PlayaFoSho
01-22-2008, 01:46 PM
Ferocity PVE (Player Vs. Environment) Class
Uproar(Lv.1) Increases your rage per turn by 1% of your max rage (last's 120 minutes)
Uproar(Lv.10) Increases your rage per turn by 30% of your max rage (Last's 480 minutes)
Taming(Lv.1) Reduces damage taken from monsters in DC by 5% (Last's 60 minutes)
Taming(Lv.10) Reduces damage taken from monsters in DC by 60% (Last's 240 Minutes)
Early Arival(Lv.1) Reduces time for monsters in DC to spawn by 1%(Last's 60 minutes)
Early Arival(Lv.10) Reduces time for monsters in DC to spawn by 30%(Last's 240 minutes)
Ambush(Lv.1) Increses your ATK by 25(last's 60 minutes)
Ambush(Lv.10) Increases your ATK by 500(last's 240 minutes)
Killing Spree(Lv.1) You earn 3% more exp when killing monsters in DC(Last's 5 minutes)
Killing Spree(Lv.10) You earn 50% more exp when killing monsters in DC(Last's 60 Minutes)
Vitamin X(Lv.1 ) You gain 15 of every element attack and 20 of every elemental resistance(last's 60 minutes)
Vitamin X(Lv.10) You gain 150 of every element attack and 300 of every elemental resistance(last's 240 minutes)
Animal Lore(Lv.1 ) Monsters in DC have a 3% better drop rate and a 1% chance to drop elemental augs(Last's 60 minute)
Animal Lore(Lv.10) Monsters in DC have a 50% better drop rate and a 10% chance to drop elemental augs(Last's 120 minutes)
Preservation Raid Class
Master of Elements(Lv.1 ) 2% chance to Block Elemental Damage(Last's 30 minutes)
Master of Elements(Lv.10) 25% chance to Block Elemental Damage(Last's 120 Minutes)
Circle Of Elements(Lv.1) +20 of all elemental resistance(Last's 60 minutes)
Circle of Elements(Lv.10) +300 of all elemental resistance(Last's 240 minutes)
Intimidation(Lv.1) Reduces base damage from raids by 1%(Last's 60 minutes)
Intimidation(Lv.10) Reduces base damage from raids by 6%(Last's 240 minutes)
Fortify(Lv.1) +1Block and +40HP(Last's 60 minutes)
Fortify(Lv.10) +6Block and +750HP(Last's 240 minutes)
Illusion(Lv.1) 5% chance damage taken in raids is reduced by 15%(Last's 60 minutes)
Illusion(Lv.10) 10% chance damage taken in raids is reduced by 30%(Las'ts 240 minutes)
Loyalty(Lv.1) Increases Rage per turn by 5%(Last's 120 minutes)
Loyalty(Lv.10) Increases Rage per turn by 50%(Last's 480 minutes)
Blessing From Above(Lv.1) You Recive +50ATK/+100HP durring raids and 1% Critical(Last's 60 minutes)
Blessing From Above(Lv.10) You Recive +750ATK/+2000HP durring raids and 10% Critical(Last's 240 minutes)
Affliction PVP(Player Vs. Player) Class
Vengeful Touch(Lv.1) You strip 100% more exp from attacks(Last's 60 minutes)
Vengeful Touch(Lv.10) You Strip 100% more exp from attacks(Last's 240 minutes)
Circle Of Protection(Lv.1) Damage taken is reduced by 5% from player attacks(Last's 60 minutes)
Circle Of Protection(Lv.10) Damage taken is reduced by 60% from player attacks(Last's 240 minutes)
Dark Strength(Lv.1) Increses ATK and STR effectiveness by 2% and Critical and Rampage by 1%(Last's 60 minutes)
Dark Strength(Lv.10) Increases ATK and STR effectiveness by 35% and Critical and Rampage by 20%(Last's 240 Minutes)
Poison Knuckles(Lv.1) When attacked the attacker is poisoned and takes 25 damage every attack(Last's 60 minutes)
Poison Knuckles(Lv.10) Whe attacked the attacker is poisoned and takes 500 damage every attack(Last's 240 minutes)
Mind Attack(Lv.1) Strip and Steal 5% of persons exp per turn when you attack(so if someone has 500 eph you strip an additional 25 exp)(Last's 60 minutes)
Mind Attack(Lv.10) Strip and Steal 80% of a person's exp per turn when you attack(so if someone has 500eph you strip an additional 400 exp)(Last's 60 minutes)
Blinding Attack(Lv.1) When you attack someone it shows up as unknown attacker in the persons attack log(Last's 60 minutes)
Blinding Attack(Lv.10) When you attack someone it shows up as unknown attacker in the persons attack log(Last's 240 minutes)
Crippling Attack(Lv.1) When you attack someone you have a 5% chance of unequipping one of there items(Last's 60 minutes)
Crippling Attack(Lv.10) When you attack someone you have a 90% chance of unequipping one of there items(Last's 240 minutes)
Monster Class -Stay same
Gangster Class -Replace Unoly Cure with Hitman
Popstar Class -Stay same
Side Notes: I just changed them all because you cant have a little of everything in all trees. that will just make it further unballanced so I decided to totaly seperate them. So you choose. You either want to DC, Raid, or PVP.
Uproar(Lv.1) Increases your rage per turn by 1% of your max rage (last's 120 minutes)
Uproar(Lv.10) Increases your rage per turn by 30% of your max rage (Last's 480 minutes)
Taming(Lv.1) Reduces damage taken from monsters in DC by 5% (Last's 60 minutes)
Taming(Lv.10) Reduces damage taken from monsters in DC by 60% (Last's 240 Minutes)
Early Arival(Lv.1) Reduces time for monsters in DC to spawn by 1%(Last's 60 minutes)
Early Arival(Lv.10) Reduces time for monsters in DC to spawn by 30%(Last's 240 minutes)
Ambush(Lv.1) Increses your ATK by 25(last's 60 minutes)
Ambush(Lv.10) Increases your ATK by 500(last's 240 minutes)
Killing Spree(Lv.1) You earn 3% more exp when killing monsters in DC(Last's 5 minutes)
Killing Spree(Lv.10) You earn 50% more exp when killing monsters in DC(Last's 60 Minutes)
Vitamin X(Lv.1 ) You gain 15 of every element attack and 20 of every elemental resistance(last's 60 minutes)
Vitamin X(Lv.10) You gain 150 of every element attack and 300 of every elemental resistance(last's 240 minutes)
Animal Lore(Lv.1 ) Monsters in DC have a 3% better drop rate and a 1% chance to drop elemental augs(Last's 60 minute)
Animal Lore(Lv.10) Monsters in DC have a 50% better drop rate and a 10% chance to drop elemental augs(Last's 120 minutes)
Preservation Raid Class
Master of Elements(Lv.1 ) 2% chance to Block Elemental Damage(Last's 30 minutes)
Master of Elements(Lv.10) 25% chance to Block Elemental Damage(Last's 120 Minutes)
Circle Of Elements(Lv.1) +20 of all elemental resistance(Last's 60 minutes)
Circle of Elements(Lv.10) +300 of all elemental resistance(Last's 240 minutes)
Intimidation(Lv.1) Reduces base damage from raids by 1%(Last's 60 minutes)
Intimidation(Lv.10) Reduces base damage from raids by 6%(Last's 240 minutes)
Fortify(Lv.1) +1Block and +40HP(Last's 60 minutes)
Fortify(Lv.10) +6Block and +750HP(Last's 240 minutes)
Illusion(Lv.1) 5% chance damage taken in raids is reduced by 15%(Last's 60 minutes)
Illusion(Lv.10) 10% chance damage taken in raids is reduced by 30%(Las'ts 240 minutes)
Loyalty(Lv.1) Increases Rage per turn by 5%(Last's 120 minutes)
Loyalty(Lv.10) Increases Rage per turn by 50%(Last's 480 minutes)
Blessing From Above(Lv.1) You Recive +50ATK/+100HP durring raids and 1% Critical(Last's 60 minutes)
Blessing From Above(Lv.10) You Recive +750ATK/+2000HP durring raids and 10% Critical(Last's 240 minutes)
Affliction PVP(Player Vs. Player) Class
Vengeful Touch(Lv.1) You strip 100% more exp from attacks(Last's 60 minutes)
Vengeful Touch(Lv.10) You Strip 100% more exp from attacks(Last's 240 minutes)
Circle Of Protection(Lv.1) Damage taken is reduced by 5% from player attacks(Last's 60 minutes)
Circle Of Protection(Lv.10) Damage taken is reduced by 60% from player attacks(Last's 240 minutes)
Dark Strength(Lv.1) Increses ATK and STR effectiveness by 2% and Critical and Rampage by 1%(Last's 60 minutes)
Dark Strength(Lv.10) Increases ATK and STR effectiveness by 35% and Critical and Rampage by 20%(Last's 240 Minutes)
Poison Knuckles(Lv.1) When attacked the attacker is poisoned and takes 25 damage every attack(Last's 60 minutes)
Poison Knuckles(Lv.10) Whe attacked the attacker is poisoned and takes 500 damage every attack(Last's 240 minutes)
Mind Attack(Lv.1) Strip and Steal 5% of persons exp per turn when you attack(so if someone has 500 eph you strip an additional 25 exp)(Last's 60 minutes)
Mind Attack(Lv.10) Strip and Steal 80% of a person's exp per turn when you attack(so if someone has 500eph you strip an additional 400 exp)(Last's 60 minutes)
Blinding Attack(Lv.1) When you attack someone it shows up as unknown attacker in the persons attack log(Last's 60 minutes)
Blinding Attack(Lv.10) When you attack someone it shows up as unknown attacker in the persons attack log(Last's 240 minutes)
Crippling Attack(Lv.1) When you attack someone you have a 5% chance of unequipping one of there items(Last's 60 minutes)
Crippling Attack(Lv.10) When you attack someone you have a 90% chance of unequipping one of there items(Last's 240 minutes)
Monster Class -Stay same
Gangster Class -Replace Unoly Cure with Hitman
Popstar Class -Stay same
Side Notes: I just changed them all because you cant have a little of everything in all trees. that will just make it further unballanced so I decided to totaly seperate them. So you choose. You either want to DC, Raid, or PVP.