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View Full Version : Token Use


PlayaFoSho
01-25-2008, 07:40 PM
There should be more uses for tokens getting by the zim/fab people other then just getting the set pieces and tokens used the rfsb.

I think tokens should be used as a pay toll to get to a certin part of DC once you payed you can go into that area for the next 24 hours.



Also on the note of bez/holy set they should be able to upgrade to a more powerful set by doing like x5 more work.

I love these kinds of quest's so thats why I want them to have more to it.

PlayaFoSho
01-25-2008, 08:03 PM
A few people seem to like the idea of instead of spending points to get to new areas of DC you could earn it.

This idea would help more active people get more out of being active.

Swudeson
01-25-2008, 09:49 PM
I actually like this idea. I remember being very excited when the Zimbob and Fabar quests were introduced. I thought they said they would have a HUGE impact on the gameplay, but they turned out to be nothing but a way to make people waste days to get tokens for the RSBoTO, and for a few people to get holy/berserker pieces back in the day.

Adding something like this would be pretty interesting:
(Keep in mind this would also work for Fabarists, just vary the mobs a bit)

After you hit level 60! Yes, I said 60. There aren't NEARLY enough high level specific quest-lines

A Zimbobist High Priest would ask you if you would like to Ascend. On the contrary, there would be a Zimbobist Warlock that would ask you if you would like to Descend. You would only be able to chose of these, and Ascension or Descended would act as a Character Subclass.

[Subclasses]
Ascended
- Gain +100 PERMANENT Holy Damage and Holy Resistance
- +3% HP BONUS
- Receive new skill via Player Bound TOME.
---Righteousness - Self Cast - Character gains +4% Block, +150ATK, +750 HP. Recharge time: 2880 Minutes Duration: 120 Minutes

Descended:
- Gain +100 Shadow Damage and Shadow Resist permanentely
- +3% ATK BONUS
- Receive new skill via Player Bound TOME.
---Wrath of Darkness - Self Cast - Character gains +3% Block, +450ATK, +150HP. Recharge Time: 2880 Minutes Duration: 120 Minutes

Basically have the High Priest in the north, and the Warlock in the south of the temple. You talk to which one you want to align yourself with. Once you give them enough tokens to prove you are a hero capable of saving their promise land, they grant you access to either the Zimbobist Paradise, or Zimbobist Damnation. You will perform various tasks for your Quest giver, the quest givers being High Priests and Warlocks. The quest lines would go along the lines of a story concerning mobs of the opposite alignment invading their preferred area. (ie: damned mobs are in the paradise.) You will slay them, and possibly raid a few BOSSES. And yes, there will be challenge, as it is something for higher level people to do. EXP would be nicely distributed, and you could get a chance to exchange your Zimbob neck or Fabar Neck for an EXPERIENCE boost- giving those items a purpose.

After you perform all tasks, they will grant you access to your subclass perks, being the bonuses and new skill.

Sorry to make it long, but I think this would give each Monster, Gangster, and Pop-Star a little bit more diversity besides a level # by our names.

Wizzy
01-26-2008, 12:19 AM
There should be more uses for tokens getting by the zim/fab people other then just getting the set pieces and tokens used the rfsb.

I think tokens should be used as a pay toll to get to a certin part of DC once you payed you can go into that area for the next 24 hours.



Also on the note of bez/holy set they should be able to upgrade to a more powerful set by doing like x5 more work.

I love these kinds of quest's so thats why I want them to have more to it.

Yeah. After dcing my way to 1000 Honor Tokens for my Reforged, I sure do want to continue doing that.

/sarcasm

Gangsta1337
01-26-2008, 12:22 AM
yeah thats the problem with it, tokens are a pain in the @ss the last thing they need is another use for them -_-

Firestarter
01-26-2008, 08:03 AM
hec, get real. no one wants to do tokens after finishing reforged quest. it's just dumb hitting thousands of shrubs and thorns. if the drop rate for that sh*t was 100 % maybe people would hit them again for some other quests. the way it is now, i'm sure 99,9 % of ow players don't wanna hear about hitting shrubs again :P

PlayaFoSho
01-26-2008, 02:34 PM
I actually like this idea. I remember being very excited when the Zimbob and Fabar quests were introduced. I thought they said they would have a HUGE impact on the gameplay, but they turned out to be nothing but a way to make people waste days to get tokens for the RSBoTO, and for a few people to get holy/berserker pieces back in the day.

Adding something like this would be pretty interesting:
(Keep in mind this would also work for Fabarists, just vary the mobs a bit)

After you hit level 60! Yes, I said 60. There aren't NEARLY enough high level specific quest-lines

A Zimbobist High Priest would ask you if you would like to Ascend. On the contrary, there would be a Zimbobist Warlock that would ask you if you would like to Descend. You would only be able to chose of these, and Ascension or Descended would act as a Character Subclass.

[Subclasses]
Ascended
- Gain +100 PERMANENT Holy Damage and Holy Resistance
- +3% HP BONUS
- Receive new skill via Player Bound TOME.
---Righteousness - Self Cast - Character gains +4% Block, +150ATK, +750 HP. Recharge time: 2880 Minutes Duration: 120 Minutes

Descended:
- Gain +100 Shadow Damage and Shadow Resist permanentely
- +3% ATK BONUS
- Receive new skill via Player Bound TOME.
---Wrath of Darkness - Self Cast - Character gains +3% Block, +450ATK, +150HP. Recharge Time: 2880 Minutes Duration: 120 Minutes

Basically have the High Priest in the north, and the Warlock in the south of the temple. You talk to which one you want to align yourself with. Once you give them enough tokens to prove you are a hero capable of saving their promise land, they grant you access to either the Zimbobist Paradise, or Zimbobist Damnation. You will perform various tasks for your Quest giver, the quest givers being High Priests and Warlocks. The quest lines would go along the lines of a story concerning mobs of the opposite alignment invading their preferred area. (ie: damned mobs are in the paradise.) You will slay them, and possibly raid a few BOSSES. And yes, there will be challenge, as it is something for higher level people to do. EXP would be nicely distributed, and you could get a chance to exchange your Zimbob neck or Fabar Neck for an EXPERIENCE boost- giving those items a purpose.

After you perform all tasks, they will grant you access to your subclass perks, being the bonuses and new skill.

Sorry to make it long, but I think this would give each Monster, Gangster, and Pop-Star a little bit more diversity besides a level # by our names.

thats awesome. thats an other thing we could do with it.

(anyone who dissagrees with this idea I think is just lazy and dont want to earn stuff.)

Swudeson
01-26-2008, 02:37 PM
Thanks, it shouldn't be too hard to code, and is a very flexible idea as far as stats, exp, and items go. :)

PlayaFoSho
01-26-2008, 02:38 PM
And thats just the stepping stone. They can add ALOT of stuff for token use that would make the game interesting.

champ
01-26-2008, 06:23 PM
I've kinda had it with tokens, yeay lets kill 15 k mobs that don't do anything besides drop bushes and take too long to respawn. Took me like a year to get them done.

PlayaFoSho
01-27-2008, 06:08 PM
I've kinda had it with tokens, yeay lets kill 15 k mobs that don't do anything besides drop bushes and take too long to respawn. Took me like a year to get them done.


Theres lots of other ways to get tokens.

Dark_Dragon_311
01-27-2008, 08:44 PM
I actually like this idea. I remember being very excited when the Zimbob and Fabar quests were introduced. I thought they said they would have a HUGE impact on the gameplay, but they turned out to be nothing but a way to make people waste days to get tokens for the RSBoTO, and for a few people to get holy/berserker pieces back in the day.

Adding something like this would be pretty interesting:
(Keep in mind this would also work for Fabarists, just vary the mobs a bit)

After you hit level 60! Yes, I said 60. There aren't NEARLY enough high level specific quest-lines

A Zimbobist High Priest would ask you if you would like to Ascend. On the contrary, there would be a Zimbobist Warlock that would ask you if you would like to Descend. You would only be able to chose of these, and Ascension or Descended would act as a Character Subclass.

[Subclasses]
Ascended
- Gain +100 PERMANENT Holy Damage and Holy Resistance
- +3% HP BONUS
- Receive new skill via Player Bound TOME.
---Righteousness - Self Cast - Character gains +4% Block, +150ATK, +750 HP. Recharge time: 2880 Minutes Duration: 120 Minutes

Descended:
- Gain +100 Shadow Damage and Shadow Resist permanentely
- +3% ATK BONUS
- Receive new skill via Player Bound TOME.
---Wrath of Darkness - Self Cast - Character gains +3% Block, +450ATK, +150HP. Recharge Time: 2880 Minutes Duration: 120 Minutes

Basically have the High Priest in the north, and the Warlock in the south of the temple. You talk to which one you want to align yourself with. Once you give them enough tokens to prove you are a hero capable of saving their promise land, they grant you access to either the Zimbobist Paradise, or Zimbobist Damnation. You will perform various tasks for your Quest giver, the quest givers being High Priests and Warlocks. The quest lines would go along the lines of a story concerning mobs of the opposite alignment invading their preferred area. (ie: damned mobs are in the paradise.) You will slay them, and possibly raid a few BOSSES. And yes, there will be challenge, as it is something for higher level people to do. EXP would be nicely distributed, and you could get a chance to exchange your Zimbob neck or Fabar Neck for an EXPERIENCE boost- giving those items a purpose.

After you perform all tasks, they will grant you access to your subclass perks, being the bonuses and new skill.

Sorry to make it long, but I think this would give each Monster, Gangster, and Pop-Star a little bit more diversity besides a level # by our names.



i like it, but should make for 50+ cuz there's nothing to do after 50 other than just dc. there's absolutely no exp quest for 50. they have stuff for under 50 and for 55+ but nothing for 51-54 tho.