KeithFlint
01-24-2008, 02:09 PM
I noticed most of the people complain about low prices for sr items and that people grow almost 1 mil exp a day from sr. I know most of the players will hate these ideas but i'm just posting them for the sake of having smth to do, since forums are more interesting than the game itself.
First of all, staff should code sr, so that the moment your sr dagger expires u get kicked out automatically and u cannot go back even if u have saved hash.
Here's some of the ideas, staff can pick the one that they think is best (i doubt they'll pick any, cause that implies actually working on smth other than sending messages with treasury sales :P)
1. make the respawn time of mobs in 1st part of sr = 24 hours. this way people won't be able to do sr runs every 12 hours or cap players to only 1 sr run per day
2. cap crews to only 3 sr runs per week (i think that would lower the amount of sr items and increase prices for sr gear) or
3. cap players to only 3 sr runs per week.
And a final idea to hate me even more:
4. add the 4 mobs killed in sr to crews' cap status .
Of course people will think of ways to avoid that by using multi crews , but will still slow down the amount of sr items that appear on the market.
This way prices will go up and players won't grow 1 mil a day , cause at this rate(500 k to 1 mil exp/ a day) a player can get from level 55 to 70 in about a month with the price of 3 crates lol, since they never get kicked out and if they are not used for other raids they can stay in sr permanently. And now sr based crews and players can start bashing my ideas, rofl !
First of all, staff should code sr, so that the moment your sr dagger expires u get kicked out automatically and u cannot go back even if u have saved hash.
Here's some of the ideas, staff can pick the one that they think is best (i doubt they'll pick any, cause that implies actually working on smth other than sending messages with treasury sales :P)
1. make the respawn time of mobs in 1st part of sr = 24 hours. this way people won't be able to do sr runs every 12 hours or cap players to only 1 sr run per day
2. cap crews to only 3 sr runs per week (i think that would lower the amount of sr items and increase prices for sr gear) or
3. cap players to only 3 sr runs per week.
And a final idea to hate me even more:
4. add the 4 mobs killed in sr to crews' cap status .
Of course people will think of ways to avoid that by using multi crews , but will still slow down the amount of sr items that appear on the market.
This way prices will go up and players won't grow 1 mil a day , cause at this rate(500 k to 1 mil exp/ a day) a player can get from level 55 to 70 in about a month with the price of 3 crates lol, since they never get kicked out and if they are not used for other raids they can stay in sr permanently. And now sr based crews and players can start bashing my ideas, rofl !