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Egnar
01-15-2008, 12:06 PM
Purpose:
So many war threads makes it difficult to compile ideas for Waring. One focused thread to discuss every and refine ideas seems more plausible. Also, I had my own idea that was too big to hijack someone else's thread.

Current Topics on Wars:
Darkpimpguy: War Ladders! (http://forums.rampidgaming.com/showthread.php?t=121)
Titchnolan: Bring Back Wars! (http://forums.rampidgaming.com/showthread.php?t=120)
Domination: New War System! (http://forums.rampidgaming.com/showthread.php?t=64)
FurorMagus: Crew Wars (http://forums.rampidgaming.com/showthread.php?t=383)
Exdbx: Cross Server Wars (http://forums.rampidgaming.com/showthread.php?t=943)
Dankfire: Attack Mastery/War Poll (http://forums.rampidgaming.com/showthread.php?t=1481)
Why do we need Wars?
It seems like the last time I participated in a war was over 2 years ago which is a shame because the game implies that players take part in active roles attacking each other. Right now this is entirely untrue. The only reason to attack someone is to quickly build up strength for a slight extra buff. Even bounties have gone down the drain because of skills like Loyalty and exp locks completely negating the money spent on them. I think it's important to give players more then one thing to do. This presents a 2 fold "win win situation"

1) Lower level players benefit as they can still war against crews of an equal size and structure for a fair game.
2) Upper crews have something to do between rare god spawns and while new content is being developed.

How do we change wars to be interesting and desirable?
There are many things we can do to make waring more interesting and less of a pain in the ass. See the above 3 threads for ideas and make sure to look below for some other ideas I've mentioned in the past day or so and some new ones.
1) War Rosters:
Crews are responsible for upgrading a roster of players available for a war. Rosters consist of a 40 man team which the crew leader of crew officers can manage at any time except during a war. When a war is declared only members of that roster may cast skills on themselves or on the other crews guild roster.

Pros
*Wars become about the crew and not the multis
*Outside interference will not win/lose a war
*Encourages players to grow so leaders make them available in a roster

Cons
*Not every legitimate player in a crew can participate in a war

2) War Rules
Wars would be subject to a specific set of rules outlined by the crew leader that forms the war and reviewed by the leader accepting/denying the war. Rules cannot be changed after a declaration is set to prevent "Ninja changing" but a denied war can always be reassessed with new rules agreed on between leaders.

Types of Rules
A) War Roster: On/Off - If the roster is turned off all players within a crew may participate in the war, however, memebers cannot leave/join a crew once a war is declared and no skills can be cast from memebers outside of the crew.

B) Bounties: On/Off - If set to off no player from either crew or players on the same RGA as members of that crew may place a bounty on a player from that crew.

C) Even Odds: On/Off - If set to on all members of both crews will have there stats adjusted to the average of all members of both crews. This stat adjustment is only taken into account against players of the opposing crews. Your original stats are taken into account when attacking other players or raiding. The only exception is max rage, which stays adjusted completely until the end of the war.

D) Shame: On/off: The losing team, if set to on, receives a 48 hour, removable debuff which lowers Atk/Def by 20%, rage/exp per turn by 10% and max rage by 30%. This debuff effects the entire crew even if War Rosters are set to on.

E)Wager Items: On/off: If on both teams must wager something, points or items. Items are determined before a war starts.

F)Contraband: On/Off: If set to off players within the crew are unable to cast potions during the war.

G) Length: 1, 3, 5, 7, 14 (Days): Sets the length of a war.

Pros:
*Crews can customize wars to make them more interesting
*Wars can be about sheer power or about playing smart based on the rules chosen.

Cons:
*None: Wars can be as lose or as tight as you choose to make them.

3)"Conquest Points"
At the end of a war points are calculated based on a number of factors. The amount of war points recieved, the difference in war points between crews and the power difference between crews (Unless "even odds" is turned on). Using whatever formula chosen a set number of "Conquest Points" are added to both crews, obviously, with the winning crew receiving a heftier sum.

A crew leader can then use these conquest points on one of two things:

A) Warbased Upgrades
These upgrades only work during wars and only against players of the opposing crew. Upgrades are also only used if "Even Odds" is turned off.

I) Veterency (0/10) - Being a veteran on the battlefield you and your roster have the uncanny ability to stay alive. 1% more hp per level.

II)Squad Leader (0/1) - Your roster leader strikes fear in the eyes of the enemy and boosts morale. As long as your crew leader is online (5 minutes inactivity negates) all members of the war roster receive 5% more attack.

III) Precision (0/10) - Being a veteran on the battlefield has given your roster a better understanding of how to kill more efficiently. 1% more rampage per level.

IV) Quicken (0/1) - Speed and stealth are two skills you possess in great numbers. Players of the opposite crew can be attacked once every 50 minutes.

A) Warbased Equipment
Unlike warbased upgrades this equipment may be used for both wars and for raiding, however, is negated if "even odds" is turned on. There would be several sets of war based equipment. Unlike with raiding, however, this equipment would focus mainly on +Attack, +Rampage % and +Max Rage. Equipment would be bought in pieces (just like raiding) and would go directly to the crew vault where it can be awarded.

4) War Medals
Unlike normal medals these wouldn't be awarded by the crew and would be more like masteries of old. There would be a set of War Medals which can be posted on a crew profile and a set which are posted on player profiles. Only the highest medal of each type would be visible.

A) Crew Medals

I) Wars Won (1, 5, 10, 15, 20, 25, 50, 100)
II) Experience Stripped (100,000 , 250,000 , 500,000 , 1,000,000 , 5,000,000, etc etc.)
III) "War Veterency" (all war upgrades maxed)
IV) "War God" (Top 10 war record).


B) Player Medals

I)Wars Won (1, 5, 10, 15, 20, 25, 50, 100)
II) Experience Stripped (50,000 , 125,000 , 250,000 , 500,000 , 1,000,000 , 2,500,000, etc, etc)
III) "War Brute" (Amount of brutality potions used during wars).

5) Security
As always game systems can and will be abused by players so some types of security need to be in place to help prevent these problems:

1)You must participate in 2 full wars before warring the same crew again.
2)Unless "Even Odds" is set crew power must be within 50% of your crew to compete.
3)Crews must wait 24 hours before moving onto a new war once the current one is completed.
4) Crews can forfeit a war without taking a loss if they have <80% of the war points of the other crew.
5) Longer wars produce more conquest points.
6) Forfeited wars produce no war points for the losing team and less war points for the winning team.

skydragon666
01-15-2008, 12:14 PM
Disable Totems Needs 2 be added

because eg a war is 3 days long a person can keep loyalty on for all 3 days and it would only cost them 70 points way 2 cheap so disable totems needs 2 be added aswell

Egnar
01-15-2008, 12:30 PM
Disable Totems Needs 2 be added

because eg a war is 3 days long a person can keep loyalty on for all 3 days and it would only cost them 70 points way 2 cheap so disable totems needs 2 be added aswell
That would fall under "No Items".

Though I should add that loyalty would work differently during wars. It would still not let you take exp damage, however. It would be listed like this:

You have stripped 400 exp
Opponent has loyalty cast and loses 0 exp
You have gained 0 exp.

This way you still receive war points.

skydragon666
01-15-2008, 12:34 PM
ya thats Ok i guess man
i like your idea's alot good 2 see some 1 actully wants war's also go check out the stone raven 2 thread and just skip 2 page 5 and read my idea tell me what you think

DarkPimpGuy
01-15-2008, 12:36 PM
That would fall under "No Items".

Though I should add that loyalty would work differently during wars. It would still not let you take exp damage, however. It would be listed like this:

You have stripped 400 exp
Opponent has loyalty cast and loses 0 exp
You have gained 0 exp.

This way you still receive war points.

i think the point of war is to take somebody's exp until they're below level lock

Broworm
01-15-2008, 12:37 PM
That would fall under "No Items".

Though I should add that loyalty would work differently during wars. It would still not let you take exp damage, however. It would be listed like this:

You have stripped 400 exp
Opponent has loyalty cast and loses 0 exp
You have gained 0 exp.

This way you still receive war points.

Just remove Loyalty as a whole.. same with Illusion. Itīs a WAR for christ sake, not a pillow fight.

Egnar
01-15-2008, 12:44 PM
You're talking to someone who actually loathes both of those skills as a whole, especially since they last so long. I really don't think either would be that bad if the timer on them was shortened drastically.

i like your idea's alot good 2 see some 1 actully wants war's also go check out the stone raven 2 thread and just skip 2 page 5 and read my idea tell me what you think.
I was in a war crew for a very long time before we dropped out because it was so hard to find opponents. Despite pulling long nights it was really fun sitting on irc at midnight running names and talking - More exciting then sitting on irc for 6 hours hitting f5 1,000 times to refresh for gods.

Broworm
01-15-2008, 12:46 PM
They totally donīt belong in this game. But hey, xp *****s love them, and guess what, xp *****s buy points so ya...

skydragon666
01-15-2008, 12:52 PM
They totally donīt belong in this game. But hey, xp *****s love them, and guess what, xp *****s buy points so ya...

Lol soo true soo true


I was in a war crew for a very long time before we dropped out because it was so hard to find opponents. Despite pulling long nights it was really fun sitting on irc at midnight running names and talking - More exciting then sitting on irc for 6 hours hitting f5 1,000 times to refresh for gods.

i havent been in a real war for a very very long time over 2 years lol

Broworm
01-15-2008, 12:54 PM
I was in a war crew for a very long time before we dropped out because it was so hard to find opponents. Despite pulling long nights it was really fun sitting on irc at midnight running names and talking - More exciting then sitting on irc for 6 hours hitting f5 1,000 times to refresh for gods.

Hell yea, raids are boring as heck, a little war now and then really spices up the gameplay. And everyone gets active again lol. Only fun thing to do on outwar and they take it away...yawn

Sensational
01-15-2008, 12:59 PM
nice idea although i believe one reason nobody did wars was because the exp loss would be massive (e.g. losing 1 million exp per day of the war) so maybe add something which decides how much exp you win / lose (must be the same so no exp is actually gained overall and this stops you setting it to winning 100,000,000 and losing nothing) and then at the end of the war each player recieves that amount of exp. this would also help the war to last the whole time rather than someone forefitting it after 6 hours of getting absolutely raped being scared in losing so much exp.

edit: also need to make it so you cant take more exp than is in the crew and need some sort of boundry of war points gained so you get the exp to make sure you dont just do it against some crappy multi crew.

Broworm
01-15-2008, 01:03 PM
nice idea although i believe one reason nobody did wars was because the exp loss would be massive (e.g. losing 1 million exp per day of the war) so maybe add something which decides how much exp you win / lose (must be the same so no exp is actually gained overall and this stops you setting it to winning 100,000,000 and losing nothing) and then at the end of the war each player recieves that amount of exp. this would also help the war to last the whole time rather than someone forefitting it after 6 hours of getting absolutely raped being scared in losing so much exp.

edit: also need to make it so you cant take more exp than is in the crew and need some sort of boundry of war points gained so you get the exp to make sure you dont just do it against some crappy multi crew.


The point is losing experience!! If you are afraid to lose that much, then be a ***** and don't war a superior crew!

Egnar
01-15-2008, 01:18 PM
I think you're half right. The problem was that no one wanted to lose massive amounts of exp, however, the underlying problem was that you lost massive amounts of exp for nothing. If wars are made rewarding then players will feel it's worth some exp loss.

titchnolan
01-15-2008, 01:21 PM
how about.... when a crew wars they can choose a number of people to represent them?

for example 2 crews can war but they can have a 5 man war so the crew choose 5 people in there crew to represent them then u can have a 10 man 25 man 50 man or full crew war. just a idea but i think this will increase the number of wars if you can just have a 5 man war.

also i think when a crew goes to war no one but that soul account can cast skills on that account this will mean no stealth unless this is one of your skills no boost and skills like loyalty will not be able to be used. i also think rage pots can be purchased and brutes so potions are ok just no outside skills.

The point is losing experience!! If you are afraid to lose that much, then be a ***** and don't war a superior crew!

lol the game is based on losing exp i agree broworm if no one loses exp then th game is pointless!

Wizzy
01-15-2008, 02:08 PM
I'd go with a no-limit on how much exp we can strip during a war. As long as you're in the opposing crew, we should be able to keep stripping exp from the opponents below level lock all the way down to 0 if it comes to that.

Egnar
01-15-2008, 02:23 PM
how about.... when a crew wars they can choose a number of people to represent them?

for example 2 crews can war but they can have a 5 man war so the crew choose 5 people in there crew to represent them then u can have a 10 man 25 man 50 man or full crew war. just a idea but i think this will increase the number of wars if you can just have a 5 man war.

also i think when a crew goes to war no one but that soul account can cast skills on that account this will mean no stealth unless this is one of your skills no boost and skills like loyalty will not be able to be used. i also think rage pots can be purchased and brutes so potions are ok just no outside skills.

1) Read "War Roster"
2) I think if you limit it to no one can cast on you at all then you've effectively made the game 1v1 wars. Having a roster limits the amount of stealth multis that can possibly be put into a crews war team.

skydragon666
01-15-2008, 02:34 PM
Omg W1zzy Can We war each other

titchnolan
01-15-2008, 03:01 PM
I think that ow needs to take note of the war even if they bring wars back unchaged they need to return becouse i know any 1 that pisses alot of people off jsut get exp lock unequipe there items and dont come on for a week lol any 1 hitting them then gets bored so we need to bring out the war in outwar.


also i think that wars should be non negosiable. if some 1 proposes war then u war them simply becouse then it will encourage people to be active i know there is many down falls to this idea but if we intergrate this into several other ideas i believe it would work.

ow keep trying to make the game so people are active. there is no meaning to the game atm apart from got 50% of the people turn there game on and then run there AADC! i know this is a different matter but i think wars will bring down the excitment of exp and show you have to be active to be good maybe chance to increase your stats with the better you perform i dont know some thing along the lines of people not growing so much and hitting people increasing.

Egnar
01-15-2008, 03:02 PM
I think forcing wars onto people is basically asking people to quit. Due to the high volume of exp that can be lost in a war, including going under the cap for your level that you can't just let someone abuse it and use it as a means to screw people over.

titchnolan
01-15-2008, 03:20 PM
I think forcing wars onto people is basically asking people to quit. Due to the high volume of exp that can be lost in a war, including going under the cap for your level that you can't just let someone abuse it and use it as a means to screw people over.

uhmm ok maybe but limits on the wars so that the crew are rated on a strenght catagry and so for example if lnd and some shitty crew were to war lnd would have to make some scrifice or pay to war them i dont know am just saying ideas here

jZampage
01-15-2008, 03:24 PM
I'm not going to read your entire thesis as there isn't anything that needs to be said but a couple things.

Wars need to be brought back. The games name revolves around them, yet they don't even exist anymore, it's absurd.

Some things need to be disabled. I.E. totems, how can you have a war when people make themselves un-war-able.

Totems are in effect for OW to get more money from pu$$ie$ who can't take a hit. Everyone knows this.

titchnolan
01-15-2008, 03:26 PM
I'm not going to read your entire thesis as there isn't anything that needs to be said but a couple things.

Wars need to be brought back. The games name revolves around them, yet they don't even exist anymore, it's absurd.

Some things need to be disabled. I.E. totems, how can you have a war when people make themselves un-war-able.

Totems are in effect for OW to get more money from pu$$ie$ who can't take a hit. Everyone knows this.

I AGREE! with this

Wizzy
01-15-2008, 03:34 PM
I completely agree with that as well.

But I'd like to comment where some people said that Wars should be mandatory or something to that effect - I don't think wars should be forced or be mandatory, there just needs to be incentive to do it.

titchnolan
01-15-2008, 03:35 PM
I completely agree with that as well.

But I'd like to comment where some people said that Wars should be mandatory or something to that effect - I don't think wars should be forced or be mandatory, there just needs to be incentive to do it.


but we need to find a reason for people to war. ie mastery and so on else why wud some 1 war to lose exp

jZampage
01-15-2008, 03:39 PM
Grudges are pretty big in OW. And that's understating it. I remember the TFO vs OI war, that was truly what the game was about. There was more XP stripped there then I'd ever seen. M1CH might be level 69 instead of 70 still if she had taken all the hits rather then the entire crew :p

But you're right, there needs to be a reason. I think there should be some sort of skill possible. Like a victory skill. Nothing insane, but something like a 10% attack bonus and hp to your stock stats, kind of like strength or NP, in fact, I think we should replace NP with that, because lets face it, people are awarded crew loot TO NP, all it takes is a dynamic or some proxy's, it's pretty silly.

Wizzy
01-15-2008, 03:40 PM
but we need to find a reason for people to war. ie mastery and so on else why wud some 1 war to lose exp


That's what I said, an INCENTIVE. But not "forced" wars, that's not the way to go.

titchnolan
01-15-2008, 03:44 PM
i think they should replace what shame did to make it so you get -50% exp per turn and then the winning team get +50% exp per turn if they like may be make it so you can chooce to have exp or rpt.

Wizzy
01-15-2008, 03:48 PM
See now, THAT might be a start as far as incentives are concerned.

titchnolan
01-15-2008, 03:52 PM
See now, THAT might be a start as far as incentives are concerned.

i think dont know we need to think about this tho becouse wat if u war your multis for the boost lol people WILL do that. maybe you reward on the grounds of the war points? more war point = bigger wars= bigger reward.

Wizzy
01-15-2008, 03:53 PM
What do you mean by "Bigger wars"?

titchnolan
01-15-2008, 03:56 PM
What do you mean by "Bigger wars"?


right u get war point for stripping and hits. if your crew gets 2k+ war points and win they get +10% exp boost and losers get -10%

if your crew get 5k+ and win then you get
+20% exp and losers get -20%

so bigger wars are most war points achieved.

Wizzy
01-15-2008, 03:58 PM
I see. That's logical and wouldn't be a bad idea to try it out.

jZampage
01-15-2008, 03:59 PM
A good idea - EPT is a good way to stick as well, because adding RPT would just be more start pushing. I like this idea quite a bit. That sounds like incentive.

Egnar
01-15-2008, 03:59 PM
It would also make sense if you could not war against a crew in which any memebers of your crew has any multis on the same RGA as the original crew. Of course it doesn't stop people from making other accounts but it will deter a lot of traffic.

Shady
01-15-2008, 04:01 PM
right u get war point for stripping and hits. if your crew gets 2k+ war points and win they get +10% exp boost and losers get -10%

if your crew get 5k+ and win then you get
+20% exp and losers get -20%

so bigger wars are most war points achieved.

Thats a really good idea. If that was implemented im sure most crews would do wars because its not just the noob accounts that would get raped or the big accounts that gain from it.

titchnolan
01-15-2008, 04:02 PM
It would also make sense if you could not war against a crew in which any memebers of your crew has any multis on the same RGA as the original crew. Of course it doesn't stop people from making other accounts but it will deter a lot of traffic.

i personnely would make it so that if you are not in the crew in the war then you cannot cast skills on people so if u wanna have skill multis they will be in the war. and they can b hit same as a lvl 50 even if they are lvl 2 that means they wil go into neg

Domination
01-15-2008, 04:03 PM
What do you mean by "Bigger wars"?


Bigger wars = 4 crews vs 4 different crews, those would be big wars :) i like the idea of 4 on 4 wars

deadlyrebel3629
01-15-2008, 04:04 PM
i would really likes to see a feature added where multiple crews can participate in one war.

Wizzy
01-15-2008, 04:05 PM
Awwww.. 4v4. That would be hot! ^_^

titchnolan
01-15-2008, 04:06 PM
Awwww.. 4v4. That would be hot! ^_^

lol come on ppl lets get wars back first lol


also i believe a idea for cross server wars were a idea. but i dont thinkt that would work seen as why wud 2 different crews on 2 server want to war?

Domination
01-15-2008, 04:08 PM
lol come on ppl lets get wars back first lol


also i believe a idea for cross server wars were a idea. but i dont thinkt that would work seen as why wud 2 different crews on 2 server want to war?


Cross server wars have been thought of since torax came online and multiple crews war ...ftw!

deadlyrebel3629
01-15-2008, 04:10 PM
lol come on ppl lets get wars back first lol


also i believe a idea for cross server wars were a idea. but i dont thinkt that would work seen as why wud 2 different crews on 2 server want to war?

Cross server wars would be for fun to see which crew is better :P

jZampage
01-15-2008, 04:17 PM
You couldn't attack someone across server w/o the server merging... hence no cross server wars :p

Domination
01-15-2008, 04:18 PM
You couldn't attack someone across server w/o the server merging... hence no cross server wars :p


Quick and simple answer too that :P

jZampage
01-15-2008, 04:23 PM
Quick and simple answer too that :P

Lol sorry :/ I think it would kinda cool to have multiple crew wars though and the top 1 got a cool skill buff while the others got shamed.

Domination
01-15-2008, 04:25 PM
Lol sorry :/ I think it would kinda cool to have multiple crew wars though and the top 1 got a cool skill buff while the others got shamed.


Haha i'd love to see 8 crews war each other at once the amount of exp strip in one of those wars would be massiv...ahhhh-starts drooling on his self-

jZampage
01-15-2008, 04:26 PM
Haha i'd love to see 8 crews war each other at once the amount of exp strip in one of those wars would be massiv...ahhhh-starts drooling on his self-

Lmao slow down turbo...

It'd be a cool idea for sure, but I think there should maybe be a limit on the crews warring haha, that would get insane.

Domination
01-15-2008, 04:29 PM
Lmao slow down turbo...

It'd be a cool idea for sure, but I think there should maybe be a limit on the crews warring haha, that would get insane.


4 vs 4 would be the limit, maybe a limit on how much exp could be stripped from an account too, but that would kill the fun of it.

jZampage
01-15-2008, 04:34 PM
4v4 would be crazy, but I thought you were talking free for all, which is just insane. I could see 4v4 though possibly.

Domination
01-15-2008, 04:35 PM
4v4 would be crazy, but I thought you were talking free for all, which is just insane. I could see 4v4 though possibly.


Hmmm a huge free for all would be fun too, it would be massive amount of attacking on every side.

jZampage
01-15-2008, 04:39 PM
Hmmm a huge free for all would be fun too, it would be massive amount of attacking on every side.

No lol I think thats out of the question - ppl would be so negative it wouldnt even be funny lmao

Domination
01-15-2008, 04:41 PM
No lol I think thats out of the question - ppl would be so negative it wouldnt even be funny lmao



lmao everyone at neg skill locked, that would be funny "uhhh now what?"

simonrobinson
01-15-2008, 04:43 PM
dont really matter wether you bring wars back or not i would still own you all

jZampage
01-15-2008, 04:44 PM
dont really matter wether you bring wars back or not i would still own you all

lol why do you think i mentioned you in multiple topics saying there needs to be a neg skill limit becuz of ppl like hec and their 300 lings that I KNOW of, and the probably thousand I don't :p

Domination
01-15-2008, 04:45 PM
lol why do you think i mentioned you in multiple topics saying there needs to be a neg skill limit becuz of ppl like hec and their 300 lings that I KNOW of, and the probably thousand I don't :p


damn over 300 multis, ya there's have to have some kind of neg skill lock for sure.

jZampage
01-15-2008, 04:46 PM
damn over 300 multis, ya there's have to have some kind of neg skill lock for sure.
most definetly, it would make things way to one sided - hec pwned TFO when he had beef with beast or whoever it was lol

simonrobinson
01-15-2008, 04:47 PM
damn over 300 multis, ya there's have to have some kind of neg skill lock for sure.

i actually dont have the most multis there are atleast 2 others i know of with more and dont include tfo out equation they prolly got 10,000 multis between all there members

Domination
01-15-2008, 04:48 PM
most definetly, it would make things way to one sided - hec pwned TFO when he had beef with beast or whoever it was lol


damn and thats exactly why i don't screw with other crews >:x

simonrobinson
01-15-2008, 04:51 PM
most definetly, it would make things way to one sided - hec pwned TFO when he had beef with beast or whoever it was lol

tfo aint nothin special bro just a bunch strong accounts

jZampage
01-15-2008, 04:57 PM
tfo aint nothin special bro just a bunch strong accounts

I'm not disagreeing or agreeing with anyone, as I'm sure my big mouth will get me on someones sh1tlist if I say too much. But I was just mentioning how you had a ton of lings and if wars were in effect it would make it crazy. I know the perfect solution. Skills can only be casted on people that are in the crew! Problem solved ;D

Wizzy
01-15-2008, 05:06 PM
http://forums.rampidgaming.com/showthread.php?t=56&page=9

Negative skills should be a PART of Wars. Just like in a regular human war, you have bombs, poisonous gases and all other sexy weaponry. Negative skills would equate to that...or something along those lines.

bluedthunder
01-15-2008, 06:06 PM
http://forums.rampidgaming.com/showthread.php?t=56&page=9

Negative skills should be a PART of Wars. Just like in a regular human war, you have bombs, poisonous gases and all other sexy weaponry. Negative skills would equate to that...or something along those lines.

I concur. *Acts sophisticated* :-"

Domination
01-15-2008, 07:20 PM
http://forums.rampidgaming.com/showthread.php?t=56&page=9

Negative skills should be a PART of Wars. Just like in a regular human war, you have bombs, poisonous gases and all other sexy weaponry. Negative skills would equate to that...or something along those lines.


I agree to a point, people tend to abuse skills, both crews could have a unknown amount of neg skill multis, basically both crews are so badly neg skilled that they can't even attack each other making the war completely pointless and a waste of both crews time. Blocking neg skills during a war ensure both crews can attack each and the war actually serves its purpose of revenge or dislike for each or whatever the reason for the war.

Wizzy
01-15-2008, 07:22 PM
Some people can't be beat unless they're negative skilled. :-??

Domination
01-15-2008, 07:28 PM
Damn and there's no skill to remove pos skills now, now is there?

Wizzy
01-15-2008, 07:30 PM
Nope :-P haha

Egnar
01-15-2008, 07:38 PM
I agree to a point, people tend to abuse skills, both crews could have a unknown amount of neg skill multis, basically both crews are so badly neg skilled that they can't even attack each other making the war completely pointless and a waste of both crews time. Blocking neg skills during a war ensure both crews can attack each and the war actually serves its purpose of revenge or dislike for each or whatever the reason for the war.

Which is why you block skills outside of the crew. This limits the amount of multis. Or, like I said, you have a War Roster, which limits it further and insures you will mostly have strong apt players and not multis. Thus neg skills can be used as intended.

skydragon666
01-15-2008, 07:40 PM
cool idea but meh ow wont add anything fun

Domination
01-15-2008, 08:24 PM
Which is why you block skills outside of the crew. This limits the amount of multis. Or, like I said, you have a War Roster, which limits it further and insures you will mostly have strong apt players and not multis. Thus neg skills can be used as intended.

Ya i still your idea of a war roster, that would fix the neg skill problem.

Wizzy
01-15-2008, 08:25 PM
It's only a problem if you don't have the negative skills to fight back with :D

Domination
01-15-2008, 08:27 PM
It's only a problem if you don't have the negative skills to fight back with :D

Thats true about noob crews, but most big crews have countless mulits for pos and neg skills. :P

Wizzy
01-15-2008, 08:27 PM
So what's the problem if it'll be big crews vs big crews only.

skydragon666
01-15-2008, 08:29 PM
Thats true about noob crews, but most big crews have countless mulits for pos and neg skills. :P

got 2 love multi abuse rofl

Domination
01-15-2008, 09:12 PM
got 2 love multi abuse rofl

Multi abuse is an outwar pass time :P

snyper816
01-16-2008, 12:02 AM
yea idc hwo its done, as long as the war comes back and works well....i liked the last format with the 1 war point for 10 hits and 5 war points for 1k stripped, thats just me tho =P

jZampage
01-16-2008, 12:56 AM
It's only a problem if you don't have the negative skills to fight back with :D

Even big crews vs big crews get owned. OI and TFO is a prime example, you experienced that first hand ;)

Wizzy
01-16-2008, 01:56 PM
Actually it was OI and FW vs TFO ^_^. That strike-down script that was ran on us was a bother I must say. I think we did a pretty good job thank you very much.

Egnar
01-16-2008, 03:08 PM
Honestly guys, lets try to stick to proactive and helpful discussion and not idle chit-chat about the past.

SkatrBill
01-16-2008, 03:13 PM
i didn't read all this but i'ma say, if you implement wars, Furys will kill people, there should be a way to select what you would like to use, like a selection that stops people from using furys, that stops people from using Loyalty, that stops people from using brutes, and also something that stops neg skills onto members in a war. Something like this would help make wars more fun atleast to me :).

Egnar
01-16-2008, 03:22 PM
i didn't read all this but i'ma say, if you implement wars, Furys will kill people, there should be a way to select what you would like to use, like a selection that stops people from using furys, that stops people from using Loyalty, that stops people from using brutes, and also something that stops neg skills onto members in a war. Something like this would help make wars more fun atleast to me :).
You probably should read the original post then, at least.

Mordecai
01-17-2008, 02:02 PM
Now listen if you want wars to come back and people actually do them in this day and age then listen to me. Use whatever set of rules you want but this is why wars never worked out. Take tfo for example ss. If we both warred tfo would rape ss to death. Members would lose 300k growth daily back in the day. Days now people have so much rage they could easily strip someone down 5 million in ONE day of war hence why wars never worked out. People care about growing these days. So instead of having people lose tons of XP when they get attacked make it to where if I attacked someone and lost I would personally lose a certain amount of XP lets say -50 XP for 50 rage used that would then put the crew total down making it to where people wouldn't just sit there and AA all day, but if I won the attack I would personally gain a set amount of XP lets say 50 for example for 50 rage used. You would then make it the winner of the WAR the crew who GAINED the most XP. The winning team would get the prize both teams offered up and the losing team would get shamed. The catch is everyone starts with the same MAX RAGE and RAGE PER TURN because lets say tfo warred ss, TFO's average member produces like 60,000 rage a day where SS average is only 31,200. Now this can be abused by people warring there multi crews and just gaining XP that way so to stop bigger crews maybe not let them take gods for a certain period of time in either crew so that would eliminate them still getting items for that time period. Anyone else feel free to attribute ways to stop the multi abuse or even by enhancing what I just said.

Sensational
01-17-2008, 02:11 PM
Even big crews vs big crews get owned. OI and TFO is a prime example, you experienced that first hand ;)

OI got killed just as bad as FW did.. just you couldnt see because most of them sat in SR the whole day dcing so that they didnt lose so much exp :) and tbh if you added up the amount FW and OI lost it'd be more than what TFO lost.

Wizzy
01-17-2008, 05:41 PM
Now listen if you want wars to come back and people actually do them in this day and age then listen to me. Use whatever set of rules you want but this is why wars never worked out. Take tfo for example ss. If we both warred tfo would rape ss to death. Members would lose 300k growth daily back in the day. Days now people have so much rage they could easily strip someone down 5 million in ONE day of war hence why wars never worked out. People care about growing these days. So instead of having people lose tons of XP when they get attacked make it to where if I attacked someone and lost I would personally lose a certain amount of XP lets say -50 XP for 50 rage used that would then put the crew total down making it to where people wouldn't just sit there and AA all day, but if I won the attack I would personally gain a set amount of XP lets say 50 for example for 50 rage used. You would then make it the winner of the WAR the crew who GAINED the most XP. The winning team would get the prize both teams offered up and the losing team would get shamed. The catch is everyone starts with the same MAX RAGE and RAGE PER TURN because lets say tfo warred ss, TFO's average member produces like 60,000 rage a day where SS average is only 31,200. Now this can be abused by people warring there multi crews and just gaining XP that way so to stop bigger crews maybe not let them take gods for a certain period of time in either crew so that would eliminate them still getting items for that time period. Anyone else feel free to attribute ways to stop the multi abuse or even by enhancing what I just said.

I see your point but the fact is that the crew with more active people and better rage per turn will still win anyways. I mean, it's a war and I think you should be aiming for maximum damage and not limit to 50xp per hit.

Egnar
01-17-2008, 08:42 PM
Completely wrong - I've won a war with a smaller crew with only 2-3 active people in elemental/synge gods compared to our noc/synge+ god opponent. It was out determination and willingness to be up all night that got us that win!

But I think Mordecai has a point, the amount you lose is HUGE compared to the amount you gain which makes it less interesting. Attacking people should be comparable if not better (since it's risky) then DCing.

Wizzy
01-17-2008, 08:45 PM
Hence I said ACTIVE as well.

bullet
01-17-2008, 09:05 PM
the only thing i have to say is that forfeighting the war should not peanalize the winning team by awarding them less points
they should be rewarded as if they had fully won the war because they would have
which is why the losing team forfeighted

Egnar
01-17-2008, 10:01 PM
the only thing i have to say is that forfeiting the war should not peanalize the winning team by awarding them less points
they should be rewarded as if they had fully won the war because they would have
which is why the losing team forfeitedWhich is completely abusable - Though, if a cutoff were formed it might allivated this. Such as, After 50% of the war is over you can forfeit for full points, etc. However, because the losing team would get 0 war points for a forfeit I can't see it being abused often just to piss off the wining team.

Hence I said ACTIVE as well.
Maybe you missed the point where the smaller crew with much worse equipment and only 2-3 active players won.

Mordecai
01-17-2008, 10:21 PM
Wizzy that is why I said put a limit on the rage. My point is if you want wars to come back make it to where people grow from them and not lose xp. No one wants to lose xp so no one will war hence why wars never worked out. I remember when wars went according to hits. Just do that again but at the same time give people XP for each succesfull attack based on how much rage they use. Maybe penalize double the XP for each lost attack to prevent AA's.

Wizzy
01-18-2008, 04:45 AM
I'd rather they just raise the amount of XP gained from each hit. :-??

SkatrBill
01-18-2008, 04:47 AM
I'd rather they just raise the amount of XP gained from each hit. :-??

hmm i am 2 lazy to read all this but what if both the crews total exp gained is recorded and at the end of the war. W/e crew that wins gets a certain % of their total exp gained rewarded to their members.

that may be cool i guess : /

DANKFIRE
01-19-2008, 03:56 PM
tbh idc if wars come back exactly the same as they were. id still b in heaven. if a knew system was applied though itd b just that much better. i think its pretty clear we all want wars and mastery back in some way. what do we have to do to make ow hear r cries?! plz OW GIVE ME WAR!

titchnolan
01-20-2008, 10:08 AM
Bring Back Wars Bring Back Wars

Furormagus
01-22-2008, 05:43 PM
now outwar how can you pass up an offer like that we even made a way were you can get more points out of us for wars! Bring them back!!

Boots
02-01-2008, 03:27 PM
I like all the ideas posted, if something like this was added to the game it'd bring alot of interest for everyone. I know even when I was a low level I enjoyed just watching wars. But, these ideas would revamp the whole system and make it far more interesting.

I wish I would have saved my idea about war points/eqpt from the old forum. It had a very detailed idea and example war eqpt stats.

titchnolan
02-01-2008, 03:53 PM
i think dont know we need to think about this tho becouse wat if u war your multis for the boost lol people WILL do that. maybe you reward on the grounds of the war points? more war point = bigger wars= bigger reward.

we need war's back END OF!

Boots
02-01-2008, 04:14 PM
Easy way to stop people waring with multies is to suspended them and take away their right to war when they're unsuspended. TThem being the main thats doing this.

You'll have a page with all wars, and you can easily see which are false and which are real wars. This would obviously take mods actually working to keep the list clean of the multi wars. I don't thnk there would be more then 10- wars running a day. Because lets face it, theres not that many crews.

Could also stop it by only allowing level 50 average crews + to war, but that'd be a little unfair to low levels.

simonrobinson
02-01-2008, 04:15 PM
That would fall under "No Items".

Though I should add that loyalty would work differently during wars. It would still not let you take exp damage, however. It would be listed like this:

You have stripped 400 exp
Opponent has loyalty cast and loses 0 exp
You have gained 0 exp.

This way you still receive war points.

totem and loyalty = whats the point in war. you basically wrote a thread thats useless

simonrobinson
02-01-2008, 04:19 PM
OI got killed just as bad as FW did.. just you couldnt see because most of them sat in SR the whole day dcing so that they didnt lose so much exp :) and tbh if you added up the amount FW and OI lost it'd be more than what TFO lost.


rofl a prime example here was when oi n tfo warred tfo lost 100 mill xp while oi practically lost 0.. had nothing to do with raven it was loyalty and totem that won oi the war.
tfo got obliterated

Domination
02-01-2008, 04:21 PM
Simply loyality and illusion should not be castible onto a person thats in a war.

Boots
02-01-2008, 04:23 PM
I disagree, I think they should be castable just make totems not work.
If a person was able to get all level 10 skills they should be able to use them, anytime they're charged up.

simonrobinson
02-01-2008, 04:25 PM
Simply loyality and illusion should not be castible onto a person thats in a war.

i totally agree illusion n loyalty are massively powerful skills armed with totem u r indestructable...

remove um and folk wont war as people want to grow and level..

wars have been out the game too long.

i made a war thread with much better ideas than this thread

simonrobinson
02-01-2008, 04:44 PM
Actually it was OI and FW vs TFO ^_^. That strike-down script that was ran on us was a bother I must say. I think we did a pretty good job thank you very much.


i disagree here 90% of the skillin was me only and i stopped you on almost every god..not including 100 million xp that u lost too

Boots
02-01-2008, 04:51 PM
i disagree here 90% of the skillin was me only and i stopped you on almost every god..not including 100 million xp that u lost too

Being in neither crew, and knowing how it feels to be hit by TFO during HL comps (I think wizzy loves me on the hl i dont know why why tho) and Hec's skill script I must say Hec is by far a bigger threat and TFO lost against OI.

Anyways, it doesn't matter. Past is the past, and everyone has a different view so back on topic. I think we should all be more worried about getting some FUN back into the game instead of dreading on the fun times we use to have. This thread, hecs thread, and the server spawn thread could bring that fun back. If admins listen.

simonrobinson
02-01-2008, 04:56 PM
Being in neither crew, and knowing how it feels to be hit by TFO during HL comps (I think wizzy loves me on the hl i dont know why why tho) and Hec's skill script I must say Hec is by far a bigger threat and TFO lost against OI.

Anyways, it doesn't matter. Past is the past, and everyone has a different view so back on topic. I think we should all be more worried about getting some FUN back into the game instead of dreading on the fun times we use to have. This thread, hecs thread, and the server spawn thread could bring that fun back. If admins listen.


i have to agree booty glad to see u back too and i see ch on the up again

Egnar
02-01-2008, 05:06 PM
totem and loyalty = whats the point in war. you basically wrote a thread thats useless
Now I understand your problem - I didn't at first, for the last day or two - - But now I see it. . .You see one minor thing wrong with a post, or that you feel is wrong and the whole post becomes useless.

. . .Of course ignoring the fact that the whole point of posting an idea is to have the idea refined.

Loyalty in a war right now is useless because you not only strip 0 exp but the only warpoint you get is the 1 for every 5? (maybe it's 10) successfull hits. All I did was make it so that while you lose 0 exp you still are able to gain warpoints from the hit.

This doesn't make my whole post useless, considering, it's the one thing you can find yourself disagreeing with. . And it's minor, it's just something that mightneed readjusting. Personally, I think Loyalty and Illusion should go.

Firestarter
02-01-2008, 05:11 PM
omg, you 2 need some therapy . is there any thread in which u don't argue all the time about each other's ideas ?

Egnar
02-01-2008, 05:14 PM
omg, you 2 need some therapy . is there any thread in which u don't argue all the time about each other's ideas ?
I really wish there could be - I'll leave it at that. . For the sake of not wanting to start a second flame war with the same person.

Sparda1234
02-01-2008, 05:18 PM
i disagree here 90% of the skillin was me only and i stopped you on almost every god..not including 100 million xp that u lost too

lol ^

i skilled whenever i was on ;)

simonrobinson
02-02-2008, 04:45 AM
lol ^

i skilled whenever i was on ;)

like i said 90% lol other 10 musta been you

darkmanx88387
02-11-2008, 06:10 PM
Purpose:
So many war threads makes it difficult to compile ideas for Waring. One focused thread to discuss every and refine ideas seems more plausible. Also, I had my own idea that was too big to hijack someone else's thread.

Current Topics on Wars:
Darkpimpguy: War Ladders! (http://forums.rampidgaming.com/showthread.php?t=121)
Titchnolan: Bring Back Wars! (http://forums.rampidgaming.com/showthread.php?t=120)
Domination: New War System! (http://forums.rampidgaming.com/showthread.php?t=64)

Why do we need Wars?
It seems like the last time I participated in a war was over 2 years ago which is a shame because the game implies that players take part in active roles attacking each other. Right now this is entirely untrue. The only reason to attack someone is to quickly build up strength for a slight extra buff. Even bounties have gone down the drain because of skills like Loyalty and exp locks completely negating the money spent on them. I think it's important to give players more then one thing to do. This presents a 2 fold "win win situation"

1) Lower level players benefit as they can still war against crews of an equal size and structure for a fair game.
2) Upper crews have something to do between rare god spawns and while new content is being developed.

How do we change wars to be interesting and desirable?
There are many things we can do to make waring more interesting and less of a pain in the ass. See the above 3 threads for ideas and make sure to look below for some other ideas I've mentioned in the past day or so and some new ones.
1) War Rosters:
Crews are responsible for upgrading a roster of players available for a war. Rosters consist of a 40 man team which the crew leader of crew officers can manage at any time except during a war. When a war is declared only members of that roster may cast skills on themselves or on the other crews guild roster.

Pros
*Wars become about the crew and not the multis
*Outside interference will not win/lose a war
*Encourages players to grow so leaders make them available in a roster

Cons
*Not every legitimate player in a crew can participate in a war

2) War Rules
Wars would be subject to a specific set of rules outlined by the crew leader that forms the war and reviewed by the leader accepting/denying the war. Rules cannot be changed after a declaration is set to prevent "Ninja changing" but a denied war can always be reassessed with new rules agreed on between leaders.

Types of Rules
A) War Roster: On/Off - If the roster is turned off all players within a crew may participate in the war, however, memebers cannot leave/join a crew once a war is declared and no skills can be cast from memebers outside of the crew.

B) Bounties: On/Off - If set to off no player from either crew or players on the same RGA as members of that crew may place a bounty on a player from that crew.

C) Even Odds: On/Off - If set to on all members of both crews will have there stats adjusted to the average of all members of both crews. This stat adjustment is only taken into account against players of the opposing crews. Your original stats are taken into account when attacking other players or raiding. The only exception is max rage, which stays adjusted completely until the end of the war.

D) Shame: On/off: The losing team, if set to on, receives a 48 hour, removable debuff which lowers Atk/Def by 20%, rage/exp per turn by 10% and max rage by 30%. This debuff effects the entire crew even if War Rosters are set to on.

E)Wager Items: On/off: If on both teams must wager something, points or items. Items are determined before a war starts.

F)Contraband: On/Off: If set to off players within the crew are unable to cast potions during the war.

G) Length: 1, 3, 5, 7, 14 (Days): Sets the length of a war.

Pros:
*Crews can customize wars to make them more interesting
*Wars can be about sheer power or about playing smart based on the rules chosen.

Cons:
*None: Wars can be as lose or as tight as you choose to make them.

3)"Conquest Points"
At the end of a war points are calculated based on a number of factors. The amount of war points recieved, the difference in war points between crews and the power difference between crews (Unless "even odds" is turned on). Using whatever formula chosen a set number of "Conquest Points" are added to both crews, obviously, with the winning crew receiving a heftier sum.

A crew leader can then use these conquest points on one of two things:

A) Warbased Upgrades
These upgrades only work during wars and only against players of the opposing crew. Upgrades are also only used if "Even Odds" is turned off.

I) Veterency (0/10) - Being a veteran on the battlefield you and your roster have the uncanny ability to stay alive. 1% more hp per level.

II)Squad Leader (0/1) - Your roster leader strikes fear in the eyes of the enemy and boosts morale. As long as your crew leader is online (5 minutes inactivity negates) all members of the war roster receive 5% more attack.

III) Precision (0/10) - Being a veteran on the battlefield has given your roster a better understanding of how to kill more efficiently. 1% more rampage per level.

IV) Quicken (0/1) - Speed and stealth are two skills you possess in great numbers. Players of the opposite crew can be attacked once every 50 minutes.

A) Warbased Equipment
Unlike warbased upgrades this equipment may be used for both wars and for raiding, however, is negated if "even odds" is turned on. There would be several sets of war based equipment. Unlike with raiding, however, this equipment would focus mainly on +Attack, +Rampage % and +Max Rage. Equipment would be bought in pieces (just like raiding) and would go directly to the crew vault where it can be awarded.

4) War Medals
Unlike normal medals these wouldn't be awarded by the crew and would be more like masteries of old. There would be a set of War Medals which can be posted on a crew profile and a set which are posted on player profiles. Only the highest medal of each type would be visible.

A) Crew Medals

I) Wars Won (1, 5, 10, 15, 20, 25, 50, 100)
II) Experience Stripped (100,000 , 250,000 , 500,000 , 1,000,000 , 5,000,000, etc etc.)
III) "War Veterency" (all war upgrades maxed)
IV) "War God" (Top 10 war record).


B) Player Medals

I)Wars Won (1, 5, 10, 15, 20, 25, 50, 100)
II) Experience Stripped (50,000 , 125,000 , 250,000 , 500,000 , 1,000,000 , 2,500,000, etc, etc)
III) "War Brute" (Amount of brutality potions used during wars).

5) Security
As always game systems can and will be abused by players so some types of security need to be in place to help prevent these problems:

1)You must participate in 2 full wars before warring the same crew again.
2)Unless "Even Odds" is set crew power must be within 50% of your crew to compete.
3)Crews must wait 24 hours before moving onto a new war once the current one is completed.
4) Crews can forfeit a war without taking a loss if they have <80% of the war points of the other crew.
5) Longer wars produce more conquest points.
6) Forfeited wars produce no war points for the losing team and less war points for the winning team.






that would be so sick omg i miss wars wars were so MUCH FUN and it was awsome to be like war us then and have people back out and be like no ty we dont wanna war you guys you'll destroy us lololol miss the old ow

RuffNecK
03-09-2008, 08:29 PM
bring back wars allot would love to see it back
lol i really don't care how it will be if its back it`s fine with me

AirJordan23
03-09-2008, 08:32 PM
BRINGING BACK WARS WOULD BE AN INSANE IDEA :) 100% to that

Egnar
03-12-2008, 11:30 AM
With the upcoming "Beat Down" competition on the horizon and the ill received comments about it from a majority of players and crew leaders whom were normally scheduled to participate but have not due to a lack of certain finesse/fairness or any known provisions for preventing non crew members from participating I believe it is time to relook at this thread.

I've updated the main post to contain not only all of the war threads from when this post was originally conceived but also all of the currently active war threads that are rolling around on this forum. As you can see there are quite a few of them with very positive responses. Players do want wars back, however, a lot of us also want to see reforms to make wars fun!

I think after looking at 12 pages and other threads on this topic for feedback I'm pretty sure my original post sums up most of the concerns players have about bringing wars back and how they should be brought back. Not to say that every point I make is the correct choice but a lot of what I've said in the past can be found spread out through many different threads.

I think our best bet to have some form of reform done or to have this new "epic beat down' fixed is to consolidate our efforts into one large thread of not only support but feedback/criticism and new ideas.

killamike
06-29-2008, 05:46 PM
with all these new skills wars would be crazy . Also they were always fun I will always remember when we (eternal domination) took out outwar boss (fabar server )and gag was talking smack and I was so many lvls behind and his set was 100x better then mine and i still was arse raping him and his crappy crew!!!! Not saying ow boss was bad I liked it when wahz was still around but gag ruined it . Or when riot was facing plaque the was crazy i was getitng hit so hard core but again there was no exp strip back then

slipknot606
06-29-2008, 05:47 PM
with all these new skills wars would be crazy . Also they were always fun I will always remember when we (eternal domination) took out outwar boss (fabar server )and gag was talking smack and I was so many lvls behind and his set was 100x better then mine and i still was arse raping him and his crappy crew!!!! Not saying ow boss was bad I liked it when wahz was still around but gag ruined it . Or when riot was facing plaque the was crazy i was getitng hit so hard core but again there was no exp strip back then



i miss ed :(( *cries*

killamike
06-29-2008, 05:50 PM
mp isnt really even around anymore now so much for the best merge in fabar

slipknot606
06-29-2008, 05:54 PM
mp isnt really even around anymore now so much for the best merge in fabar

yea lol!!!!!!!!!!

jackwells
06-29-2008, 06:09 PM
wars should return. I just think that there should be an average stats caculator between crews. So that a crew can't war with another crew that would have no chance in beating them. Make it even on both parts. That way it wont be like the beatdown and crews removing all but 5 of there strongest members from the crew. As that would raise there stats. We should beable to own teritory aswell crews will be given an area of outwar each and when ever some1 goes in that area it will explain that its owned by your crew. The more terrortory you own will give you a boost to stats or a higher bonus on gaining xp when dcing in your area. Or a better chance of getting a good item drop. etc. This would add a whole new dimension to the game and will add alot of enjoyment to it. Other ideas when owning an area could be if you own an area where a god is. Maybe the owner would get a stats bonus against that certain god or be given a teleport short cut to it as they own the area. or have a better item drop when they kill it. I really think adding wars and terrortory would add alot to the game and people would use crew wars if they recieved these bonuses. The idea needs more thinking but i think its a good idea.

aj8560
06-29-2008, 06:17 PM
wow i remember wars, i havent been in a war since i was in blazin dragons on the sigil server

nooblettacct
07-01-2008, 01:22 PM
I)Squad Leader (0/1) - Your roster leader strikes fear in the eyes of the enemy and boosts morale. As long as your crew leader is online (5 minutes inactivity negates) all members of the war roster receive 5% more attack.

silly

IV) Quicken (0/1) - Speed and stealth are two skills you possess in great numbers. Players of the opposite crew can be attacked once every 50 minutes.

Time Warp has removed this need >.<

2)Unless "Even Odds" is set crew power must be within 50% of your crew to compete.

This hurts the small, tight-knit, yet powerful crew... a crew of 20 players can never equal the power of a 60-90 member crew, yet can easily defeat them in a war, hands down...

4) Crews can forfeit a war without taking a loss if they have <80% of the war points of the other crew.

There should still be a loss. If a crew joins a war, then they join the war. No if's and's or but's.

6) Forfeited wars produce no war points for the losing team and less war points for the winning team.

WP's should be the same for winning team, and losing team should get nothing.

I understand this was posted a long time ago, and many people have mentioned alot of things about it, but heres the logical breakdown on your thoughts... that stuff is screwed up >.<

gtrplyr
08-13-2008, 04:45 PM
[SIZE=3][B]Purpose:

2)Unless "Even Odds" is set crew power must be within 50% of your crew to compete.

one small thing with this is one crew can be made up of a lot of low lvl accounts and another can have a few high lvls. in the end the power would still even out but the higher lvls would own. im assuming power is the total exp among the crew members btw.

but overall i like your idea and i agree that wars would be more successful if there was something worth fighting for. like items.

i would like to see this work since i didnt start to play OW until PvP died down.

GAGE
08-13-2008, 04:52 PM
war comps would of happened if pvp stayed how it was, but since pvp has been made useless wars are pretty much dead so comps like beat down will always fail

Jeter290
08-13-2008, 09:27 PM
Brilliant idea, and like Gage said, it wont work until pvp skills are better. And all of the people complaining about losing too much exp and being too low lvled against other crews. Dont war then, DUH. Being too low leveled and exp is no excuse, grow some balls if u wanna war, or dont war at all.

Egnar
08-14-2008, 01:13 AM
I don't get why it wouldn't work until PVP skills are better. The system offers itself rewards for competing which gives players a reason to war - Regardless of their skill set.

GAGE
08-14-2008, 03:53 PM
I don't get why it wouldn't work until PVP skills are better. The system offers itself rewards for competing which gives players a reason to war - Regardless of their skill set.

because this game is no longer about wars, its about raiding for gods and growing your account to the hishest lvl and having pvp strips as they are means its not even worth attacking, u can keep d.c skills and still raid to get items, and this was proved, where as u have no proof your idea will work i do, just look at how attacking come back when people were stripping 10k+ everybody was running crews because attacking had a purpose and that was to hurt some1's growth, u cant do that now so wars are useless untill those skills are put to good use

Egnar
08-14-2008, 04:11 PM
The game is no longer about wars because there is no means to war.

FinisTerra
08-14-2008, 09:58 PM
best post ever Pimpa, they need to do something about crew wars, crew wars are fun and makes people be active and no just focusing in Raids, raids and more raids, but... there always people abusing, so they have to do something that when the system comes nobody can join to another crew in a time period cause lot of people will bring multis to their crews, and we all know there are multis crews... so.... is dificult the people dont abuse this system

Gangsta1337
08-14-2008, 10:25 PM
bring back masteries o_0

Egnar
08-14-2008, 10:43 PM
Masteries will not solve anything - They're useless pieces of information that may pickup PK for a few weeks but it will eventually die out again when people realize they're wasting rage for no reason. . . The plan outlined here has a built in masteries that works around the war idea.

Gangsta1337
08-14-2008, 11:23 PM
actually, many people liked masteries, rofl

Egnar
08-14-2008, 11:26 PM
Peopled liked masteries but masteries were around in a time when wars were around, and, even when wars weren't around there wasn't much to do other than kill people for cash and max out - None of that is around now days.

aj8560
03-20-2009, 08:57 PM
I believe this deserves a bump.

Egnar
03-20-2009, 09:08 PM
Of course this deserves a bump it's one of the only actually well thought out and structured threads on the topic of war.

Buddha2487
03-20-2009, 10:44 PM
One question...

Why hasn't this been implemented yet?

Seriously, this would be amazing.

deadlyrebel3629
03-20-2009, 10:45 PM
i want the supplies backk :(
i loved killing people with max supplies and getting like 10bil :)

DemonicRayn
03-21-2009, 01:06 AM
Why on earth is this not in the game..? This is the most amazing thread ever

gdude_09
03-21-2009, 02:27 PM
I have longed for wars its just outgrow at the minute no element of the war in the name of this once great game lol

How about just disable all skills that stop exp being lost or vanish thats a pain in the bum as well no totems no locks oh my god that would be some fun:) lol

How about getting a rare potion as well a x3 strip brute :P as the strippage has never been the same since they redone all the skills:( people grow like 180k minimum right up too 1 million plus so how does 10 hl runs and me getting maybe 20-30k stripped off them affect them at all :(
really need to sort the balance out if they can grow 180 i would like to be able to strip at least 180k
in a war stop all skills apart from class and hl hitting skills lol would make a few butts twitch and a few mouths close up.

Jaryd2006
03-21-2009, 03:19 PM
I dont know if anyones said this specifically on this thread so ill quote myself from another topic.

The way I see it, Exp strips were perfect around 5k maximum. You can strip enough on your own to hurt, But not so little its useless.

As a counterbalance, The amount of rage needed to attack needs to be raised. 250 sounds like a good number. 50 rage to attack people and get 5k strip is too little and gives more exp per rage ratio than DC. PLUS 50 rage is from a time when people had 2k max rage and little rpt. Now we have thousands of rpt and 20k plus max rage.

The max possible strip needs to be raised to 5k And the amount to attack people needs to be raised to at least 100 rage.

killamike
03-22-2009, 03:01 AM
Sounds all good too me !!!!!!

bloodyflag
03-23-2009, 12:57 PM
ya, I love good ideas like this and I miss wars so much so I support this 100% I wish wars came back =,(

Domination
03-23-2009, 07:18 PM
i still like my multiple crew war idea, a 3 on 3 crew war would be sweet.

would be great for the epic beatdown too :)

callum
03-24-2009, 02:27 PM
any war system sounds good! even if they brought back the old one will they worked on it :|

Aretard
03-24-2009, 03:10 PM
alright here is my idea actually
idividual pvp wars
buy your way in small fee im thinkig like 10 pts bout it
and after the people are joined in there is an autoassign like cod4
and then everyone random people are seperated into teams abd battel it our for however many days and in the end the winning side of randoms gets the buyin points split between them

Purofvio
03-24-2009, 03:20 PM
I agree about individual war like content. I suggested this (http://forums.rampidgaming.com/showthread.php?t=2404&highlight=ranked) a long time ago as an alternative to wars, but it didn't really get noticed. Wars are never really going to be used if there isn't a reward, people care too much about their xp. Some sort of alternative system involving pvp could be fun.

killamike
03-25-2009, 12:42 AM
keep this page up 2 :)

manguP
03-26-2009, 05:21 PM
Whats happend to bounty wars?


Haaa aloong time ago i was join bounty war with BPG,PK,Eddie and war never started since we had some people missin lol and no pts refund :o


rawwrrr

Just bring back any kind of war...

titchnolan
03-27-2009, 03:29 PM
just to note...... 15 pages so far of replys under the "war based" Theard.... it has been months since ow has removed wars for a unknown reason. i would also like to point out the fact of the use of war within the game title outWAR!! lol a game based on wars with out a war feature. i know alot of players that have stopped playing due to boredum.... the origanal idea (post 1 page 1) seems very good.... just how long until words are put into action.

hellfighter87
03-31-2009, 03:17 AM
I think. if they ever going to bring wars. it should not be bounded on a crew.
Usually not everyone in the crew want;s there exp raped for nothing :P

SO it has to be a way to let a part of the crew war and the other part continu what they love doing :P. i'm kinda pro war but i know alot of people that wouldn;t liked to war :o

SO in the end there has to be a possibility to let special people do the war, so let's say 5 of the best in one crew vs the other 5 of the other crew :P so the others don;t get hurt :o

Or: make it nothing to do with crew.
SO let's say you can create a party, the same way as you can make crews. and with that party you can war. so even 5 crews could be in 1 party and other 5 crews could be in the other. then you got a 5 vs 5 crew war with only the people that like wars :P

medman
04-01-2009, 07:54 AM
I think. if they ever going to bring wars. it should not be bounded on a crew.
Usually not everyone in the crew want;s there exp raped for nothing :P

SO it has to be a way to let a part of the crew war and the other part continu what they love doing :P. i'm kinda pro war but i know alot of people that wouldn;t liked to war :o

SO in the end there has to be a possibility to let special people do the war, so let's say 5 of the best in one crew vs the other 5 of the other crew :P so the others don;t get hurt :o

Or: make it nothing to do with crew.
SO let's say you can create a party, the same way as you can make crews. and with that party you can war. so even 5 crews could be in 1 party and other 5 crews could be in the other. then you got a 5 vs 5 crew war with only the people that like wars :P

or join a crew of others that want to war. this is extremely easy, if the crew you are in wants to war and you don't, leave, if you want to war but your crew doesn't, leave. If you can't find any crew to join that wants to go to war, then you probably couldn't find a crew to war against. Wars should be brought back when PvP is actually decent, as an option, even if no one uses it. it doesn't hurt to have something else a player can do while on the game.

killamike
06-14-2009, 03:32 PM
Outwar this has 11 pages worth of people wanting wars back... When will the admins see this and give us some feed back... Rampid were making it a lil ez for you 2 know what we want. Just add in wars and trophy contest ffs!!!! Ohhh and fix supplies there so stupid compared to the old ones!!!!

brambo007
06-14-2009, 03:51 PM
i wonder if they could use alot of the programming from old ow for this crew war idea? then they'll need less programming and less time :) and faster fun :) jippie

ah great idea btw guys :)

killamike
06-17-2009, 12:42 PM
i wonder if they could use alot of the programming from old ow for this crew war idea? then they'll need less programming and less time :) and faster fun :) jippie

ah great idea btw guys :)

that be nice if they could

thafreak057@yahoo.com
09-09-2009, 03:13 PM
They do need to bring back wars, trophy contest since we still get taxed , also old school supplies

killamike
09-09-2009, 03:16 PM
how many threads and they still dgaf

Egnar
09-09-2009, 03:30 PM
100 threads with the same 10 people agreeing is much less powerful than 1 thread with thousands of voices.

Purofvio
09-09-2009, 05:48 PM
they have pretty much said they havent ruled out wars but it would require a lot of work to come up with a good war system and they dont have time to work on it at the moment.

I think i understand where they are coming from. The old system was underused because it didnt give players enough incentive to use it over the crew hitlist. So any new system needs to offer some sort of incentive/reward that isnt too powerful that it affects other areas of the game. Wars also bring up lots of other issues like lvl locks, people moving crews, street smarts, totems etc... so its not a simple task.

Theres the argument they could just put the old system back in if people want to use it but I would rather see something new and better. At least they have got the message that wars are what players want and hopefully they will look into it when they have finished their current content ideas. To tide us over for now I would rather they revamped the bounty system which wouldnt take a lot of work, but im fed up of saying that now.

The best way to get wars back into the game is to come up with a really good system that everyone agrees on and hand it to the admins on a plate.

onyx_kane059
09-09-2009, 06:44 PM
I think what they could do is take the best ideas from the last two war systems and merge them together. Add a few tweaks to it. The first war system I saw when I started was the two crews making war terms. Putting up bets on who would win. Points, items and so on. They could take that from that war.

The second system was similar. This time, the losing crew would get everybody but the leader, I think, booted and shamed. The winning crew got a skill bonus. Take those two ideas and add them together.

Of course, I think that when a war occurs, that once it starts, no one can leave til its over. You'll know well ahead of time before the war starts to get out of the crew. I also think they need to implement a rule where you have to have been in the crew for a certain amount of time in order to anticipate. That would eliminate crew hopping just to be in the war. Adding trophies and achievements would also help warrant wars. That would bring back some activity and should appease those who prefer PvP.

The only issue I see is maybe exp locks. Should they be void during the war? There would have to be a consensus, by an OW player vote, whether or not it should be voided during the war.

Egnar
09-09-2009, 09:00 PM
they have pretty much said they havent ruled out wars but it would require a lot of work to come up with a good war system and they dont have time to work on it at the moment.

I think i understand where they are coming from. The old system was underused because it didnt give players enough incentive to use it over the crew hitlist. So any new system needs to offer some sort of incentive/reward that isnt too powerful that it affects other areas of the game. Wars also bring up lots of other issues like lvl locks, people moving crews, street smarts, totems etc... so its not a simple task.

Theres the argument they could just put the old system back in if people want to use it but I would rather see something new and better. At least they have got the message that wars are what players want and hopefully they will look into it when they have finished their current content ideas. To tide us over for now I would rather they revamped the bounty system which wouldnt take a lot of work, but im fed up of saying that now.

The best way to get wars back into the game is to come up with a really good system that everyone agrees on and hand it to the admins on a plate.
I think I handed them on a plate a system that is both rewarding and fun. . .

x8c0m9hx
09-09-2009, 09:11 PM
Bring Wars Back!

crypticlifestyle
09-09-2009, 10:15 PM
Didnt even read what was said, but sure i support any idea to bring wars back lol....

spank0321
09-10-2009, 04:37 AM
old supplies im not too bothered about but it would be cool if they added that back too. Trophys also but crew wars need to come back, same as they was when you could put wagers on you winning and stuff.

Undying247
10-07-2009, 01:07 PM
hmmm i read through the initial plans you layed out egnar... and i honestly like all of them... and nowadays it seems even better seeing as things have gona a little bit downhill lately and it could even maybe help out the weaker crews because crews that kill the gods within 10 seconds of them spawning might not be able to do so because theyre busy with a war atm or nething like that...

also the idea of bringing in items and skills that u buy with points from winning wars is huge... it kinda brings back from when you had money and bought items or when u had 1.5 billion dollars in ur crew and lost it all in a war lol

i would absolutely love to see this be brought back into the game.... and maybe someone can touch up ur plans a little bit and make them more relevant to nowadays... and make a new thread with a pole or something... anything to get this topic some new life maybe like the hundreds of posts bout war of zhul lately XD

ImAdamnG
01-05-2010, 11:40 AM
Yeah wars are the element that OutWAR needs back.

I was thinking that you should be you can earn a special rank if you do well in war, like this- http://i185.photobucket.com/albums/x...nlineranks.jpg
also, like the post above me, no street smarts or exp lock during war (maybe take exp lock completely out of the game)

this will add a lot of activity to all servers and boost the current economy, move the points around so they arn't all stuck with some fat guy and his 50 multis, wheres the middle class??


oh, and bring the old crew/player supplies back

Possibly introduce an "All-star" server for level 70+ with a certain atk and hp (requiring some celest), and in that server have some PvP quest lines in order to slow down the leveling process for everyone (also to bring back PvP)

http://outwarideas.webs.com/warsystem.htm

outline^^
figure out a way to balance the playing field with a exp cap for every crew or make a way for lower levels to be able to kill higher levels fully skilled.

maybe release a tester version of the old wars and ask players what could be improved over time

please start working on this Admins, I have seen so many threads about this same topic, and most everyone I saw agreed, wars are a NECESSITY to OutWAR, I am willing to help in whatever way possible!