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PlayaFoSho
01-22-2008, 01:46 PM
Ferocity PVE (Player Vs. Environment) Class

Uproar(Lv.1) Increases your rage per turn by 1% of your max rage (last's 120 minutes)
Uproar(Lv.10) Increases your rage per turn by 30% of your max rage (Last's 480 minutes)

Taming(Lv.1) Reduces damage taken from monsters in DC by 5% (Last's 60 minutes)
Taming(Lv.10) Reduces damage taken from monsters in DC by 60% (Last's 240 Minutes)

Early Arival(Lv.1) Reduces time for monsters in DC to spawn by 1%(Last's 60 minutes)
Early Arival(Lv.10) Reduces time for monsters in DC to spawn by 30%(Last's 240 minutes)

Ambush(Lv.1) Increses your ATK by 25(last's 60 minutes)
Ambush(Lv.10) Increases your ATK by 500(last's 240 minutes)

Killing Spree(Lv.1) You earn 3% more exp when killing monsters in DC(Last's 5 minutes)
Killing Spree(Lv.10) You earn 50% more exp when killing monsters in DC(Last's 60 Minutes)

Vitamin X(Lv.1 ) You gain 15 of every element attack and 20 of every elemental resistance(last's 60 minutes)
Vitamin X(Lv.10) You gain 150 of every element attack and 300 of every elemental resistance(last's 240 minutes)

Animal Lore(Lv.1 ) Monsters in DC have a 3% better drop rate and a 1% chance to drop elemental augs(Last's 60 minute)
Animal Lore(Lv.10) Monsters in DC have a 50% better drop rate and a 10% chance to drop elemental augs(Last's 120 minutes)


Preservation Raid Class

Master of Elements(Lv.1 ) 2% chance to Block Elemental Damage(Last's 30 minutes)
Master of Elements(Lv.10) 25% chance to Block Elemental Damage(Last's 120 Minutes)

Circle Of Elements(Lv.1) +20 of all elemental resistance(Last's 60 minutes)
Circle of Elements(Lv.10) +300 of all elemental resistance(Last's 240 minutes)

Intimidation(Lv.1) Reduces base damage from raids by 1%(Last's 60 minutes)
Intimidation(Lv.10) Reduces base damage from raids by 6%(Last's 240 minutes)

Fortify(Lv.1) +1Block and +40HP(Last's 60 minutes)
Fortify(Lv.10) +6Block and +750HP(Last's 240 minutes)

Illusion(Lv.1) 5% chance damage taken in raids is reduced by 15%(Last's 60 minutes)
Illusion(Lv.10) 10% chance damage taken in raids is reduced by 30%(Las'ts 240 minutes)

Loyalty(Lv.1) Increases Rage per turn by 5%(Last's 120 minutes)
Loyalty(Lv.10) Increases Rage per turn by 50%(Last's 480 minutes)

Blessing From Above(Lv.1) You Recive +50ATK/+100HP durring raids and 1% Critical(Last's 60 minutes)
Blessing From Above(Lv.10) You Recive +750ATK/+2000HP durring raids and 10% Critical(Last's 240 minutes)


Affliction PVP(Player Vs. Player) Class

Vengeful Touch(Lv.1) You strip 100% more exp from attacks(Last's 60 minutes)
Vengeful Touch(Lv.10) You Strip 100% more exp from attacks(Last's 240 minutes)

Circle Of Protection(Lv.1) Damage taken is reduced by 5% from player attacks(Last's 60 minutes)
Circle Of Protection(Lv.10) Damage taken is reduced by 60% from player attacks(Last's 240 minutes)

Dark Strength(Lv.1) Increses ATK and STR effectiveness by 2% and Critical and Rampage by 1%(Last's 60 minutes)
Dark Strength(Lv.10) Increases ATK and STR effectiveness by 35% and Critical and Rampage by 20%(Last's 240 Minutes)

Poison Knuckles(Lv.1) When attacked the attacker is poisoned and takes 25 damage every attack(Last's 60 minutes)
Poison Knuckles(Lv.10) Whe attacked the attacker is poisoned and takes 500 damage every attack(Last's 240 minutes)

Mind Attack(Lv.1) Strip and Steal 5% of persons exp per turn when you attack(so if someone has 500 eph you strip an additional 25 exp)(Last's 60 minutes)
Mind Attack(Lv.10) Strip and Steal 80% of a person's exp per turn when you attack(so if someone has 500eph you strip an additional 400 exp)(Last's 60 minutes)

Blinding Attack(Lv.1) When you attack someone it shows up as unknown attacker in the persons attack log(Last's 60 minutes)
Blinding Attack(Lv.10) When you attack someone it shows up as unknown attacker in the persons attack log(Last's 240 minutes)

Crippling Attack(Lv.1) When you attack someone you have a 5% chance of unequipping one of there items(Last's 60 minutes)
Crippling Attack(Lv.10) When you attack someone you have a 90% chance of unequipping one of there items(Last's 240 minutes)



Monster Class -Stay same
Gangster Class -Replace Unoly Cure with Hitman
Popstar Class -Stay same


Side Notes: I just changed them all because you cant have a little of everything in all trees. that will just make it further unballanced so I decided to totaly seperate them. So you choose. You either want to DC, Raid, or PVP.

ov3rdose
01-22-2008, 02:41 PM
skills are fine they way they are, unless they bring a skill out for lvl 60 + :D

Egnar
01-22-2008, 03:07 PM
Unfortunately Outwar has only one endgame, raiding effectively killing the PVE and PVP skill trees no matter how good they are.

PlayaFoSho
01-22-2008, 05:43 PM
Unfortunately Outwar has only one endgame, raiding effectively killing the PVE and PVP skill trees no matter how good they are.


Thats exactly how it is in every game. so why hae mixed up trees when you can seperate them to have more fun in the game. I personaly like PVP.

Egnar
01-22-2008, 07:00 PM
Thats exactly how it is in every game. so why hae mixed up trees when you can seperate them to have more fun in the game. I personaly like PVP.
Most games have a more indepth pvp system so that it's more entertaining then buff up and click.

PlayaFoSho
01-22-2008, 07:43 PM
Most games have a more indepth pvp system so that it's more entertaining then buff up and click.

Thats true... but its better then nothing. It would still be fun.

hellfighter87
01-24-2008, 04:51 AM
I can agree with this :P
ANd it would support peoplke to get different skills of what they like :O
So you can seperate dcing raiding and pvping and make atleast a little more unique character :D

ALthough the skills need to be balanced a bit :)
Blessing from above for example with the 10% crit is kinda overpowerd :o

I think 1 skill should have 1 stat affect :O
So uhm example:
bfa has 3 stat effects. you could split them up in 3 sepperated skilles.
1 = ambush but then with 700 attack
2 = barrier = gives you 2k more hp
3 = accurate strike = giving you 10%

at the end you got more skills so more unique characters.

Th only problem i see with this is that you need a shitload of skill orbs and pants to get them to a decent lvl :P

PlayaFoSho
01-24-2008, 02:00 PM
I can agree with this :P
ANd it would support peoplke to get different skills of what they like :O
So you can seperate dcing raiding and pvping and make atleast a little more unique character :D

ALthough the skills need to be balanced a bit :)
Blessing from above for example with the 10% crit is kinda overpowerd :o

I think 1 skill should have 1 stat affect :O
So uhm example:
bfa has 3 stat effects. you could split them up in 3 sepperated skilles.
1 = ambush but then with 700 attack
2 = barrier = gives you 2k more hp
3 = accurate strike = giving you 10%

at the end you got more skills so more unique characters.

Th only problem i see with this is that you need a shitload of skill orbs and pants to get them to a decent lvl :P

I agree that they need to be a little balanced. But if you look at BFA closely the skill only gives the bonus for raids not for everything. the only thing it actually gives you outside raids is the crit which is why I added it. and not everyone can use accurate strike.

those skills are retarded, what we what now is better

Speaking of...

DruiD
01-24-2008, 02:56 PM
stupid idea, makes no sense to manipulate skills now - they're fine as they are

almost everything added is for dc, which again takes me back to my thoughts on you and a dcaa

Firestarter
01-24-2008, 02:59 PM
skills are fine as long as they replace the useless or the non-working ones such unholy cure and a couple more. and don't u dare to post smth that will close this thread too, u ch meanies :(

chgangstapur1
01-24-2008, 02:59 PM
skills are fine as long as they replace the useless or the non-working ones such unholy cure and a couple more


what he said

Ericmc020304
01-24-2008, 02:59 PM
Most of those skill ideas sound really bad and wont help level 1's, because remember theres more then 60+ people.

chgangstapur1
01-24-2008, 03:01 PM
stupid idea, makes no sense to manipulate skills now - they're fine as they are

almost everything added is for dc, which again takes me back to my thoughts on you and a dcaa

what he said

you just blew you cover nub, how many times in one day are you gonna say you dcaa..without actually saying it?

pft..retards now a days....

papercut36
01-24-2008, 03:02 PM
why add a skill thats a better experience boost so you can double it up to have triple xp plus doubled...

Domination
01-24-2008, 03:05 PM
Ya i'm not a big fan of those skills either, right now afflication needs updating and maybe one skill added to ferocity, beside that everythings fine.

chgangstapur1
01-24-2008, 03:08 PM
why add a skill thats a better experience boost so you can double it up to have triple xp plus doubled...



so he can dcaa in sr. duh@@!@!!!!!