trade raid items in WoW? Because they want people who go on raids to be rewarded, not people with lots of gold.
is this game WoW? i dont think so.. even if the admins do get alot of ideas from it :-"
Egnar
02-04-2008, 08:07 PM
is this game WoW? i dont think so.. even if the admins do get alot of ideas from it :-"
No but I'm using an example based on other games in order to gauge the reasoning as to why many online games use this system. It's called comparative analysis.
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