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malifisto
05-21-2009, 01:26 AM
In order to fix the economy you have to control it.
First step is for all items to be sold from a vendor.
Second step is for these prices to be set by the level restriction point system. (Each stat of an item has a value add em up and you get a number which would tell you the level restriction on the item. Modify slightly you can have a point cost for each item based on strength.) there is a post refering to this by one of the concept team Members.
Third to help balance items can be sold to the vendors at a 1/3 cost of the total value. there should be a limited amount of each item (example: 10 potw have been sold no more can be sold until one is bought then one more can be sold bringing it back to ten.) counter should be visible. Add in supply and demand and you have a changing and interactive economy. Example if we say Potw is worth a base of 300 max supply being 10 for the sake of numbers. if you want to buy one and there is only one for sale then the price raises 10% to 330. If there are 5 then it stay at 300 if there are 10 then it drops 10% to 270. If you want to sell a Potw base sell value 1/3 of base price is 100 then if there are 0 you get +10% so 110 at 5 is 100 and at the 10 one 95 per. give a variable simulating s&d.
This i believe would solve all of the economy problems. This would stop anyone from unbalancing the economy putting rampid in complete control. Since this would be an automated system its should just be a matter of adding items and the code would set costs easily. Allowing both rampid to gain revenue by selling points and players to gain points through playing. Also to allow the weaker gods and items to have a value. Less complaining they got garbage it would at least be worth points. Allowing the vaults to be cleared and streamlining the marketplace.

second idea. to help with the item data base. add a new command called copy. Code a database program that takes each copied item and loads a copy of itself onto it. Give the players 1 point per new item they add. Refering to the total list not per player Bingo you have a complete db filled by the players. Once this is done this can be complied into the new marketplace setting prices for everything.

Sounds complicated But only at first item goes in db auto calc determines the power value of the item. Power value is multiplied by the point cost modifier giving you base value and level requirement. Subroutine uses number in market to determine s&d % plus or minus giving you the sell and buy amount. Would work easier and be more effective if it auto ungemmed as it was sold adding that total to the sell price and removed augs and gave a sell value to the augs added again to the sell value. Resulting in only ungemmed unauged items in the market. Now every item added to the database would just set itself.

Almost forgot things that would be constantly full. IE rage potions ect they just have to set it to a +1 base number so there always 1 in there and set the value accordingly. no extra programing there.

Skill orbs should be customizable. pick and choose skills cost inclusive. example 10 points for a plus one skill 20 for a plus 2, 70 for a +2 +2 150 for a +2 +2 +2 this way you could get the skill pluses you want to pay for. Orbs should still drop and be available this would just allow those who wanted to buy them an option.

Another needed edition would be to limit crew joins to a week timer in between quit and join. This would cut down on trade crews and multi crews for god raiding to circumvent the 10 god limit per week. IF god spawns were faster whith this in place then there would more available to more crews.
And the trade between players would have to be removed.

Any constructive criticism would be welcomed.

spank0321
05-21-2009, 03:51 AM
Just stop crews constantly undercutting each other and there would not be a problem too start with :P

crypticlifestyle
05-21-2009, 08:45 AM
So...Sales would just be made off of luck then? o.o

trojanhorse
05-21-2009, 09:20 AM
using ur system suck imo

i would sell the potw for 250 pts by transfering the itesm using a normal trade and then get him to transfere the pts to me

or there will be another one of those trade crews
there was one on sigil where u could trade anything u want when tb was removed
u take the person u want to sell item to
u both join the crew
and the crew leader supervises teh trade
this way i get more pts and the guy buys the item for less pts making ur system pointless

malifisto
05-21-2009, 09:46 AM
if im understanding correctly you would use the crew vault and crew point bank to circumvent the marketplace. or use the trade window instead.

good point.
a simple fix would be to limit crew quit and joins to one a week.
and to abolish the trade window. Might help with multi crews again if im thinking right. multi crews to circumvent the 10 gods in 7 days would transfer a bunch of accts to a different crew once first crew hit the ten in 7 limit.

So...Sales would just be made off of luck then? o.o

if you mean luck being if there are any to buy then yes
if they dont get sold then you cant buy them. Which is the same chance of having an item available.

spank0321
05-21-2009, 09:52 AM
i think you should only be able to join 1crew per week, might stop the constant crew hoppers and like you say about lifeforces in another thread if you leave to raid a crap LF in another crew you would be stuck in there for a week :P

malifisto
05-22-2009, 05:07 AM
anyone else have any critiques on what i have so far i will try to address them. in the original post

trojanhorse
05-22-2009, 07:24 AM
i still think the idea sucks
it's a monopoly
the vendor is the only one allowed to buy ur items but he sells them for a much higher price

that's y monopolies are illegal in real life

any1 else thinks the same??


PS sorry to put u down but i really think it is a bad idea

uhhhahhh
05-22-2009, 08:06 AM
if outwar stop screwing up the game then more players might join up and buy points and might buy gods and might improve the economy...

crypticlifestyle
05-22-2009, 09:28 AM
Chris needs to just hire me to come in for a month (maybe 2) & let me clean house... :rolleyes:

uhhhahhh
05-24-2009, 02:15 AM
outwar should totally destroy the point glitcher... they're also part of the economy killers...

Gevaudan
05-24-2009, 12:09 PM
Chris needs to just hire me to come in for a month (maybe 2) & let me clean house... :rolleyes:

I vote for steve!!! Clean house!

mikakk
05-24-2009, 02:26 PM
I disagree with all items being sold by vendor.. Rampid already highly overcharges for vendor items as it is now.. they would mark up the prices of everything to triple what its worth.

malifisto
05-24-2009, 02:47 PM
but on the flip side selling things would be 1/3 whatever they charge so it would still be balanced if they charge too much then no one will buy any points just sell stuff. so its in their best interest to keep the costs equatable. This actually will give instant points instead of doing the sellers market. No longer having to wait and see if you can get a good deal. When you spend your points you know what kind of return you will get. From what ive seen gemming items is a waste of points you get very little return on them. Most items are alot cheaper then the original cost to gem them. Also better chance of getting exactly what you want and knowing what is available since there would be a comprehensive list of item.

Iced
05-24-2009, 06:06 PM
I'd rather horde points than pay 3% tax to Outwar.

supersimons
05-31-2009, 03:03 PM
Even the players want to stick it to other players. I am cool with fixed prices and Level requirements. But outwar should not take complete control of player to player trading.

Proteen
06-01-2009, 11:05 PM
I suggest further upgrades to the system and NOT THE GAME. First and foremost... Get a chat program developed into the game! How annoying is it to have to log into mIRC to talk to people. Even then you can only talk to people of whom you know their channel and such. It's just down right annoying and extremely inconvenient. Honestly, just take a design idea off of the "iSketch" website, works great. Along with this, the servers suck. I am sorry, they are way too laggy. I constantly am being told, when exploring DC, that there was an error, and it places me two squares behind where I was. It just aggravates the poop out of me. So, I would say upgrade the servers OR buy two really good servers and combine (don't combine sigil, torax, quiver, etc into the same outwar website, just onto the same physical servers to run faster). Or, get rid of whatever crap is slowing it down (live support, "WASD" controls, unnecessary images)

Secondly, do away with live support. There is no need for it, especially if an in-game chat system were developed (hopefully with a newbie channel). The live support (i have not tried the live billing support) is worthless, all they simply have told me is "submit a support ticket." I have even had one instance where the individual I was speaking to had said "I don't play on Quiver so I cannot help you," the moderator was a Rancid account name. Seriously, what is the point in having an over-laggy and unhelpful system dragging down the entire server? This will increase the speeds of the server and will as well lead to less people feeling more aggravated when dealing with support tickets.

Third, take into account reality. I assume that there are about three categories that players fall into:
1) Don't pay a single dime to play
2) Buy points on the occassion (to gem stuff, double point sales) but don't spend a lot
3) Drop money on this game like its hot
Now obviously it would be best for the developers to have 99.9% of individuals in what I have labeled category 3. However, most of the players are a category 1 player, and a fair amount a category 2 player. This makes a predicament for an individual trying to earn a living off of this game, for a majority of the players don't pay ever (myself being one of them). It's an online game. It is not hard for anyone playing this to simply go to Google, type in "web games" and play a plethera of free games that can entertain them just as much if not for longer. Just realize that maybe, just maybe, this game is not really going to make it in the long run. When it first came out there were a ton of accounts! Then major updates came about (DC, lowering attack/hp on all items, messing up by placing block on every single item rather than just shields) and people quit because the game was changing too drastically, in wayyy too short of an amount of time, and without the proper prior notice. So, that sucks. But that's what happens. I personally don't think the game will ever achieve any sort of prestige it had back in the day, and maybe developers could put that in the back of their minds that maybe they should try a different idea/game/occupation for a bit.

Sorry, the last one seems sort of like a controlled-rant but I tried getting the information out there in an organized fashion. Hope it helps. Again, I may seem harsh but maybe thats just how it all needs to be looked at.

spank0321
06-02-2009, 04:27 AM
Why would you wanna get rid of WASD controls they are the best.... ooo wait cos you dcaa probably. From your post im guessing you want outwar to spend alot of money on better servers, but also sounds like you want them to make it easier to play without spending money??

wasabi
06-02-2009, 04:37 AM
Why would you wanna get rid of WASD controls they are the best.... ooo wait cos you dcaa probably. From your post im guessing you want outwar to spend alot of money on better servers, but also sounds like you want them to make it easier to play without spending money??

I think he meant to get rid of the image of the clickable wasd controls, and if they really do slow down things any, then yeah I agree to get rid of them. Why would you need them to tell you what buttons you can use, and you can click on the arrows anyway.

spank0321
06-02-2009, 04:43 AM
i dont like clicking on the arrows, fine get rid of the images but the actual controls save loads of time if you gonna DC for a few hours a day. doubt they make that much differance tbh

wasabi
06-02-2009, 04:48 AM
Yeah, I agree that it probably doesnt make much difference by itself, but if we had a downloadable graphics pack then it should speed things up a little.

crypticlifestyle
06-02-2009, 09:39 AM
Only way to control the economy is to control yourselves from price gouging ...Sort yourselves out, and you may very well fix the issue @ hand...There's hardly any if any markets out there in the world price controlled for a reason...

There's always that ****er on sigil that has no patience to wait for a sale, but on sigil i think people are being pretty good with keeping brb tradeable prices the same as each other...There is some hope for responsibility out there

spank0321
06-02-2009, 09:43 AM
the brob tradables on fabar are ok, but belts are down to 40pts each now lol, others are about 300-400 now, bit gay since i paid 120 for belt and 450 for neck :( but it has to be expected by the undercutters, i make most of my points buying up all the undercutting noobs brutalitys, i managed to keep the price at 1point for about 2 months but then i bought them items didnt have enough to continue, managed to raise it too 0.5 atm and i got 100 points again with bout 100 brutes to sell also so maybe i can raise it back up again :)

BUT YEAH, BASICALLY UNDERCUTTERS ***** ABOUT THE PRICE WHEN ITS THEIR FECKING FAULT! caps for the win!!

Proteen
06-04-2009, 10:55 PM
I think he meant to get rid of the image of the clickable wasd controls, and if they really do slow down things any, then yeah I agree to get rid of them. Why would you need them to tell you what buttons you can use, and you can click on the arrows anyway.

Thank you wasabi, I did not mean the actual shortcuts. But he has hinted at a key factor in how slow the servers run... IMAGES. How many images are on each screen? The answer is different for each page, but regardless your computer has to load each image every time it switches a page. Now this shouldn't make Outwar run extremely slow, but given other factors (my least favorites being Live Support) all of the images add up to being a major pain in the servers' butts